FiringSquad's Scores

  • Games
For 245 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 5.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Law & Order: Dead on the Money
Lowest review score: 35 Stronghold 3
Score distribution:
  1. Negative: 6 out of 245
245 game reviews
    • 43 Metascore
    • 68 Critic Score
    Redemption is enjoyable if you're a fan of the series or just have a hankering for mindless shooting, but everyone else should probably steer clear.
    • 54 Metascore
    • 72 Critic Score
    Bottom line: Duke Nukem Forever was not worth the 15-year wait, nor is it worth paying the full $50. However, I cannot deny that I thought it was both fun and funny, which at the end of the day is what this franchise is all about.
    • 82 Metascore
    • 74 Critic Score
    There's no way it's worth the $59.99 they're asking. Based on the length of time you'll spend playing, it's comparable to being charged double- or triple-price for a movie ticket, when you may already be hesitant to pay the regular amount as it is! If you want to play it, rent it for 360 or PS3.
    • 61 Metascore
    • 63 Critic Score
    This isn't so much a revolution in destructible environments as it is an over-the-top and unrealistic new spin on what we've seen before, which is disappointing considering its marketing.
    • 68 Metascore
    • 66 Critic Score
    I was playing a ten-year-old game that just received a fresh coat of paint.
    • 76 Metascore
    • 62 Critic Score
    There is a lot of work that needs to be done with patching, and an SDK wouldn’t hurt. Hell, players might go ahead and fix everything themselves, a la Oblivion and Fallout 3. Right now, it’s certainly not worth full price, even if it is $10 less than usual.
    • 74 Metascore
    • 70 Critic Score
    Not terrible. Not stellar. Just average. There’s quite a bit to like about this game, but there’s just as much that makes you say, “meh.”
    • 70 Metascore
    • 65 Critic Score
    Tom Clancy’s H.A.W.X. could be better in almost every way, with the exception of graphics, where it features some pretty impressive vistas. It’s just a shame the view’s horrible.
    • 79 Metascore
    • 71 Critic Score
    Assassin's Creed was scheduled to be a trilogy from the outset, so hopefully Ubisoft will take a fresh look at some of the problems here and correct them in the future. Right now, though, this is more of an almost-there concept than a fully realized game.
    • 73 Metascore
    • 71 Critic Score
    Dark Crusade had done everything already, but the two new races and better campaign are a decent addition when the price gets down to a decent level, that is.
    • 80 Metascore
    • 73 Critic Score
    To be truthful, Titan mode is really the only significant addition to the game. This could just as easily have been an expansion pack for Battlefield 2, featuring Titan.
    • 74 Metascore
    • 70 Critic Score
    I have no desire to punish myself repeatedly trying to beat a game. On the other hand, if you do crave that kind of challenge, I cannot think of a game better suited to deliver than Shadowgrounds.
    • 84 Metascore
    • 70 Critic Score
    If you are hungering for a good tycoon game, keep looking. The Movies won’t butter your popcorn. But if the idea of making your own short films sounds even remotely interesting, the creation tools and capabilities of the game can provide hours and hours of fun.
    • 61 Metascore
    • 55 Critic Score
    Too much corridor creeping, in too-narrow corridors.
    • 67 Metascore
    • 73 Critic Score
    If gamers will take the time to move beyond the initial frustrations (and politics) as well as any conditioning suffered from years of frenetic shooters, they will find a game that is both challenging and refreshing.
    • 75 Metascore
    • 74 Critic Score
    There are a lot of little reasons to get Black & White 2, but none of them comes together with quite the synergy that would make them more than the sum of their parts.
    • 56 Metascore
    • 61 Critic Score
    Inconsistency in the sound, story, and graphics presentation can be jarring and distracting.
    • 80 Metascore
    • 74 Critic Score
    Yes, yes, no doubt Valve will release more maps soon and the community is already churning new content out, but are we expected to pay for an updated mod that was free which offers less content than the original but that’s supposed to be ok because the community will fix it? Huh? That’s logic I can't wrap my head around.
    • 73 Metascore
    • 66 Critic Score
    One of the key features, the Crusades, are utterly broken in this reviewer's opinion and the game would be much better without them enabled.
    • 80 Metascore
    • 74 Critic Score
    The game artificially creates work for the player - ie, having to switch a sniper to shooting mode is patently ridiculous.
    • 58 Metascore
    • 57 Critic Score
    It’s strange to admit that I do personally enjoy Victoria – and wouldn’t recommend it to a soul I know. Nobody should have to go through the frustrations of the first few games, especially with the newest patch, in order to see if they’ll actually grow to like it once they learn it.
    • 69 Metascore
    • 74 Critic Score
    A really solid first effort for Playland. This game has the strong possibility of evolving into a very good series. Level design is mostly solid. Production values are suitably high, if not up to the work that Valve and id are doing these days. Weapon choice is varied. And best of all, the game has some character.
    • 73 Metascore
    • 73 Critic Score
    Doesn’t live up to its illustrious predecessors. So many changes has cost the game its identity.
    • 72 Metascore
    • 61 Critic Score
    It's not that there's all that much terribly wrong with Breakthrough, it's more that there’s nothing all-that-right right about it.
    • 64 Metascore
    • 59 Critic Score
    For all the attempts to make the world lively, the world map has shown what a dreadfully static place the archipelago is. AI ships float around randomly, making no attempt to even look like they’re even trying to run trade routes.
    • 78 Metascore
    • 74 Critic Score
    Just keep in mind that this isn’t "Baldur’s Gate," that the focus of play is far removed from the tactical combat mechanics of yore, and that you’re mostly adventuring solo.
    • 79 Metascore
    • 71 Critic Score
    The adventure is too buried under the business sim, which is a bit too inelegant for its own good, and the strategy is hobbled by a really lame combat system. At least it's better than Bethesda's recent "Pirates of the Caribbean."
    • 64 Metascore
    • 55 Critic Score
    Part of the problem is the glitchy tech and part of the problem is the inconsistent and frustrating gameplay. But the biggest problem is that there are so many better games with more personality, better level design, better weapons, better spying, and better shooting.
    • 75 Metascore
    • 51 Critic Score
    The bottom line is that Unreal 2 is saddled with unmemorable weapons and enemies, disappointing AI, a dull lead character, underdone level design, and a lack of technical polish, all wrapped around the same old stuff you’ve seen in so many first person shooters, most of which are better than this game.
    • 84 Metascore
    • 71 Critic Score
    SimCity 4’s biggest flaw is that it’s not a SimCity. It’s some third-party interpretation of what SimCity should be like, with some grand new features. The new features are implemented but the designers totally missed what makes a SimCity.
    • 70 Metascore
    • 59 Critic Score
    The chat interface is a poorly organized mess. Guiding your sim through necessary activities requires too much real time hand-holding and should have been better automated.
    • 82 Metascore
    • 73 Critic Score
    Just one of those strange games that has it all on paper, executes the design properly and yet doesn’t capture the imagination.
    • 68 Metascore
    • 58 Critic Score
    The end result is a jigsaw puzzle where many of the pieces don’t fit with the others, and a substantial chunk of the picture seems to be missing.
    • 69 Metascore
    • 62 Critic Score
    From the interface, through performance to the actual gameplay, it fails someone, somewhere, at every level. The missions are too simple, the campaign usually ends up looking strategically dubious, and there aren’t enough rewards for the prestige the player earns.
    • 73 Metascore
    • 70 Critic Score
    The ability to be the cop and call up backup such as the chopper and spike strips is a noble attempt but just not enough. They are fun to use but a few tweaks do not make a game.
    • 86 Metascore
    • 72 Critic Score
    There is no excuse for a game to perform so badly at the lowest settings, especially on a system which meets the recommended system requirements. Unless you have all the latest hardware, don’t bother with UT2K3 for a while.
    • 68 Metascore
    • 62 Critic Score
    There are plenty of great, free mods out there. Paying money for a sub-par mod like Mobile Forces isn't fair.
    • 89 Metascore
    • 74 Critic Score
    If you have an Xbox or PlayStation 2, those are by far the better platforms for Madden 2003.
    • 78 Metascore
    • 68 Critic Score
    A lot of great ideas with poor execution. The premise for the story is good - a lone gunman rebelling against an oppressive corporation - but the storytelling and characters are so thin that you're never drawn in.
    • 57 Metascore
    • 65 Critic Score
    Most gamers do not have a GHz+ machine, and the ones that do didn't get it so they could put up with agonizing framerates, minute-long loads, and poor graphics. Significant promises were made pertaining to the featureset of the game, and many of these have not yet been delivered.
    • 73 Metascore
    • 70 Critic Score
    Oni
    Oni does present a truly awesome hand to hand combat system, certainly the best on the PC.
    • 59 Metascore
    • 60 Critic Score
    Although fun for a few levels, the problems in this game quickly build up to the point where they bury any fun you might have been having with a mountain of frustration.
    • 70 Metascore
    • 68 Critic Score
    With an incredibly stupid AI, decent graphics, poor voiceovers and a rather tiresome gameplay model, we weren't too impressed with Project IGI.
    • 77 Metascore
    • 66 Critic Score
    A game with so much potential and so many great ideas, but, despite being a sequel, it doesn't have the polish necessary to deliver a compelling game.
    • 65 Metascore
    • 70 Critic Score
    The engine is dated, the story is shallow, and the replay factor is quite low. Aside from going through the game once, there really isn't much you would learn or gain by going through the game a second time.
    • 61 Metascore
    • 65 Critic Score
    This single campaign just isn’t worth 30 bucks. It would make for a fantastic mod, or even an official mini add-on for Paradox to shill online for a few bucks a download, but it isn’t enough to be the centerpiece of a full-fledged, standalone expansion.
    • 56 Metascore
    • 70 Critic Score
    The level of activity that a choose-your-own-adventure book permits is comparable to what you will experience in BW2. It is very obvious that the emphasis is not on the choices you make or how you make them, but the end result, the story itself.
    • 73 Metascore
    • 74 Critic Score
    The multiplayer just isn't interesting enough to bother with while the single player game offers no replayability to speak of.
    • 78 Metascore
    • 63 Critic Score
    There certainly is potential in the game, but too many things about the game make it feel unfinished: the lack of distinct monsters, the degeneration of the level design as the game progressed, and the small amount of gameplay in the box.
    • 67 Metascore
    • 71 Critic Score
    There is nothing flat out wrong with X, it's just that after you finish the game (either story or achieve your long-term goals), there's nothing left to do. This is where the genre is supposed to be strongest - the freedom to do whatever - yet X somehow misses the mark.
    • 80 Metascore
    • 70 Critic Score
    It's got a fascinating and complex plot that's based on real history and legends, so playing the game is in many ways, an "educational" experience. However, when you get down to the core, Gabriel Knight 3 is a solid, but not earth shattering adventure game.
    • 74 Metascore
    • 60 Critic Score
    Unfortunately, all of this is marred by a buggy game (even after the v1.1 update) and incredibly stupid computer AI (which controls your teammates).
    • 72 Metascore
    • 65 Critic Score
    Very few games had the perfect soundtrack (and yes I love "Doom's" original soundtrack as well); Blood II does. Its eerie tunes add to gameplay by "epic proportions."

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