Game Informer's Scores

  • Games
For 7,745 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 BioShock Infinite
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7762 game reviews
    • 67 Metascore
    • 75 Critic Score
    Original design and a quirky style keep Fancy Pants enjoyable throughout, but some significant features need a little tweaking before this sketchy hero can stand with the big platforming heavyweights. [July 2011, p.94]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Dive into the co-op with your friends to see all of the fun, strategy, and depth Dungeon Defenders has to offer. [July 2011, p.94]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    Dive into the co-op with your friends to see all of the fun, strategy, and depth Dungeon Defenders has to offer. [July 2011, p.94]
    • Game Informer
    • 73 Metascore
    • 70 Critic Score
    A few months ago, I reviewed LEGO Star Wars III: The Clone Wars. That game introduced some light RTS elements to the series, along with loads of vehicle-based missions, and a huge cast of playable characters. LEGO Pirates of the Caribbean falls short of that high mark, delivering a more traditional LEGO experience. That's not to say that Pirates is a bad game – quite the contrary. It's just puzzling to see a series that has struggled to evolve take a step back. Where are the epic ship-to-ship vehicle battles? Why is the pirate-infested port hub so boring? [July 2011, p.89]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price. [July 2011, p.86]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price. [July 2011, p.86]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]
    • Game Informer
    • 71 Metascore
    • 80 Critic Score
    I recommend Dungeon Siege III to anyone that wants to connect with friends and kill a whole mess of monsters together. [July 2011, p.84]
    • Game Informer
    • 75 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay. [July 2011, p.85]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    My new favorite way to play one of my top 10 games of all time. Its updated visuals look great in 3D, the touch-screen streamlines inventory issues, and aiming with the gyroscope feels like much more than a gimmick. [July 2011, p.92]
    • Game Informer
    • 59 Metascore
    • 75 Critic Score
    If you're excited about the movie or characters, for once this is an easy game to recommend. There's nothing here that should scare away fans, and any player ought to appreciate the way each game level feels unique from the last. After this game and last year's War For Cybertron, High Moon has proven they've got the chops to handle and understand the Transformers, no matter what continuity they're playing around in. Here's hoping that Hasbro and Activitision recognizes the talent, and continues to give the team the creative freedom they deserve.
    • 57 Metascore
    • 75 Critic Score
    If you're excited about the movie or characters, for once this is an easy game to recommend. There's nothing here that should scare away fans, and any player ought to appreciate the way each game level feels unique from the last. After this game and last year's War For Cybertron, High Moon has proven they've got the chops to handle and understand the Transformers, no matter what continuity they're playing around in. Here's hoping that Hasbro and Activitision recognizes the talent, and continues to give the team the creative freedom they deserve.
    • 75 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 74 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 77 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 51 Metascore
    • 68 Critic Score
    I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I'm now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch.
    • 49 Metascore
    • 68 Critic Score
    I'm glad Gearbox stepped up and finished this game, but after hearing about it for 12 years, I have no desire to relive any of it again. I'm now satisfied in my knowledge of what Duke Nukem Forever is and ready to never talk about it again. Welcome back, Duke. I hope your next game (which is teased after the credits) goes off without a hitch.
    • 84 Metascore
    • 80 Critic Score
    Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon.
    • 70 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay.
    • 69 Metascore
    • 68 Critic Score
    What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay.
    • 58 Metascore
    • 48 Critic Score
    Punch Time Explosion had a good opportunity to impress 3DS owners hungering for a worthwhile experience following the handheld's weak launch lineup, but it simply falls in line with the other disappointments. Cartoon junkies may love seeing their heroes in action, but those used to Smash Bros. polish will want to pass on this one.
    • 80 Metascore
    • 78 Critic Score
    If you are one of those players that takes their tournament stick around the country and competes against the best, you'll undoubtedly want Arcade Edition in your collection. However, it's harder to recommend if you're on the more casual end.
    • 78 Metascore
    • 78 Critic Score
    If you are one of those players that takes their tournament stick around the country and competes against the best, you'll undoubtedly want Arcade Edition in your collection. However, it's harder to recommend if you're on the more casual end.
    • 79 Metascore
    • 70 Critic Score
    As competent as DOA Dimensions is, I have a hard time recommending it to anyone outside of DOA superfans. The fighting works quite well, true -- but there's that other fighting game on 3DS that trumps this one in every way except for overly jubbly boob physics. This is a gorgeous game (discounting the adolescent titillation factor) with decent-to-good gameplay. Luckily for us all, that's not enough to drum up widespread excitement any more.
    • 60 Metascore
    • 60 Critic Score
    As much as Hunted grated on me, I really liked Caddoc and E'lara. Even though their physical designs ape the stereotypical buff dude and barely clothed sexy elf, their personalities transcend their clichéd appearances. Their relationship is based on mutual respect, and there isn't any forced flirtation in their myriad conversations. The pair clearly enjoy each other's company, and I would have loved to learn more about their past together. If that means having to play through more of this, though, I'll just read some fanfic and call it good.
    • 57 Metascore
    • 60 Critic Score
    As much as Hunted grated on me, I really liked Caddoc and E'lara. Even though their physical designs ape the stereotypical buff dude and barely clothed sexy elf, their personalities transcend their clichéd appearances. Their relationship is based on mutual respect, and there isn't any forced flirtation in their myriad conversations. The pair clearly enjoy each other's company, and I would have loved to learn more about their past together. If that means having to play through more of this, though, I'll just read some fanfic and call it good.
    • 70 Metascore
    • 73 Critic Score
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
    • 71 Metascore
    • 73 Critic Score
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
    • 83 Metascore
    • 88 Critic Score
    The more I played Infamous 2, the more I found myself disengaged with the story, instead enjoying the experience solely for its amazing open-world superhero fights. The game sacrifices its narrative flow for more fantastic elements. This isn't a necessarily a bad thing; it just ends up being more about the action and random moments than Cole's journey.

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