Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Elder Scrolls V: Skyrim
Lowest review score: 10 Troll and I
Score distribution:
4917 game reviews
    • 87 Metascore
    • 80 Critic Score
    Part political commentary, part comic-book farce, completely batshit insane, and as primal as an FPS title can be, Wolfenstein II: The New Colossus is certainly recommended. It has a great cast, wicked visuals, breathless combat, and unforgettable story moments. It cannot be denied that there are flaws, and they are tough to ignore, but the game's wanton carnage and narrative head-fuckery help slice through them as cleanly as a hatchet through a Nazi's cranium.
    • 87 Metascore
    • 85 Critic Score
    Total War: Warhammer 2's inability to solve some longstanding franchise-wide issues don't really dampen the sense that this is the biggest, and one of the best, executions on the same formula. Adding that this is only the second game in a planned trilogy ends up only making me more excited to see what's in store for Total War: Warhammer 3.
    • 77 Metascore
    • 85 Critic Score
    If you enjoyed Yomawari: Night Alone, you'll love Midnight Shadows. It keeps the creative elements of its predecessor intact while expanding on some of its finer points. If you haven't played Night Alone, you can still jump into Midnight Shadows and experience the same surprises as the original, both scary and cute.
    • 75 Metascore
    • 60 Critic Score
    The game has a razor-sharp focus on what it wants to deliver, but does so at the cost of diversity and content. I suppose quality should always be more important, but for $60, you’d figure GT Sport would at least be comparable to past entries in the series. This comes off feeling like a tech demo for what Polyphony wants to do with Gran Turismo more than a full game.
    • 97 Metascore
    • 95 Critic Score
    Nintendo's streak of quality still remains unbroken with Super Mario Odyssey.
    • 81 Metascore
    • 80 Critic Score
    It was a big risk trying so many new things at once, but it worked, and the setting carries it.
    • 84 Metascore
    • 80 Critic Score
    When I am unwinding after a long day and commute, Campfire Cooking is the exact type of game I want to play. A quaint and clever puzzler that is able to get a myriad of miles out of its simple concept, it’s nearly perfect on my iPad and well worth the tiny asking price.
    • 75 Metascore
    • 75 Critic Score
    This game doesn't do anything meaningfully new or original for metroidvania fans, but everything here is solid and WayForward got the fundamentals right... in a licensed Mummy adaptation, of all things.
    • tbd Metascore
    • Critic Score
    A few of the issues I had during my playthrough have already been addressed, and as of the most recent update, the Party Hard Killer is ready to crash and slash your party.
    • 76 Metascore
    • 60 Critic Score
    Chaos;Child is almost comically long, and not all of this length felt deserved. That's a real shame because the main mystery was quite engaging.
    • 79 Metascore
    • 80 Critic Score
    High Hell is a challenging, cathartic, and unique shooter. There is beauty in its obnoxious aesthetics, and satisfaction in its fast-moving, mouse-mashing violence. It is a very short game, but one I expect to see become a darling of speedrun weekends and Twitch streams. High Hell is an anarchic injection of neon-pink adrenaline, made with a dirty needle. At only ten bucks, it's a dang cheap way to stick it to The Man.
    • 78 Metascore
    • 80 Critic Score
    It’s a short game, only an hour or so long, but it leaves an impact far beyond its runtime. Give it a chance, and it might just change the way you think about death.
    • 71 Metascore
    • 70 Critic Score
    It's refreshing to get a game that knows exactly what it wants to do, executes on that idea, but doesn't overstay its welcome. The central mechanic of precision projectile motion is unique, and Lichtspeer plays with the formula enough to keep the experience fresh right up until the end.
    • 74 Metascore
    • 65 Critic Score
    With the power to pick up the Switch tablet and storm through History on the go, Fire Emblem Warriors is still going to get some play in my house despite its issues. It follows a set formula with very little in the way of risk-taking, but so long as you can stomach the idea of warring kingdoms with very little at stake other than your level-up bar, it'll probably delight you too. With some DLC meat on these bones it'll likely be a long, wild ride.
    • 66 Metascore
    • 50 Critic Score
    Much like being a fan of the real thing, WWE 2K18 is often more of a chore than it is fun. Hilariously, yet tragically, I still find myself hoping it'll be better next time.
    • 58 Metascore
    • 70 Critic Score
    An impressive, if flawed, effort. Toting an interesting setting and some standout design choices, ELEX goes farther than any previous Piranha Bytes game in making the case for sticking with it in pursuit of a certain old-school ideal of RPG gaming, even if it can come at a cost in polish and presentation.
    • 76 Metascore
    • 75 Critic Score
    Brave New World cements Before the Storm as Chloe and Rachel's story. They're the lead roles and everyone else is just set dressing.
    • 76 Metascore
    • 50 Critic Score
    Hob
    Hob tries to do a lot of things within its beautiful world but never does any of them very well. The platforming feels janky and slow, combat is basic and meaningless, and the puzzles will make you wish you were back in 10th grade listening to your Geometry teacher explain proofs for the millionth time. A great game was not too far away from what eventually was delivered, but outside of the stunning visuals and world design, Hob falls frustratingly short.
    • 79 Metascore
    • 85 Critic Score
    I have never played another game quite like Echo before. Folks are always rallying for innovation in the industry, and I can’t think of too many better examples of that in recent years. It’s not all perfect, but what’s there is extremely refreshing. This is not an easy game. You will die a lot. You will get angry. However, when you finally defeat your opponents, it’s like sex. A huge release where, for a few small minutes, you genuinely feel like you just accomplished something. It’s glorious.
    • tbd Metascore
    • 70 Critic Score
    While my group and I enjoyed trying out this year's Party Pack, it's fair to say it didn't live up to my expectations. It's still a lot of fun, and there were frequent outbursts of laughter in my living room. But there really wasn't a standout title here, nothing to recommend this year's pack over previous entries in the series.
    • 82 Metascore
    • 70 Critic Score
    What really starts to impact the whole experience is how Microsoft and Turn 10 have needlessly and thoughtlessly introduced loot boxes.
    • 76 Metascore
    • 70 Critic Score
    The Evil Within 2 often feels uneven, but that's probably the point. Even if it isn't, there's enough blood, guts, and horror to keep your heart racing.
    • 93 Metascore
    • 90 Critic Score
    Divinity: Original Sin 2 is a perfect example of how to create a sequel. It took what the first game did well and ramped it up while fixing many of the original's annoyances. The freedom here is unlike anything I have come across in a long time, and the game is better for it. There are certainly some things that still don't feel quite right, in addition to various bugs, but this is easily one of the best RPGs of modern times.
    • 80 Metascore
    • 75 Critic Score
    I'm torn on Etrian Odyssey V: Beyond the Myth. I sincerely believe it could be the best entry in the series, that it has refined the formula to near perfection. But in perfecting what is already there, it makes no strides to further advance the series. There are new additions but no new ideas, and after the last two games in the series, I leave this entry not wondering what is next, but if the developers have anything left in them.
    • 84 Metascore
    • 85 Critic Score
    It's really all that a South Park lover could ask for.
    • 78 Metascore
    • 90 Critic Score
    Even though Golf Story isn't quite what I expected it would be, it is an absolute delight. It's more than just a golf game with RPG mechanics, but it's not quite a full RPG with golf mechanics either. It lies in a sweet spot in the middle, where people who care about one but not the other can still get into it.
    • 78 Metascore
    • 80 Critic Score
    Battle Chasers: Nightwar is a well-put-together and challenging old-school RPG. There's something here even if you have no love or knowledge of the comic series. While there are whispers that this game might mean Battle Chasers will return to print, I'd honestly prefer another game for this cast of characters. Now I'll just wait for the Switch version so I can play it all over again.
    • 68 Metascore
    • 60 Critic Score
    Gundam Versus is great gameplay hampered by the content, or lack thereof, meant to support it. A solid roster is brought down by questionable absences, while the offline content lacks the kind of replayability that an arcade mode would have.
    • 87 Metascore
    • 75 Critic Score
    Axiom Verge works great as a portable game, and while it's been available before on the Vita, I feel like the Switch is the best possible platform since it looks spectacular in handheld mode and works beautifully as a sit-down, console experience.
    • 80 Metascore
    • 70 Critic Score
    Middle-earth: Shadow of War has a lot of fluff that attempts to sabotage it, but the game succeeds in its effort to make its world worth roaming around and killing things in. Although I wasn't enthralled by the silly story beats that try to dance around telling an actual epic and somber tale, the ability to create my own stories with an expanded level of depth was more than sufficient to call this a step up.

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