Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 66 Metascore
    • 64 Critic Score
    Kickoff does a great job of satiating my hunger for old-school videogame football--a yearning I didn't even know I had. [Dec 2008, p.84]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 69 Critic Score
    This is one game that everyone should be playing long after it comes out, both online and off. [Dec 2008, p.83]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 50 Critic Score
    But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 50 Critic Score
    But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 69 Critic Score
    Wii Music's biggest downfall, oddly, is its music. [Dec 2008, p.64]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 67 Critic Score
    While it doesn't top Silent Hill 2 or 3, I'll still be proud to add it to my collection. [Nov 2008, p.72]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 69 Critic Score
    Unfortunately, beneath that striking detail, Shake It! plays exactly like Wario Land 4(GBA). [Nov 2008, p.68]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 56 Critic Score
    An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 56 Critic Score
    An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 69 Critic Score
    It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 66 Critic Score
    If only it featured more varied game types - instead of a dozen different ways of spinning the clam-collecting battles - I could get behind this one. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 70 Critic Score
    It remains worth it for all of the reasons that made the original Tactics so engrossing: Switching between different jobs, mastering new abilities from your gear, and recruiting and building your clan all remain as appealing as ever. [July 2008, p.82]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 72 Critic Score
    Business as usual. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    Early on, you fight a boss named Jack of All Trades - add the usual "master of none," and you've got a pretty apt description of this game. [July 2008, p.]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 61 Critic Score
    Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 64 Critic Score
    While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    The first few levels drag a bit, but by the time you hold your full suite of special abilities, the combat really clicks. [May 2008, p.80]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 72 Critic Score
    Sure, the controls aren't perfect--selecting units usually boils down to an all-or-nothing strategy--but that issue aside, UAW is a triumph. [May 2008, p.85]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    With 50-player tournaments, oodles of character-customizing doodads, and the promise of downloadable content, this game should have extra long legs. [May 2008, p.84]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 64 Critic Score
    The foundation of Pro Evo still supports enjoyable and technical soccer, but it badly needs something new for next season. [May 2008, p.78]
    • Electronic Gaming Monthly

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