Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
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- Critic Score
I never had so much fun NOT playing a game. You see, whether you share one GBA or link several up, you don't get to do anything when it's not your turn. [Oct 2001, p.156]- Electronic Gaming Monthly
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- Critic Score
Its gameplay isn’t revolutionary, and a couple of its missions get a tad tedious, but Ace Combat 4 sure looks pretty, which is half the reason flying buffs play these air-combat games anyway. [Dec 2001, p.234]- Electronic Gaming Monthly
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- Critic Score
A great multiplayer romp that will keep you and your friends glued to the set for months to come. [Dec 2002, p.236]- Electronic Gaming Monthly
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- Critic Score
This GameDay beater is so challenging and fun that you shouldn’t feel shame for sticking to PS1 Madden for another year. [Oct 2001, p.156]- Electronic Gaming Monthly
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- Critic Score
Seems like the PS2 version’s forgotten kid brother. Its graphics, plagued with texture warping and pop-ups, are bad even by PS1 standards. [Dec 2001, p.264]- Electronic Gaming Monthly
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- Critic Score
This measured, almost plodding gameplay ups the tension and works well in campaign mode, but the faster-paced chaos of multiplayer only heightens your awareness of the innately awkward controls. Multi's a bit short on maps and modes, too.- Electronic Gaming Monthly
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- Critic Score
The new alternate story and head-to-head multiplayer make it even more compelling than the PS2 original. [Dec 2007, p.128]- Electronic Gaming Monthly
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- Critic Score
Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]- Electronic Gaming Monthly
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- Critic Score
It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
Daxter isn't the best platformer you'll ever play, but on a system where the genre is so often done poorly, it manages to stand out. Definitely worth a play, whether you're a fan of the series or not.- Electronic Gaming Monthly
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- Critic Score
Instincts' A.I. won't revolutionize the first-person-shooter genre, but the rest of the game is still pretty damn cool. [Nov 2005, p.150]- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
This game is a beautiful mess. The Dead or Alive series has always been known more for T&A than tech gameplay; for every panty shot, there's a cheap juggle combo that involves less skill than it takes to input a cell-phone text message.- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
Acclaim's solid first-person shooter is heavy on the fog. It is atmospheric, though. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
It's "Pong" on steroids, with lifelike graphics, technically deep controls, and awesome sound effects - I love hearing my player's feed shuffle on the court and that satisfying thwop of a well-hit ball. [Nov 2005, p.154]- Electronic Gaming Monthly
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- Critic Score
The first fighter I have ever felt truly comfortable playing on a portable. [Nov 2001, p.222]- Electronic Gaming Monthly
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- Critic Score
ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]- Electronic Gaming Monthly
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- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]- Electronic Gaming Monthly
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- Critic Score
Short-lived, but a decent portable Spidey game. [Oct 2001, p.158]- Electronic Gaming Monthly
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- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
If you regularly immerse yourself in the crazy s*** that comes out of Japan, Disgaea 2 probably won't faze you. Everybody else: You've been warned. [Sept. 2006, p.99]- Electronic Gaming Monthly
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- Critic Score
Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button-mashathon.- Electronic Gaming Monthly
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- Critic Score
Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]- Electronic Gaming Monthly
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- Critic Score
It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]- Electronic Gaming Monthly