Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 76 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 77 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 86 Metascore
    • 93 Critic Score
    DJ Hero was my favorite music game of 2009, and I'm happy to report this sequel bests its predecessor in nearly every way.
    • 80 Metascore
    • 93 Critic Score
    This is an incredibly ambitious project, yet everything it attempts exceeds all expections. [Sept 2003, p.104]
    • Game Informer
    • 77 Metascore
    • 93 Critic Score
    Another great city-builder from a developer that has come to define a niche genre all its own. [Sept 2002, p.93]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    Outside of the mission monotony, Sunset Overdrive is an immensely rewarding experience that has a look and style all its own and a great gameplay package to complement it.
    • 84 Metascore
    • 93 Critic Score
    Genshin Impact is a whimsical, wondrous land dripping with unbridled charm and appeal, combining a ridiculously compelling reward loop with unfettered, continuous discovery. In this world I felt like a child visiting theme park for the first time — dazzled, mesmerized, and completely swept away. I only wish the shimmering glow wasn’t marred by a ghoulish monetization model, but that’s something I’m willing to overlook for my ticket to this fascinating realm.
    • 87 Metascore
    • 93 Critic Score
    This series is the closest video games come to having a noteworthy serialized adventure. A Crack in Time shows a good idea and consistent execution is all it takes to keep interest high. Keep ‘em coming, Insomniac!
    • 93 Metascore
    • 93 Critic Score
    While the toybox/platform side of Minecraft is incredible, the "game" side of it is lacking.
    • 84 Metascore
    • 93 Critic Score
    Small gripes aside, you shouldn't miss Marvel vs. Capcom 3 if you have even a passing interest in Capcom, Marvel, the fighting genre, or good games. This pugilistic prize mimics the polished, accessible reinvention of Street Fighter IV, forming another strong leg for the resurrected fighting genre to stand on.
    • 74 Metascore
    • 93 Critic Score
    It's this mixture of personality and content that earns Radiata Stories a place among Square Enix's greatest adventures, and certainly the best straight-up RPG so far this year. [Oct 2005, p.132]
    • Game Informer
    • 85 Metascore
    • 93 Critic Score
    Small gripes aside, you shouldn't miss Marvel vs. Capcom 3 if you have even a passing interest in Capcom, Marvel, the fighting genre, or good games. This pugilistic prize mimics the polished, accessible reinvention of Street Fighter IV, forming another strong leg for the resurrected fighting genre to stand on.
    • 81 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 79 Metascore
    • 93 Critic Score
    The sound is excellent and the music consists of lovely tunes typical of the series. [Apr 2003, p.85]
    • Game Informer
    • 94 Metascore
    • 93 Critic Score
    This game does retain its glory, but you actually have to work, and work hard, to find it. [Dec 2002, p.106]
    • Game Informer
    • 86 Metascore
    • 93 Critic Score
    With quick and action-packed games, Heroes of the Storm is accessible to new players, but with enough depth that to ensure that you are still learning new ways to use your abilities in different situations and battlegrounds after hundreds of games.
    • 89 Metascore
    • 93 Critic Score
    It succeeds simply by delivering gameplay that’s perfectly executed along with a story that lovingly advances the saga of characters I’ve known and loved for years. Could it have done more to push the envelope? Sure, but that’s not what I’ll think of when I remember playing this game. I’m just going to remember all the fun I had – and that’s the point, isn’t it?
    • 87 Metascore
    • 93 Critic Score
    It doesn’t matter if your first gaming system was the NES or DS; New Super Mario Bros. Wii proves that 2D platformers are still a blast. Longtime gamers will love the countless throwbacks to previous titles, and the multiplayer gameplay is fantastic (albeit hectic) fun for everyone.
    • 88 Metascore
    • 93 Critic Score
    If horror is your forte, dim the lights, crank up the surround sound, and take the deepest breath you ever have. I think you’ll agree, no game has ever been this frightening.
    • 89 Metascore
    • 93 Critic Score
    For the second year running, MVP is home to the best all around gameplay package. The pressure sensitive pitching mechanic, and sheer intensity of batting best exemplify the realism of the sport and skills that it takes to excel. [Apr 2004, p.93]
    • 82 Metascore
    • 93 Critic Score
    Bulletstorm is an exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 83 Metascore
    • 93 Critic Score
    Like a Dragon is a departure from the games that came before it, but I found those changes to be revitalizing. As much as I enjoyed the Yakuza formula, it was definitely a formula. Like a Dragon has enough familiar elements to make it feel like, at its heart, it’s a Yakuza game. All the while, I fully appreciated how much of a new identity this entry is establishing. Here’s hoping this is the first step in yet another great journey for the series.
    • 83 Metascore
    • 93 Critic Score
    An exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 84 Metascore
    • 93 Critic Score
    One of the most impressive console FPSs - displaced only by the almighty "Halo." [June 2003, p.110]
    • Game Informer
    • 88 Metascore
    • 93 Critic Score
    Immaculate level design, devilish enemy placement, and a steady but always punishing difficulty curve help Nex Machina stand head and shoulders above most competing shooters, not to mention the early arcade titles that inspired it, like Robotron: 2084.
    • 84 Metascore
    • 93 Critic Score
    An exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 83 Metascore
    • 93 Critic Score
    If you're a tennis fan, I don't know what else you could ask for. [Sept 2002, p.81]
    • Game Informer
    • 91 Metascore
    • 93 Critic Score
    Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]
    • Game Informer
    • 79 Metascore
    • 93 Critic Score
    This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you.
    • 85 Metascore
    • 93 Critic Score
    The title is not perfect, but its gameplay is so natural that it feels like there's little between you and what happens onscreen. It's modes aren't complete, but they are absorbing. Like anything that is loved, the answers may be incomplete but the feeling is total.

Top Trailers