G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 57 Metascore
    • 40 Critic Score
    "King's Field" was a slow, clumsy, fairly-boring-to-look-at first-person hack-and-slasher with a legendarily lousy framerate. Deep Labyrinth is all of those too, except that its framerate isn't bad enough to pass into legend.
    • 70 Metascore
    • 40 Critic Score
    The major control issues are a hurdle many gamers won’t want to overcome. They ruin what would be an otherwise fun game.
    • 55 Metascore
    • 40 Critic Score
    A beautiful but deeply flawed game whose mediocrity is all the more frustrating when you consider that gameplay could have been vastly improved with a few simple fixes. With a controllable camera or targeting system, the game would easily transition hateful to average.
    • 63 Metascore
    • 40 Critic Score
    If this whole review sounds a little down on what appears to be a competent video poker game, it's because in this reviewer's opinion, World Poker Tour is missing the two key ingredients in any good poker game. Money and intimacy.
    • 51 Metascore
    • 40 Critic Score
    More open-ended environments, greater character customization, trickier puzzles, and smarter enemies would have all made for a memorable trip.
    • 66 Metascore
    • 40 Critic Score
    Ace in Action is a mindless shooter that’s too short, too easy, and a poor fit with the source material.
    • 74 Metascore
    • 40 Critic Score
    It just fails to reach the bar set by the best racers on the system, not to mention it doesn't come close to enjoying the level of polish or fun present in the console iterations of Underground.
    • 70 Metascore
    • 40 Critic Score
    The most puzzling omission, however, is Garou: Mark of the Wolves (1999), which makes the Fatal Fury saga painfully incomplete.
    • 48 Metascore
    • 40 Critic Score
    Two years later, this doesn't look any better than Cavia's earlier efforts -- its visuals are marred by aliasing that's unforgivable at this stage, and the animation blending is so primitive that you can't even reload while moving -- while its design doesn't try very hard at much of anything.
    • 48 Metascore
    • 40 Critic Score
    Takes an amusingly bizarre sport and runs with it, but just doesn't run far enough. Even the power-up--laden off-road courses feel uninspired, with unremarkably physics and control, middling graphics, and a general air of boredom throughout the whole production.
    • 66 Metascore
    • 40 Critic Score
    From the bland characters and bland graphics to the underdeveloped control system to the weak upgrades, there isn’t much to this game.
    • 42 Metascore
    • 40 Critic Score
    The missions feel boring and repetitive after a while, and the combat is a mess. While the story is solid, and the overall presentation of the game is pretty good, the floundering gameplay manages to sink the entire fleet.
    • 48 Metascore
    • 40 Critic Score
    Just simply on the jittery, crunchy, slow, and empty side.
    • 66 Metascore
    • 40 Critic Score
    From the thin level design to the promising but ultimately limited combo system, Sidetracked seems more like a proof of concept than a final product. It does break out into some very cool moves once in a while, but most of them can be had for free, simply by tuning into "Adult Swim."
    • 66 Metascore
    • 40 Critic Score
    Certainly the higher-level player vs. player content has potential, but it should be a crime to require a player to wade through hours of mind-numbing gameplay to get there.
    • 46 Metascore
    • 40 Critic Score
    Here's the harsh truth about My Street: It's not a great place to visit, and you definitely wouldn't want to live there.
    • 44 Metascore
    • 40 Critic Score
    Suffers from a lack of replay value: Once you get the hang of its flawed controls, it is possible to get a gold medal in each event within an hour or so of play, leaving little reason to ever touch the game again.
    • 51 Metascore
    • 40 Critic Score
    The stuff that fills the holes between the normally brief – albeit mostly fun – combat takes up way too much time, and feels so banal and lifeless, it manages to overpower the good bits and drag down the whole experience.
    • 45 Metascore
    • 40 Critic Score
    Even though this is a budget title at about 20 bucks, there's no way the graphics and the frustrating gameplay justify the expense. You're better off saving up for something with more lasting appeal and more, well, fun.
    • 48 Metascore
    • 40 Critic Score
    For most gamers the only enjoyment you'll get out of the game will be mocking it with your friends.
    • 77 Metascore
    • 40 Critic Score
    If you're already a fan of point-and-click adventure, then you'll probably dig it. If not, then get out the tissues and be prepared to be bored to tears.
    • 51 Metascore
    • 40 Critic Score
    Isn't a complete disaster, but it's undoubtedly the worst outing in the franchise's history. Its unresponsive controls and shallow gameplay are what holds it back from seeing its true potential.
    • 61 Metascore
    • 40 Critic Score
    Maybe if the characters were more iconic. Maybe if this would’ve been a true sequel instead of a party game. Maybe if the game were fun. Maybe if monkeys could tango.
    • 62 Metascore
    • 40 Critic Score
    Constant camera-fixing is still a big problem, however. Add to that the uninspired gameplay, and it's just not enough that the game looks good.
    • 50 Metascore
    • 40 Critic Score
    If wandering through endless hallways and engaging in unsatisfying, three-move combat for countless hours with no indication as to your progress or your objectives is your idea of a good time, then Baroque will satisfy you to no end. If you find yourself tearing your hair out just reading that description, stay away…far away.
    • 56 Metascore
    • 40 Critic Score
    Even by side-scrolling basher standards, the gameplay here is weak and uninspired. The lack of complexity in the fighting system, combined with the lack of variation in the action itself leads to a game that, despite being gorgeous, is still a total snooze.
    • 70 Metascore
    • 40 Critic Score
    The series makes a blind leap into a new genre, only to fall flat on his face satisfying neither the fans of puzzle or action games.
    • 25 Metascore
    • 30 Critic Score
    AMY
    Amy is bad, sloppy, and seems as if it was released in an unfinished state. Make no mistake: It's not good-bad. It doesn't have the loveable cult vibe of a game like Deadly Premonition, a goofy-fun gaming experience with similar last-gen graphics and terrible voice acting. Amy is alternatively throw-your-controller frustrating and deadly dull.
    • 38 Metascore
    • 30 Critic Score
    Battleship is little more than a checkmark on a to-do list; a completed contractual obligation. Just a handful of red pegs on a board, signifying a failed effort.
    • 45 Metascore
    • 30 Critic Score
    A half-baked, incomplete, predictable, buggy, broken mess of a game that punished players for purchasing it. It pulls together to be one of the most improperly executed titles in recent memory. There's no getting around the fact, 007 Legends is a bad game.

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