Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Kickoff does a great job of satiating my hunger for old-school videogame football--a yearning I didn't even know I had. [Dec 2008, p.84]- Electronic Gaming Monthly
-
- Critic Score
This is one game that everyone should be playing long after it comes out, both online and off. [Dec 2008, p.83]- Electronic Gaming Monthly
-
- Critic Score
But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]- Electronic Gaming Monthly
-
- Critic Score
But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
While it doesn't top Silent Hill 2 or 3, I'll still be proud to add it to my collection. [Nov 2008, p.72]- Electronic Gaming Monthly
-
- Critic Score
Unfortunately, beneath that striking detail, Shake It! plays exactly like Wario Land 4(GBA). [Nov 2008, p.68]- Electronic Gaming Monthly
-
- Critic Score
An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]- Electronic Gaming Monthly
-
- Critic Score
An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]- Electronic Gaming Monthly
-
- Critic Score
It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]- Electronic Gaming Monthly
-
- Critic Score
If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
It remains worth it for all of the reasons that made the original Tactics so engrossing: Switching between different jobs, mastering new abilities from your gear, and recruiting and building your clan all remain as appealing as ever. [July 2008, p.82]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]- Electronic Gaming Monthly
-
- Critic Score
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]- Electronic Gaming Monthly
-
- Critic Score
Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]- Electronic Gaming Monthly
-
- Critic Score
The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]- Electronic Gaming Monthly
-
- Critic Score
The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]- Electronic Gaming Monthly
-
- Critic Score
Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]- Electronic Gaming Monthly
-
- Critic Score
Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
With 50-player tournaments, oodles of character-customizing doodads, and the promise of downloadable content, this game should have extra long legs. [May 2008, p.84]- Electronic Gaming Monthly
-
- Critic Score
Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
-
- Critic Score
Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]- Electronic Gaming Monthly
-
- Critic Score
The foundation of Pro Evo still supports enjoyable and technical soccer, but it badly needs something new for next season. [May 2008, p.78]- Electronic Gaming Monthly