Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
If you can handle inelegant controls, graphics, and story, and a text-heavy menu system, this might hold some appeal. Otherwise, avoid it like lycanthropy. [July 2008, p.81]- Electronic Gaming Monthly
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- Critic Score
Every good idea here is brought down by bad basic design, including a shoddy third-person camera, a too-slow first-person mode, and bizarre forced switching between the two. [Sept 2008, p.82]- Electronic Gaming Monthly
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- Critic Score
This is a weak port that doesn't do Myst justice; it's not worth a revisit even for nostalgia. [June 2008, p.87]- Electronic Gaming Monthly
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- Critic Score
This latest NBA Ballers seems to have been built in a vacuum. [June 2008, p.79]- Electronic Gaming Monthly
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- Critic Score
The most frightening thing about this experience is how filled with hatred and rage I get when I find myself stuck in the environment or when the camera swings into "s*** view" for the billionth time. [Apr 2008, p.72]- Electronic Gaming Monthly
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- Critic Score
Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
Viking simply doesn't do enough to stand up to the more polished action experiences out there. [June 2008, p.86]- Electronic Gaming Monthly
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- Critic Score
Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]- Electronic Gaming Monthly
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- Critic Score
Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]- Electronic Gaming Monthly
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- Critic Score
The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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- Critic Score
The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]- Electronic Gaming Monthly
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- Critic Score
Throw in boring unskippable intros and interstitials in every stage, and congratulations: Katana completely lost my attention. [Feb 2008, p.79]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]- Electronic Gaming Monthly
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- Critic Score
NFL Tour's last-team-with-the-ball-wins emphasis on offense deflates whatever air this pigskin had left in it. [Feb 2008, p.76]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]- Electronic Gaming Monthly
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- Critic Score
With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]- Electronic Gaming Monthly
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- Critic Score
Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]- Electronic Gaming Monthly
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- Critic Score
Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]- Electronic Gaming Monthly
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- Critic Score
And the game's twist will excite only fans of backtracking, who, as far as I know, don't actually exist. [July 2007, p.83]- Electronic Gaming Monthly
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- Critic Score
From the annoying time management of the schedule-based career mode to the ho-hum training minigames, Smash Court feels like a less entertaining "Virtua Tennis" knock-off. [Aug 2007, p.84]- Electronic Gaming Monthly
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- Critic Score
Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]- Electronic Gaming Monthly
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- Critic Score
Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]- Electronic Gaming Monthly
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- Critic Score
An epic adventure is hiding in here somewhere, but AI3 doesn't bother getting around to it till it's done boring you. [June 2007, p.91]- Electronic Gaming Monthly
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- Critic Score
As a fan of both shooters and fighters, I dig the shooter-fighter mashup concept--it's just a shame that it really doesn't work as well as you'd imagine. [July 2007, p.89]- Electronic Gaming Monthly
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- Critic Score
By axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]- Electronic Gaming Monthly