Everyeye.it's Scores

  • Games
For 5,534 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5542 game reviews
    • 71 Metascore
    • 70 Critic Score
    Two strong points in its favor. First of all the touch screen, which allows you to bypass the physical commands for faster, more convenient and immediate feedback. Secondly, portability: finally it is possible to put our miniature world in hand wherever we are.
    • 71 Metascore
    • 70 Critic Score
    The first hurdle is certainly the shooting, and more generally the entire combat system, which is too old, woody and clumsy.
    • 67 Metascore
    • 70 Critic Score
    Snow Place Like Home presents an unusual structure for the series. The results, however, are convincing, and somehow bold. It would be nice to have, in the modern gaming landscape, more space for talented guys like The Odd Gentlemen, and less enthusiasm for linear and unoriginal adventures.
    • 66 Metascore
    • 70 Critic Score
    It's definitely a step back from New Leaf: focusing entirely on furniture, this game leaves back a lot of the content that made the Animal Crossing saga shine. On the other hand, the editor is really rich, and some players could enjoy it.
    • 54 Metascore
    • 70 Critic Score
    This time around servers seem stable, and the free to play formula is a little more balanced. Using your wallet will still grant you bonuses, but at least the gameplay is true to the core saga.
    • 73 Metascore
    • 70 Critic Score
    Our test of Harvestella took place on Nintendo Switch, but the JRPG is also available on PC. With a playful soul in constant balance between Action RPG and life-simulator, the JRPG alternates real-time battles, cultivation of the fields and socializing activities with your travel companions. A pleasant narrative, even if not excessively original, relaxed rhythms and an interesting artistic sector are combined with not too in-depth gameplay dynamics. For players looking for a relaxing adventure, which alternates between clashes and agricultural simulation without putting too many variables on fire, Harvestella still represents a valid and long-lived option.
    • 63 Metascore
    • 70 Critic Score
    Compared to Nitendogs, here you'll find a specific purpose for your pets, in finding an ancient treasure. Interactions with the puppies are not varied as they are in Nintendo's rival, but the game still has a fun part to it.
    • 79 Metascore
    • 70 Critic Score
    Beyond a technical sector with some obvious compromises and not always up to par, the hybrid version of Sniper Elite 4 runs without problems both in docked mode and "on the go". We therefore recommend Sniper Elite 4 to those who have never been able to play it at the time and to those who want to try the experience of the title in portability.
    • 62 Metascore
    • 70 Critic Score
    There's a lot of content that won't disappoint the fanbase, but the combat system feels too slow and still old gen when you look at the animations, and the historic rivalries miss some important steps.
    • 70 Metascore
    • 70 Critic Score
    An interesting puzzle game, but the roguelike elements does not perfectly match with the gameplay mechanics and the overall structure.
    • tbd Metascore
    • 70 Critic Score
    A fun and accessible puzzle game. The base package is offered for free, so give it a try.
    • 76 Metascore
    • 70 Critic Score
    Perhaps slightly out of time.
    • 71 Metascore
    • 70 Critic Score
    Overall, Undisputed is a worthy product, which manages to bring “great boxing” back to the market in video games, a good fifteen years after the release of the last Fight Night. The core of the proposal is represented by an excellent assortment of mechanics, which grants ample room for maneuver both to those looking for a more technical experience, and to novices in the art of digital boxing. The balance between these two aspects of the offer, however, is not yet calibrated to perfection, and it is easy to notice a group of rough edges that, put together, hold the game back from expressing its full potential.
    • 72 Metascore
    • 70 Critic Score
    The title is, in fact, a more than discrete but a little too simple survival that, unfortunately, stumbles on a decidedly elementary control system and on a basic repetitiveness in the crafting and exploratory mechanics that, in the long run, can bore.
    • 79 Metascore
    • 70 Critic Score
    As things stand, Overwatch 2 is not so much a sequel as it is an update to the first chapter. Net of the changes made, we cannot consider what we have seen so far as something fully satisfactory or capable of justifying the number "to the right" of the title. The changes introduced are appreciable and the business model adopted could give new life to the franchise, but unfortunately, between the absence of the campaign and the progression of the characters, the real potential of the experience remained unexpressed.
    • 75 Metascore
    • 70 Critic Score
    The second Elebits game is profoundly different from the Wii version: it’s a bi-dimensional adventure game, which tightly follows the rules of the genre. It is funny and various, even if the riddle resolution may seems too easy for the experienced videogamers. Technical system is functional, but the art design lacks imaginativeness and “courage” (it seems a “standard fantasy tale” concept). Dedicated to young gamers.
    • 63 Metascore
    • 70 Critic Score
    We Were Here fits into the PlayStation ecosystem with extreme ease: one more reason to give it a chance, in case you haven't already done so on other platforms.
    • 72 Metascore
    • 70 Critic Score
    A more than satisfying pastime, able to entertain for a few hours without the weight of the pay to win.
    • 73 Metascore
    • 70 Critic Score
    Mandragora: Whispers of the Witch Tree draws from the recipes of various chefs and throws everything into its cauldron. The elements are almost all in the right place; yet, it needs that extra pinch of originality to go above average. If the Metroidvania aspects are convincing, the same cannot be said of the artificial boss battles and a progression system that seems to travel behind the player's needs. Whether you are a fan of the genre or not, the offer proposed by Primal Game Studio remains a valid pastime with which to entertain yourself without great pretensions, especially if you are looking for a title of this type focused on narrative.
    • 60 Metascore
    • 70 Critic Score
    Four years after the original release, Resident Evil 6 is pretty much the same game. The HD version shows the usual technical improvements of many other remasters (1080p and 60 frame per second), but nothing more. Disappointing for the fanbase, Resident Evil 6 is a huge title but is somehow inconsistent, able to pursue neither the fast paced action of the fourth chapter, nor the survival horror spirit of the origins.
    • 75 Metascore
    • 70 Critic Score
    Very solid from the point of view of the artistic direction, it enriches the playful experience with some rather numerous and interesting ideas, such as the system of "beliefs".
    • 70 Metascore
    • 70 Critic Score
    For those who have not played Madden NFL for a few years, the new episode may be the right opportunity to start over. The Franchise mode has been rearranged and the direction taken seems to be the right one, while the gameplay, waiting for the adjustments in the secondary, is appreciated for a renewed physics in the inertia of the players' movements and for an AI that in more than one opportunity surprised us positively. The magic of the new generation has been little seen for now: Madden NFL 22 is still a good game to watch even if it was legitimate to expect something more. In general, our advice is to wait for EA Tiburon to fix bugs and glitches: time is up and the season has just started.
    • 71 Metascore
    • 70 Critic Score
    Emergency 4 is an exciting and funny game despite some technical problems. Gameplay is its strong point: it's really involving to see that your decisions make a difference between the life or death of dozens of people. Definitely a good game to buy.
    • 64 Metascore
    • 70 Critic Score
    Old graphics and inadequate plot made Puritas Cordis not so good for adventure players. However, it's been a long time since we played a game with such a good puzzle-solving section. If you love puzzle and logic games this title may be a good choice for you.
    • 72 Metascore
    • 70 Critic Score
    Despite their inexperience with the stylish action genre, the Reply Game Studio guys have developed a multifaceted and innovative combat system, which uses the different resources of Briar and Lute in a very ingenious way. On the flip side, the excessive chaos that arose during the battles, combined with a camera that we believe to be almost entirely redesigned, too often penalizes the reading of the action, complicating even the simplest challenges. Hoping that the Italian studio will roll up its sleeves to at least partially remedy the shortcomings of the product, we recommend its purchase to fans of heart-pounding clashes.
    • 75 Metascore
    • 70 Critic Score
    It's fun for a while, but it really lacks variety. If you love Capcom, the cameos will entertain you much more than gameplay.
    • 78 Metascore
    • 70 Critic Score
    Shady Part of Me remains a good level puzzle-platformer and an experience that, in its own small way, has something to say.
    • 69 Metascore
    • 70 Critic Score
    It is better to play "small sips", perhaps with someone who is discovering the world of video games.
    • 74 Metascore
    • 70 Critic Score
    Loopmancer is pure action at the service of a player who wants to exalt himself in violence. It is a game that revels in its viscerality and its bizarre and does not care about its imperfections: but whoever has the pad in their hand realizes it! And it's a bit of a shame, because if certain gameplay elements had been weighed with the slingbar and not cut with the cleaver, it would have been practically indispensable. At present it is only for those looking for an experience with few frills and a voluntarily kitschy (in?) Identity. And that's not necessarily enough, on the contrary.
    • 80 Metascore
    • 70 Critic Score
    The Alchemist of Arland is back in a sort of Director's Cut, that fans will probably enjoy. For everyone else, it's not easy to point at this chapter as an entry ticket to the saga, mainly because of complicated menus and the slow pace.

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