Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 57 Metascore
    • 50 Critic Score
    The best feature of Driver ’76 is definitely the retro soundtrack, featuring ‘70s musicians such as Funkadelic, Marvin Gaye, David Bowie, and Blonde. Also to its credit, Driver ‘76’s driving and shooting mechanics work well, however recycled and sterile the content may be.
    • 57 Metascore
    • 50 Critic Score
    Like those lemonade stands, good intentions can’t change this lukewarm sugar-water into something satisfying.
    • 57 Metascore
    • 63 Critic Score
    NBA
    Delivers simple but enjoyable gameplay. [May 2005, p.136]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    Dynasty Warriors may have once provided a novel experience, but like metrosexuality and Jennifer Aniston's hair, things that fascinated us a decade ago eventually grow tiresome.
    • 57 Metascore
    • 60 Critic Score
    Though it technically succeeds as a piece of functional software, Akiba’s Trip fails to be fun. Bland combat, unremarkable missions and sidequests (which are mainly fight/fetch requests), and an abundance of hollow cartoon characters in their underwear don’t deliver any thrills.
    • 57 Metascore
    • 60 Critic Score
    If you want to play something that feels like an expansion pack without an original game at its core, Nine Breaker is the perfect choice. [Sept 2005, p.102]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    If you’re looking for cheap multiplayer, buy an older Call of Duty or Gears game. As is, there’s really no reason for Special Forces: Team X to be a must-have for any shooter fan.
    • 57 Metascore
    • 60 Critic Score
    Trust me, it's just as fun as it sounds. [Jan 2004, p.160]
    • Game Informer
    • 57 Metascore
    • 68 Critic Score
    There is little in the gameplay that can't be done by a freakin' Commodore 64! [Dec 2003, p.174]
    • 57 Metascore
    • 65 Critic Score
    Despite my multiple gripes with Sonic Forces, I still enjoyed the adventure. 3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation, but through improved gameplay and level design, Sonic Forces continues the series' evolution in the right direction.
    • 57 Metascore
    • 50 Critic Score
    Difficult to recommend. [Mar 2011, p.98]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    As much as Hunted grated on me, I really liked Caddoc and E'lara. Even though their physical designs ape the stereotypical buff dude and barely clothed sexy elf, their personalities transcend their clichéd appearances. Their relationship is based on mutual respect, and there isn't any forced flirtation in their myriad conversations. The pair clearly enjoy each other's company, and I would have loved to learn more about their past together. If that means having to play through more of this, though, I'll just read some fanfic and call it good.
    • 57 Metascore
    • 70 Critic Score
    The game is still firing blanks and driving on four flat tires. [Feb 2005, p.115]
    • Game Informer
    • 57 Metascore
    • 65 Critic Score
    In the end, I don't see this title connecting with an audience beyond the most hardcore Rampage fans. [May 2006, p.97]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through. [Feb 2010, p.95]
    • Game Informer
    • 57 Metascore
    • 78 Critic Score
    Tweaks are needed in the AI to better replicate competitors’ actions and racing lines, and I’d like to see some long-overdue additions (like user-controlled pit stops), but this game has got the feel of a stock car down pretty good – especially with about a billion ways to setup your car. It’s a mix of the new and familiar that shakes out to be a pretty fast restart.
    • 57 Metascore
    • 60 Critic Score
    It's a nice homage to wrestling's past, but just can't compete with the wrestling games of the present. [Aug 2004, p.96]
    • 57 Metascore
    • 85 Critic Score
    It looks sharp and provides a good degree of challenge. [July 2002, p.83]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    An entertaining, but ultimately disposable, driving title. [Apr 2003, p.85]
    • Game Informer
    • 57 Metascore
    • 45 Critic Score
    It's a shame that the developer couldn't also license some fun gameplay to go along with the Corvette name. [June 2004, p.129]
    • 57 Metascore
    • 78 Critic Score
    Leave your stuffy music and game sensibilities at the door – Boogie has a more plebeian appeal.
    • 57 Metascore
    • 65 Critic Score
    The game basically says, "You're obvioulsy really stupid, so we're going to hold onto your hand and lead you through this stage. [Jan 2004, p.151]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    The production values in this game are so poor, I would have thought that some dude made it in his basement. [Jan 2004, p.128]
    • 57 Metascore
    • 60 Critic Score
    About halfway through my playing time with this game, I thought about gnawing off both my hands so I could flee from othe repetitious and shallow gameplay trap that I had stumbled into. [Aug 2005, p.100]
    • Game Informer
    • 57 Metascore
    • 60 Critic Score
    I didn't expect this little indie game to replace Starlancer or TIE Fighter in my heart, but I'm disappointed that it struggled to strike a single chord with my cherished memories of those classics.
    • 57 Metascore
    • 68 Critic Score
    Judge Dredd scores a minor victory in its ability to let its roots show through amid the usual indistinguishable mess of guns and guts. [May 2004, p.93]
    • 57 Metascore
    • 75 Critic Score
    The framerate suffers in the conversion, but the solid puzzles and great soundtrack stay true to the computer release. [Oct 2002, p.84]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    Catching fish is less fun than in "Sega Bass Fishing 2," even though managing the drag settings on your reel can be demanding. [Nov 2001, p.112]
    • Game Informer
    • 57 Metascore
    • 70 Critic Score
    Another promising game struck down by execution. [Jan 2003, p.96]
    • Game Informer
    • 57 Metascore
    • 68 Critic Score
    The graphics are crisp and the physics are solid once you get used to how loose they are, but there's nothing to keep you coming back after the initial fun of t-boning someone and watching them explode wears off. [May 2004, p.99]

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