Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • tbd Metascore
    • 80 Critic Score
    The intentionally lackadaisical attitude and random dialogue elements was more than enough to keep me glued. The off-kilter world and solid dialogue heightened the experience. And the fact that I want more from Dryft City Kyngs is proof enough that it’s worth playing. It’s unique and joyful, effortlessly combining the weird with the mundane.
    • 83 Metascore
    • 80 Critic Score
    Two weeks of a workout regiment is not nearly long enough to give a full assessment of how effective it is, but it is enough time to see that Ring Fit Adventure is one well-crafted exercise game. Will it be good enough to help me overcome this lifelong struggle? Ask me again in a month and then five months after that.
    • 75 Metascore
    • 80 Critic Score
    Other than a few finicky control issues with grabbing the wrong object in a cluttered room or getting momentarily caught up in tight passages when playing as the beast's largest form, I had a breezy time. If you're looking for a cathartic pick-up-and-play game with little to no fat that you can slip in between this summer's massive story-driven titles, that's Carrion all the way. It's a devilish snack.
    • 69 Metascore
    • 80 Critic Score
    Novaleaf has created a fully fleshed out game, one that is packed full of replay value and keeps the old school "one more try" spirit alive. Some gamers might not want to drop 800 Points for a Community Game, but there's more value here than some of the 1200 Point XBLA games out there.
    • 82 Metascore
    • 80 Critic Score
    Vermintide 2 is an improvement over its predecessor with more beautifully designed sprawling levels, more varied enemy types, an addictive loot system, and a whole lot of character skills to try out. The sequel is at its best when it's creating tense moments, even if it can quickly get a little bit overwhelming. I also apologize to all of those I left to die in matchmaking.
    • 76 Metascore
    • 80 Critic Score
    But between the clever level layouts, exciting gunplay, expressive sprite art and animations, and some chill grooves by composer Chris Christodoulou, I was hooked. By the end of Deadbolt, I wasn't nearly ready to leave. The game felt like it was just starting to become truly great.
    • tbd Metascore
    • 80 Critic Score
    As much as there might not be anything revolutionary here, it feels up to snuff next to the game as a whole – a game I already love.
    • 79 Metascore
    • 80 Critic Score
    I'm the most intrigued I've been to date with World of Warcraft's storyline. The enemy isn't clear yet, and the breadcrumbs spread throughout the two campaigns are set. Battle for Azeroth isn't my favorite expansion but it's definitely up there.
    • 78 Metascore
    • 80 Critic Score
    The original GrimGrimoire was envisioned as the first in a franchise before poor sales put the kibosh on that idea. I don’t know if Vanillaware and NIS America will be more successful this time around with GrimGrimoire OnceMore, but I hope they are because this game is a top to bottom delight and I would love to see what lies beyond the halls of Silver Star Tower.
    • 74 Metascore
    • 80 Critic Score
    The Sims 4: Enchanted by Nature is a whimsical expansion pack ideal for anyone who loves Occult Sim playthroughs. It masterfully blends natural living elements with the magical world of fairies to create replayable gameplay experiences, all while combining fresh ideas with old yet refined concepts.
    • 82 Metascore
    • 80 Critic Score
    While it may not look as dazzling as Naxxramas, Blackrock Mountain expansion is still the best add-on yet, edging out the card-only Goblins vs Gnomes. I'm still chipping away at the Heroic fights, and with how many card options are available at this point, I'll probably be messing around with custom decks for weeks.
    • tbd Metascore
    • 80 Critic Score
    This is about as pure as a game can be. You learn how to play it in a few minutes, but can sit with it for hours. Its stylistic visuals and awesome soundtrack draw you in and keep you hypnotised, while addictive and challenging gameplay teases you with frantic block-dodging mayhem, great multiplayer modes and weird, surprisingly emotive "characters." In a time of incredible looking, but often flabby titles, it's nice to be reminded that, sometimes, Just Shapes & Beats is all you need.
    • 72 Metascore
    • 80 Critic Score
    One of my favorite RPGs in recent memory just got easier to replay. That's a win.
    • tbd Metascore
    • 80 Critic Score
    Buck Up and Drive is just a silly little game and doesn’t pretend to be more than that. There’s a dearth of bells or whistles, but the core gameplay is ridiculous and easygoing enough that it’s probably impossible to not be entertained. It’s a fun diversion, for as long as it lasts, but your mileage might vary. For me, I think it’s time for another radical cruise.
    • 70 Metascore
    • 80 Critic Score
    An abrupt ending that doesn't have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it's still something I plan on going back to with friends.
    • 71 Metascore
    • 80 Critic Score
    Grim Guardians: Demon Purge is a hearty tribute not only to early ’90s platformers, but to video gaming itself, offering up stress-free thrills, comedic characters, cool co-op action, and even a fistful of secrets and surprises, all visually and aurally punctuated with delightful, nostalgic style. While not as deep, as complex, nor as prestige as its inspirations, Grim Guardians achieves its humble goals handily, offering up a cheerful dose of retro action while sporting a likable personality all of its own.
    • 68 Metascore
    • 80 Critic Score
    It's a refreshing and fun experience throughout that offers significant challenge with a ton of heart.
    • 71 Metascore
    • 80 Critic Score
    Zeit² is like getting a present inside of a present. At first you're not sure if you're going to like it, but once you delve into the game's time travel mechanic it grabs a hold of you. This seemingly simple stratagem has managed to create a truly unique experience.
    • 82 Metascore
    • 80 Critic Score
    Despite introducing so many characters in a short space of time, Telltale has managed to plant the seeds of emotional connection; which I can only hope leads to more intense drama and difficult decisions. Its limited opportunities for interaction is probably its biggest failing beyond the bugs, but there's a lot of potential here.
    • 84 Metascore
    • 80 Critic Score
    Trails through Daybreak has the best side quests in any game I’ve played. I mean, I cried like, three different times. And these are just optional moments, too. The sheer storytelling and world-building alone makes this game worth a look. Overall, this is a great foundation for the next era of this series.
    • 79 Metascore
    • 80 Critic Score
    NyxQuest is a fine example of a mobile game that successfully makes the transition from other platforms to reach a wider, and different, audience. It plays like it should have been a game made for touch interfaces from the start, and it's the kind of game that would probably do well on a handheld's downloadable service.
    • 82 Metascore
    • 80 Critic Score
    I absolutely recommend you check out Pikmin 1 if you haven’t already.
    • 79 Metascore
    • 80 Critic Score
    What really made Final Fantasy XIII-2 an enjoyable game was that Square Enix brought the fun back. They brought back some the inventiveness, creativity, humor and uniqueness that we sorely missed in Final Fantasy XIII. Maybe this game tries to do a bit too much, and it's probably too late to dig this story out of the hole that it's in, but it was made with a heaping dollop of that undeniable charm that we loved in the older series games, and that goes a long way towards making it enjoyable.
    • 71 Metascore
    • 80 Critic Score
    Even with the slow grind, I have no reservations saying Stranger of Sword City is a damn fine dungeon crawler.
    • 82 Metascore
    • 80 Critic Score
    Choosing not to reinvent the wheel in regards to its by-the-numbers stealth gameplay, A Plague Tale: Requiem instead goes above and beyond to present greatness in its overall package, delivering an enthralling story, magnetic characters, tense action setpieces, and stunning visuals that rank among the generations’ finest. It won’t bewitch everyone, but for devoted fans of rats and resilience, A Plague Tale: Requiem absolutely delivers.
    • 64 Metascore
    • 80 Critic Score
    With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife.
    • 75 Metascore
    • 80 Critic Score
    What Twisted Pixel has really accomplished here is creating the equivalent of a Pixar movie with interactive elements. And, at roughly the same cost as (or, in many cases, less than) a DVD, fans of that style of animation and storytelling should be more than satisfied.
    • 88 Metascore
    • 80 Critic Score
    What makes Return to Castlevania better is that it essentially allows you to turn Dead Cells into a Castlevania roguelike, and a damned good one. The DLC serves as a fantastic love letter to one of the series that helped inspire Dead Cells, and that love absolutely comes across. I honestly wish that more games would let me just turn them into a Castlevania spin-off. What’s the matter, Mario? Think you’re better than Castlevania? Well, you’re not, so put on this leather cuirass and carry this whip. Wait, that sounded weird.
    • 68 Metascore
    • 80 Critic Score
    And, as I sit here writing this, I can’t wait to zip up my flight suit and step back into my combat boots to bust some more. A lot of love was poured into Ghostbusters: Spirits Unleashed, and it speaks to me. I can only hope that Illfonic is able to support it for months or even years to come because I can definitely see myself returning to it again and again. Now, if you’ll excuse me, I’ve got an unlicensed nuclear accelerator to strap to my back.
    • 77 Metascore
    • 80 Critic Score
    A great example of what talented developers can do with Microsoft's Kinect technology when they think creatively...Twisted Pixel's original characters and oddball sense of humor -- married with enjoyable gameplay -- add up to a special gameplay experience worth of your time if you own Kinect.

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