FiringSquad's Scores

  • Games
For 245 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 5.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Law & Order: Dead on the Money
Lowest review score: 35 Stronghold 3
Score distribution:
  1. Negative: 6 out of 245
245 game reviews
    • 72 Metascore
    • 85 Critic Score
    It's very admirable for Futuremark to make an exclusively PC game that is DX10 only, to boot, but I'm not quite sold on the longevity of the zero-G concept. It's a new and exciting spin on the competitive FPS genre, but I don't think it will keep me away from games like Borderlands or Dragon Age for long.
    • 72 Metascore
    • 65 Critic Score
    Very few games had the perfect soundtrack (and yes I love "Doom's" original soundtrack as well); Blood II does. Its eerie tunes add to gameplay by "epic proportions."
    • 71 Metascore
    • 80 Critic Score
    What Nuclear Dawn does best is perhaps how it requires each team of players work together.
    • 71 Metascore
    • 78 Critic Score
    Instead of being a restriction on what they can do, the license is nothing but a positive effect on the game.
    • 71 Metascore
    • 75 Critic Score
    Too short to justify its current MSRP.
    • 71 Metascore
    • 77 Critic Score
    I really enjoy the action and gameplay that Combat Arms has to offer. And with a free admission price, it’s kind of difficult to not at least try it out for a few matches. At the very least, you will respect the ability of the game to be fun, fast paced, and highly addictive.
    • 71 Metascore
    • 82 Critic Score
    It's quite gritty, has some surprisingly creative missions and even offers historical lessons about the Vietnam conflict. Now if only it was prettier and fixed the "realistic" walking motion.
    • 70 Metascore
    • 59 Critic Score
    The chat interface is a poorly organized mess. Guiding your sim through necessary activities requires too much real time hand-holding and should have been better automated.
    • 70 Metascore
    • 65 Critic Score
    Tom Clancy’s H.A.W.X. could be better in almost every way, with the exception of graphics, where it features some pretty impressive vistas. It’s just a shame the view’s horrible.
    • 70 Metascore
    • 100 Critic Score
    Dead on the Money is one of the finest police procedural or detective adventure games ever created.
    • 70 Metascore
    • 68 Critic Score
    With an incredibly stupid AI, decent graphics, poor voiceovers and a rather tiresome gameplay model, we weren't too impressed with Project IGI.
    • 70 Metascore
    • 77 Critic Score
    Despite the disappointing AI and intense, at times unfair difficulty levels, it is a fun game. However, it's barely playing the same sport, never mind in the same league as "FreeSpace 2."
    • 70 Metascore
    • 76 Critic Score
    The only way for a campaign that short to be worth a damn is if it was the best three hours you've ever spent with a game in your life, and this is most definitely not that. It generally plays like your standard COD clone, only not as exciting or polished.
    • 69 Metascore
    • 74 Critic Score
    A really solid first effort for Playland. This game has the strong possibility of evolving into a very good series. Level design is mostly solid. Production values are suitably high, if not up to the work that Valve and id are doing these days. Weapon choice is varied. And best of all, the game has some character.
    • 69 Metascore
    • 62 Critic Score
    From the interface, through performance to the actual gameplay, it fails someone, somewhere, at every level. The missions are too simple, the campaign usually ends up looking strategically dubious, and there aren’t enough rewards for the prestige the player earns.
    • 68 Metascore
    • 58 Critic Score
    The end result is a jigsaw puzzle where many of the pieces don’t fit with the others, and a substantial chunk of the picture seems to be missing.
    • 68 Metascore
    • 66 Critic Score
    I was playing a ten-year-old game that just received a fresh coat of paint.
    • 68 Metascore
    • 83 Critic Score
    It loses some points for being an outdated modification packaged up and sold as a standalone expansion, but Mount & Blade: With Fire & Sword is definitely worth the $15.
    • 68 Metascore
    • 62 Critic Score
    There are plenty of great, free mods out there. Paying money for a sub-par mod like Mobile Forces isn't fair.
    • 67 Metascore
    • 73 Critic Score
    If gamers will take the time to move beyond the initial frustrations (and politics) as well as any conditioning suffered from years of frenetic shooters, they will find a game that is both challenging and refreshing.
    • 67 Metascore
    • 71 Critic Score
    There is nothing flat out wrong with X, it's just that after you finish the game (either story or achieve your long-term goals), there's nothing left to do. This is where the genre is supposed to be strongest - the freedom to do whatever - yet X somehow misses the mark.
    • 65 Metascore
    • 70 Critic Score
    The engine is dated, the story is shallow, and the replay factor is quite low. Aside from going through the game once, there really isn't much you would learn or gain by going through the game a second time.
    • 64 Metascore
    • 81 Critic Score
    Though hampered by terrible graphics, a lack of multiplayer and a few gameplay problems could not keep us from being impressed by Jagged Alliance 2: Unfinished Business.
    • 64 Metascore
    • 80 Critic Score
    Black Cactus has crafted a game that is just different enough for mainstream RTSers to appreciate, while adding things like a unique and involving storyline and intelligent adversaries for those who don't want to play the same old thing.
    • 64 Metascore
    • 55 Critic Score
    Part of the problem is the glitchy tech and part of the problem is the inconsistent and frustrating gameplay. But the biggest problem is that there are so many better games with more personality, better level design, better weapons, better spying, and better shooting.
    • 64 Metascore
    • 59 Critic Score
    For all the attempts to make the world lively, the world map has shown what a dreadfully static place the archipelago is. AI ships float around randomly, making no attempt to even look like they’re even trying to run trade routes.
    • 64 Metascore
    • 48 Critic Score
    I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based on what the series has been like before and will be disappointed when it strays too far from that. This is not Command & Conquer; it’s a console port of a spin-off that should have been called something else.
    • 62 Metascore
    • 39 Critic Score
    A good game needs at least some combination of competent AI, level design, atmosphere, animation, technical stability, or gameplay, all of which are conspicuously lacking here.
    • 61 Metascore
    • 63 Critic Score
    This isn't so much a revolution in destructible environments as it is an over-the-top and unrealistic new spin on what we've seen before, which is disappointing considering its marketing.
    • 61 Metascore
    • 65 Critic Score
    This single campaign just isn’t worth 30 bucks. It would make for a fantastic mod, or even an official mini add-on for Paradox to shill online for a few bucks a download, but it isn’t enough to be the centerpiece of a full-fledged, standalone expansion.
    • 61 Metascore
    • 80 Critic Score
    I really like E.Y.E: Divine Cybermancy. The shooting is tight, the character progression is deep, the visuals aren't bad, and it's a hell of a lot of fun once you're able to jump 30 feet high, not to mention do everything else a cybernetic/psionic assassin is capable of.
    • 61 Metascore
    • 55 Critic Score
    Too much corridor creeping, in too-narrow corridors.
    • 59 Metascore
    • 49 Critic Score
    I like James Bond. I hated this game. As a stealth-action shooter, Nightfire has no redeeming qualities.
    • 59 Metascore
    • 60 Critic Score
    Although fun for a few levels, the problems in this game quickly build up to the point where they bury any fun you might have been having with a mountain of frustration.
    • 58 Metascore
    • 40 Critic Score
    While everything does slow down in Focus mode, you appear to be in multiple places at the same time, and the camera can’t handle this. It jerks all over the place, inducing first frustration, then nausea, and finally “Who the hell cares?” as you give up and click the punch and kick buttons as fast as possible while pushing the mouse all over the place.
    • 58 Metascore
    • 57 Critic Score
    It’s strange to admit that I do personally enjoy Victoria – and wouldn’t recommend it to a soul I know. Nobody should have to go through the frustrations of the first few games, especially with the newest patch, in order to see if they’ll actually grow to like it once they learn it.
    • 58 Metascore
    • 48 Critic Score
    No one in their right mind should bother playing this game. There are so many better alternatives out there right now.
    • 57 Metascore
    • 65 Critic Score
    Most gamers do not have a GHz+ machine, and the ones that do didn't get it so they could put up with agonizing framerates, minute-long loads, and poor graphics. Significant promises were made pertaining to the featureset of the game, and many of these have not yet been delivered.
    • 56 Metascore
    • 70 Critic Score
    The level of activity that a choose-your-own-adventure book permits is comparable to what you will experience in BW2. It is very obvious that the emphasis is not on the choices you make or how you make them, but the end result, the story itself.
    • 56 Metascore
    • 61 Critic Score
    Inconsistency in the sound, story, and graphics presentation can be jarring and distracting.
    • 55 Metascore
    • 81 Critic Score
    The killer problems were the story, the tedious nature of the game, and the short length... [but w]e highly recommend Blair Witch 3: The Elly Kedward Tale to anyone looking for a good scare.
    • 54 Metascore
    • 72 Critic Score
    Bottom line: Duke Nukem Forever was not worth the 15-year wait, nor is it worth paying the full $50. However, I cannot deny that I thought it was both fun and funny, which at the end of the day is what this franchise is all about.
    • 47 Metascore
    • 35 Critic Score
    Put bluntly, Stronghold 3 is an unfinished game. It lacks at least a few years of proper development, which is very unfortunate.
    • 43 Metascore
    • 68 Critic Score
    Redemption is enjoyable if you're a fan of the series or just have a hankering for mindless shooting, but everyone else should probably steer clear.
    • tbd Metascore
    • 77 Critic Score
    As for regular gamers, if you’ve ever felt any desire to play a more complex and realistic version of Civilization, to wonder if you could unite Germany as Prussia, or beat the Yankees as the Confederates, Victoria is definitely worth trying now. It’s cheaper and the patches plus this expansion have made it a great value. Just be warned, there is a lot to learn in a short time.

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