Finger Guns' Scores

  • Games
For 1,397 reviews, this publication has graded:
  • 41% higher than the average critic
  • 17% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.9 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 OlliOlli World
Lowest review score: 0 Epic Chef
Score distribution:
1400 game reviews
    • 68 Metascore
    • 40 Critic Score
    Cthulu: The Cosmic Abyss falls prey to the greatest source of madness: boredom. Bogged down with its litany of technical issues and crashes, its fragile story and bland walking simulator gameplay fail to inspire even a modicum of intrigue. It's not Cthulu who'll cause your mental degradation, but the endless tedium of trying to reach the finale of this abyss.
    • tbd Metascore
    • 40 Critic Score
    With a brand new but convoluted UI, slowdown and framerate drops during match highlights and a severe lack of polish overall, Football Manager takes a huge swing and unfortunately doesn't hit the mark this year. The fundamentals of what makes this series great are present, but buried under the weight of everything that needs to be fixed.
    • 62 Metascore
    • 40 Critic Score
    Whilst it's clear to see what games have inspired Wreckreation, the game itself pales in comparison to its forebears. A hollow attempt at both arcade fun and badly shoehorned in "live service", Wreckreation is a game as shallow as its unnecessarily large map.
    • 38 Metascore
    • 40 Critic Score
    This desert revenge adventure loses its way in the heat and the bloodlust. Whiplash inducing story inconsistencies, mind-numbing combat and stealth, alongside a complete lack of real exploration cause Blood of Mehran to suffer a fate worse than death - exile into a barren and unending trial of tedium. At least the landmarks are nice.
    • tbd Metascore
    • 40 Critic Score
    It’s a sum of bland parts, from the vastly over-used story cliches, to the lacklustre gameplay.
    • tbd Metascore
    • 30 Critic Score
    A shoddy life sim, with little to nothing of excitement to offer even the most ardent of genre fans.
    • tbd Metascore
    • 20 Critic Score
    Short, shallow and a waste of an interesting setting, The Life of Buzludzha is difficult to recommend to anyone other than those obsessed with Bulgarian communist monuments. A niche indeed.
    • 49 Metascore
    • 40 Critic Score
    Whilst the market for something neon-soaked and high octane may be lacking, Cyber Clutch: Hot Import Nights isn't going to be the game to reignite that spark. Shallow content, lacking multiplayer and just overall poor performance will see this one up on the blocks.
    • tbd Metascore
    • 40 Critic Score
    Otherwar unsuccessfully pulls off being a tower defence game or bullet hell, and instead is just my hell. Slow waves of enemies, long periods of downtime, and a broken in-game economy that doesn't make working towards anything feel fulfilling.
    • 39 Metascore
    • 30 Critic Score
    Spy Drops desperately wants to be an authentic homage to the original Metal Gear Solid, but fails in almost every aspect. Riddled with issues, from the camera, to the AI, to the level-breaking glitches, there's simply little redeeming quality to this low-effort copy. Just do another re-run with Solid Snake himself and save yourself the pain of this.
    • 63 Metascore
    • 40 Critic Score
    The Edge of Fate is a desperately disappointing follow up to The Final Shape, offering little to nothing of value to the overall Destiny 2 experience. A forgettable story, lifeless new locations and joyless mechanic additions, this is a sad indictment on Bungie's current place in the industry.
    • 65 Metascore
    • 40 Critic Score
    Tomb Raider IV-VI just feels like a collection of relics from an era when we didn’t know any better. And honestly? Some relics are better off staying buried.
    • 44 Metascore
    • 40 Critic Score
    Glover returns with very little fanfare and sadly, it's not going to win a new audience with a lackluster remastering. The physics-based puzzles are still fun to attempt, but there's so little else here, one could argue it should have stayed back in the 90's.
    • 44 Metascore
    • 40 Critic Score
    Ambulance Life: A Paramedic Simulator tries to capture the chaos of an emergency response but fails. Clunky gameplay, stiff graphics and a tone deaf portrayal of mental health leaves it feeling like a missed opportunity and not a life saving experience.
    • tbd Metascore
    • 30 Critic Score
    Offering little value outside of wasting your time, Shieldwall is a painfully dull and hellish slog through each of its levels. Broken AI, abysmal combat and utterly tedious waiting around for currency starves this army of any hope. Even the might of Caesar himself couldn't have overcome this arduous war of attrition.
    • tbd Metascore
    • 40 Critic Score
    Stilted combat, an unruly camera and poor localisation undermine the positives that DISORDER brings to the table. For the asking price, there are many other games doing the same things, only better.
    • 55 Metascore
    • 30 Critic Score
    Much like most Star Wars product these days, Jedi Power Battles is a nostalgia driven cash-grab that fails to improve the game other than reflecting some surfaces and modernising the controls. It's inconsistent, frustrating and, most egregiously, gave Amidala Force powers. That bad feeling you have about this? You know it to be true.
    • tbd Metascore
    • 40 Critic Score
    Despite a compelling central premise of combining RTS castle building and third-person action, Eyes of War is sullied by its severe lack of content, underdeveloped mechanics and a host of technical and presentation issues. In a couple of years this may be a fortress worth defending, but as of right now it's a settlement in disarray.
    • tbd Metascore
    • 40 Critic Score
    Like an unopened box of Celebrations full of only Bounties, Chocolate Factory Simulator promises much and is visually appealing, but delivers very little else. From the laborious process of actually making chocolate to the tedium of upgrading your only source of 'help', this is one factory Charlie would probably send all of his grandparents to visit instead.
    • tbd Metascore
    • 30 Critic Score
    Suffering from an abundance of technical shortcomings, poor design choices and lifeless story, Liberte is a revolution that's failed to so much as spark, never mind ignite. The bones of this roguelike deck-builder store some hidden potential, but they're buried under the rubble of a disastrous start to life on PlayStation.
    • 57 Metascore
    • 40 Critic Score
    Test Drive Unlimited Solar Crown is too little, too late. Instead of innovating, it instead takes ideas already popularised and doesn't even pull them off properly. Lacklustre visuals and a flat future aesthetic don't do anything to bolster its chances, not when better contemporaries are available.
    • tbd Metascore
    • 40 Critic Score
    There are butts, there is a minimal amount of boxing and there’s an abundance of bare scarcity to Bare Butt Boxing. What it attempts in slapstick presentation and cartoon fun, it slips straight onto its butt with, thanks to barely passable gameplay, stifling cosmetic progression and a lack of anything to help it standout. Bare Butt Boxing might bare all, but perhaps it should cover back up.
    • 53 Metascore
    • 40 Critic Score
    Considering the resurgence of the Turtles franchise of late. It’s disappointing to see the brand reduced to this. If Fisher-price produced a game titled ‘My First Beat-em-up, this his would probably bit it. Stick to the pixel perfection of Shredders revenge for your Turtle Time.
    • 55 Metascore
    • 40 Critic Score
    An earnest effort at recreating the puzzling contraptions of an escape room mixed with an Outlast-like antagonist, Scholar’s Mate falls victim to the most insipid storytelling, boring gameplay and obtuse puzzles. While it may look the part of a horror game, the only true terror will stem from the fact you could have just gone to a real escape room, and gotten more value for your money.
    • 68 Metascore
    • 30 Critic Score
    A rollercoaster of such highs only to be undone by flying straight off the tracks, Parkitect: Deluxe Edition has too many game-breaking issues to recommend taking a chance on. Its building gameplay, visual and sound design set it to a rip-roaring start, just so the technical performance and save-deletion issues cause this entire ported rollercoaster to derail.
    • tbd Metascore
    • 10 Critic Score
    Visually lacklustre, poorly designed, riddled with bugs and painfully dull, Favela Zombie Shooter is a turgid entry into a genre that’s on the cusp of yet another resurrection. Let this one shuffle quietly into the night.
    • tbd Metascore
    • 20 Critic Score
    A cheap clone, Difficult Climbing Game is attempting to cash in on the popularity of a much better game. Short, unfulfilling and lacking complexity, this pale imitation is best left falling down.
    • 59 Metascore
    • 40 Critic Score
    Marred by dysfunctional controls, tired turn-based combat and an abysmal story, Crown Wars: The Black Prince is a dire knight. There are glimmers of the game that could have been within its broken and fractured armour, but this warrior is wounded beyond repair. There are simply too many other games in this genre that are more deserving of your time, and money.
    • 65 Metascore
    • 40 Critic Score
    Lunar Lander Beyond attempts something of a reboot of the Atari classic with a modern wrapper. But underneath the shiny hood, the gameplay is virtually unchanged, difficult, and dull, and the extras have done nothing to implement a reward system that might keep newcomers trying to develop the skills needed to enjoy it.
    • 53 Metascore
    • 30 Critic Score
    Project Downfall’s clunky and contradictive gameplay is the least of its worries when it’s also abysmally copying games that do the same much better. The disingenuous attempt at edginess and lack of originality make this worth nobody’s time.

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