G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 64 Metascore
    • 60 Critic Score
    Overall Kane & Lynch is an interesting -- if overly violent -- take on the “buddy” game. The tag-team setup adds something to what would already be a solid action game and makes it that much better.
    • 64 Metascore
    • 40 Critic Score
    Game Arts still knows how to draw neat-looking spaceships. When it comes to making them interact in a real 3D space, though, that’s where they still have a whole lot to learn.
    • 64 Metascore
    • 60 Critic Score
    Basketball fans looking for the best rendition of the sport should let NBA Live 06 dribble through their fingers and score a copy of NBA 2K6 instead. Next year’s battle will hopefully be more competitive.
    • 64 Metascore
    • 60 Critic Score
    The objectives and set pieces will keep you playing despite the dumb AI. But after you complete the game, you'll have no incentive to ever again play any part of this game.
    • 64 Metascore
    • 60 Critic Score
    Co-op also makes the bad camera even worse. It's better included than not, but if you want great multiplayer, play the deeper and more fulfilling X-Men Legends or one of the Baldur's Gate games.
    • 64 Metascore
    • 60 Critic Score
    Alias is not a great game, but it's a solid stealth action title for fans of the TV show who have never played "Metal Gear Solid" or "Splinter Cell" and don't know any better.
    • 64 Metascore
    • 40 Critic Score
    With a competent two-player mode, there’s certainly a degree of fun to be had. But Flipnic’s promise of Ultimate Pinball is marred by table design straight out of the '40s.
    • 64 Metascore
    • 40 Critic Score
    There’s something decidedly satisfying seeing your hard work and meticulous planning pay off with a trip to the Super Bowl. But that trip is fraught with so many pitfalls – the most annoying being the rigid scheduling issues – that you’ll need superhuman patience to see it through to the end.
    • 64 Metascore
    • 60 Critic Score
    If Mad Doc can fix the multiplayer somehow, there’s every reason to believe trekkers and even fussier trekkies could find something to desire here.
    • 64 Metascore
    • 60 Critic Score
    If you’re just a casual viewer or not a fan at all, then there’s nothing in the game to warrant your cash. On the other hand, if you are a Simpsons devotee, then the pitch-perfect humor, writing, and look of this game will more than make it worth putting up with the standard gameplay mechanics.
    • 64 Metascore
    • 60 Critic Score
    If you're up for the puzzle-like gameplay and the repetition, Prisoner of War greatly expands what a stealth game can accomplish.
    • 64 Metascore
    • 60 Critic Score
    Unfortunately, the difficulty level and the enemy AI have been dumbed down, making the game feel even shorter on the Xbox than it did on the PC. With six hours of play for single players and iffy Xbox Live play, go buy "Rainbow Six 3" or wait for "Halo 2" to drop at the end of the year.
    • 64 Metascore
    • 60 Critic Score
    Hot Brain's biggest disappointment is the way it squanders an opportunity to treat with IQ-themed mini-game genre with Wario Ware-style irreverence.
    • 64 Metascore
    • 40 Critic Score
    Tactics isn't unplayable--especially in multiplayer mode--and it has some decent play mechanics. But it's all overshadowed by the poor production value. It feels like a waste of the source material.
    • 64 Metascore
    • 60 Critic Score
    Feels like nothing more than another mediocre game out of Square-Enix meant to tide fans over until "Final Fantasy XII" finally hits.
    • 64 Metascore
    • 80 Critic Score
    Between all the ship battles, alien spiders in dark caverns, and action-movie challenges, Mace Griffin delivers a good-looking and constantly engaging experience that is equal parts cinema, all-out combat, and skulk-and-kill infiltration.
    • 64 Metascore
    • 40 Critic Score
    The stop-and-go gameplay here seems catered to those with Ritalin prescriptions than those yearning for Mario Kart-style action.
    • 64 Metascore
    • 60 Critic Score
    Need for Speed: Undercover is a game that both satisfies and disappoints on a regular basis. While the chases provide top-notch thrills and spills, you can’t help but feel like you’ve just done it too many times to really care anymore.
    • 64 Metascore
    • 60 Critic Score
    A reasonably engaging, yet perfectly average experience--much like most summer blockbusters.
    • 64 Metascore
    • 60 Critic Score
    While it's the best Jet Ski game on the Xbox, it's still left soaking wet when compared to Wave Race: Blue Storm. If you have both consoles, leave Carve in your wake.
    • 64 Metascore
    • 60 Critic Score
    The alien infestation system is a great concept that suffers in its implementation. Conversely, the space marine controls are quite functional, but the story makes little use of the "Aliens" license. And the predator story is more of a "that would be cool" afterthought than a smart addition.
    • 64 Metascore
    • 60 Critic Score
    Stiff controls and lengthy load times hold it back from being as good as it could have been, but it proves that there's still some life left in massacring the undead.
    • 64 Metascore
    • 60 Critic Score
    A good platformer buoyed by some interesting gameplay concepts and hindered by certain design flaws.
    • 64 Metascore
    • 40 Critic Score
    The game tries to adapt the various keypad functions, and you can use an on-screen virtual Intellivision paddle, but neither works as well as the original hardwired controllers did.
    • 64 Metascore
    • 60 Critic Score
    An average title, with just enough charm to make it worth recommending.
    • 64 Metascore
    • 60 Critic Score
    Despite issues with the feel of the ship controls and combat, there’s enough depth and gameplay modes to make it worth a look. The game looks fantastic, and with so many ships, battles, and options to play with, there’s more good than bad here.
    • 64 Metascore
    • 40 Critic Score
    Visually, the game has a rather muddy and faded look -- it just isn't up to snuff. Although car damage can affect driving, none of it shows up in the visuals.
    • 64 Metascore
    • 40 Critic Score
    If you can't go anywhere without your Chococat pencil case, go ahead and pick up Roller Rescue. We're sure you'll manage to delude yourself into thinking it's great.
    • 63 Metascore
    • 60 Critic Score
    Suiko IV’s stilted pace and dated RPG idiosyncrasies leave a whole lot of slack. Whether you’re willing to bend over to pick up this slack is entirely up to you.
    • 63 Metascore
    • 60 Critic Score
    Crippled by a lack of online play and a horrible camera system. Yet despite the problems, the core game is so good that it's still worth playing, as long as you have human opponents to compete against.

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