Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 79 Metascore
    • 80 Critic Score
    Go Home Dinosaurs! will last you at least eight to ten hours if you're a skilled player, and certainly more if you're a younger or less familiar gamer.
    • 80 Metascore
    • 85 Critic Score
    Eugen Systems' serious, well-researched approach to real-time strategy makes Wargame: AirLand Battle a rewarding, refreshing title. Not since European Escalation have I had to work so hard for my victories, and with the addition of aircraft and the absurdly huge 20 player matches, a whole new layer of strategy and tactics has been added to an already exceedingly deep series.
    • 79 Metascore
    • 75 Critic Score
    Between managing your troops, attacking with the ballista, and choosing when to cast spells or send in your champion, there's a lot of challenge present.
    • 82 Metascore
    • 75 Critic Score
    Rising Storm needs a bit more polishing and a few more updates to really shine, but as it stands it's an excellent escape for old-school FPS fans. If you were a hardcore fan of Heroes of Stalingrad, this is basically an expansion in the Pacific with more gameplay you know and love.
    • tbd Metascore
    • 70 Critic Score
    Super Puzzle Platformer Deluxe is a solid game that takes a good idea and runs with it without overstaying its welcome, but it isn't likely to reach cult hit status like Robot Unicorn Attack.
    • 82 Metascore
    • 85 Critic Score
    There were some hitches along the way, like the Zero being a bitch to navigate, some sound popping, and even a typo, but nothing too game-breaking to really deter the overall experience of the brief second episode. Each scene is a sight to behold and I am anxiously awaiting the next installment of this brilliant adventure.
    • 72 Metascore
    • 55 Critic Score
    A forgetful story, performance issues, and an unexplained tower defense element hold Van Helsing back from living up to its true potential, and what's left meanders the line between standard and boring.
    • 95 Metascore
    • 100 Critic Score
    It cannot be said enough, however, that Naughty Dog's new best creation is complete, and when I say complete, I mean it to pay the highest of compliments. I do not want more from The Last of Us: I do not need more. As the last line was uttered and the credits ushered in the close, I was done. The Last of Us had achieved everything it needed to achieve in order to provide me with everything I wanted...And it ended perfectly.
    • 67 Metascore
    • 65 Critic Score
    Men's Room Mayhem has a great premise that expands upon the initial concepts of Flight Control, but the monotony quickly sets in due to poor pacing and a lack of mode variety. With a few simple tweaks, it could be a true "must have" on the Vita marketplace -- mostly given its competitive mobile pricing. But as it stands, don't go in expecting much more than a repetitive, yet occasionally fun time waster.
    • 83 Metascore
    • 90 Critic Score
    Put simply, this is a game in which you get out what you put in. It is incremental in its brilliance. It is a game of pure mechanics and of player skill. It's confusing in a good way and difficult in the best way. From a game design perspective it is perfect, but the ambiguity will definitely push some players away.
    • 88 Metascore
    • 70 Critic Score
    A new leaf has not been turned. Rather, an old dog is on display. Faithful, loyal, and hard to dislike, but you know what it can do already.
    • 82 Metascore
    • 70 Critic Score
    When I first started up Duel of Champions and played through the tutorial, I never thought I'd be playing for the next four hours. I found myself becoming easily lost in the game, with my duels lasting over a half hour but only seeming like 10 minutes. It's a solid CCG for sure, and one that I don't mind being tied to at the moment.
    • 83 Metascore
    • 95 Critic Score
    Leaping over buildings, smashing through windows, uncovering police corruption, and rewiring security systems is likely to be a lot more worthwhile than whatever else you were planning on doing.
    • 70 Metascore
    • 60 Critic Score
    Remember Me is a game that is, to be quite fair, thoroughly up its own arse, a game where simplicity is dressed in shallow complexity, and meaning is an illusion created by carefully constructed gibberish...Strangely, though, it's not bad. It's infuriatingly full of itself, but there's fun to be had through the density of the smugness.
    • 76 Metascore
    • 70 Critic Score
    Though I'm looking forward to the next episode, I am, perhaps, not quite as excited about it as I would be if this was an adventure game that wasn't so adamant about sticking to extremely old genre conventions -- both good and bad.
    • 87 Metascore
    • 100 Critic Score
    I came away from The Swapper with nothing but amazement. From the first time you see the literally hand-crafted visuals until the final moment in the game, which is sure to give you pause for thought, you will be in complete awe. Brilliant puzzles with even more brilliant solutions compliment the philosophical plotline, leaving an unforgettable experience unlike any other.
    • 75 Metascore
    • 75 Critic Score
    The Night of the Rabbit still contains all of those classic "ah ha!" moments when you, at long last, cease to be dumbfounded, and the novelty of the magic spells surprisingly doesn't wear off, continuing to be implemented cleverly throughout the long experience. With a lot of patience, you could find yourself having a bloody good time.
    • 64 Metascore
    • 55 Critic Score
    Dragon Fantasy Book 1 is a bit of a drag. I like the main characters well enough, but I'm not particularly interested in the glibly presented story or world, and some of the retro JRPG systems are super aggravating or simply mind-numbing.
    • 62 Metascore
    • 40 Critic Score
    Whether it's true or not, Fuse does feel every bit like another victim of the heavily focus-tested, leader following, perpetually terrified mainstream game industry. It's every cloying and desperate element of the retail console market, brought together -- fused, if you will -- to create a factory standard example of a game that tries to be everything the hypothetical mainstream consumer drools over, and ends up as nothing remarkable...That's Fuse in a nutshell.
    • 79 Metascore
    • 85 Critic Score
    Call of Juarez: Gunslinger is a funny game and a satisfying romp, with clearly influenced ideas that all have their own unique little spins. I'll fully admit that I went into it expecting another damp squib, but came away thoroughly impressed.
    • 61 Metascore
    • 55 Critic Score
    It doesn't add anything drastically new to the genre, and thus there isn't much reason why you should get it when titles like Galactic Civilization II are better and cheaper, or the contemporary Endless Space -- for all its flaws -- offers a more unique take on the 4X experience.
    • 70 Metascore
    • 75 Critic Score
    It's a game that offers little to the solo player, despite the single-player campaign. With pals, it's an entirely different, much more entertaining experience. If you do have a tablet, then I recommend picking it up for that rather than PC, purely because of the much lower price.
    • 66 Metascore
    • 40 Critic Score
    There are many games that will only appeal to "fans of the genre," but this goes farther than that and becomes a game that appeals to "fans of the series." It's not really a terrible thing, but it's not a great thing, either.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Sanctum 2 feels confused. It isn't quite as much tower defense as fans of the first game would probably hope for, since more of the emphasis this time around is placed on the first-person shooting element. It also hides way too much information from the player, leading to a lot of guess-and-check strategies. The game remains a refreshing hybrid of genres, however, and many of the frustrations temporarily wash away as you lay witness to the last enemy in the last wave die, proving that your strategic planning and accurate shooting have paid off.
    • 75 Metascore
    • 90 Critic Score
    It's a delight to play at every turn, and it strikes the perfect balance between providing new content and not overloading players. Beneath its unassuming appearance exists a challenging experience that will last a good long time.
    • 80 Metascore
    • 70 Critic Score
    It clearly wasn't designed for larger machines, and the somewhat clunky, rudimentary controls indicate that it would need to be rebuilt from the ground up to prove a superior alternative. However, it's still a fine game and still the best Resident Evil game available right now, and if you've not played it already, you truly ought to.
    • 59 Metascore
    • 60 Critic Score
    It reaches high and attempts to accomplish something not many games have even tried to this day, which should be commended. But right now, it needs a few more major updates before it gets there. With a hefty amount of microtransactions that border on offensive, there is a very ambitious, competitive game underneath the sloppy veneer.
    • 58 Metascore
    • 60 Critic Score
    Despite being entertaining in its own way, The Starship Damrey ultimately fails to provide a hardcore, old-school adventure as promised. There's potential for an even more expansive campaign, which I hope Level-5 explores one day -- if Liberation Maiden can get a sequel, so can this! For now, rein in your expectations.
    • 83 Metascore
    • 100 Critic Score
    If you missed out on Donkey Kong Country Returns the first time around, or you disliked the motion-heavy controls of the original, pick up this version. With solid tactile feedback, the 3DS edition of the game has cemented itself as one of my favorite platformers of all time without question.
    • 74 Metascore
    • 65 Critic Score
    Eador: Masters of the Broken World is laden with good ideas and myriad reasons for strategy nuts to go... well, nuts, but for every compliment I could pay it, there's a caveat. Strange design choices and a serious lack of polish mars the things it does so very well. For a while, I couldn't even play the damn thing it was so unstable. Crashes every few minutes, and a bug around every corner made it not worth my time.
    • 77 Metascore
    • 75 Critic Score
    Anomaly 2 is an immediate and exciting strategy game unlike any other, but over time the repetition and lack of depth leaves something to be desired.
    • tbd Metascore
    • 70 Critic Score
    Blade Wolf rides on the coattails of an interesting character, but suffers from some of the same issues as the Jetstream DLC in that it doesn't do enough. With all new environments and maybe some more of the aforementioned old-school VR mission action, this would be a must-buy. As it stands, only the most hardcore should apply here, but at least it offers up some good old-fashioned robotic chainsaw-hacking fun.
    • tbd Metascore
    • 55 Critic Score
    Reef Shot could have been much, much more than what is offered. As a first-person adventure game, it does little to stimulate the player to keep pressing on, except perhaps to hopefully see more fish variety.
    • 82 Metascore
    • 70 Critic Score
    As a default experience, Metro: Last Light is a good game that forgets why Metro 2033 was a great one.
    • tbd Metascore
    • 55 Critic Score
    Color Commando has initial shades of fun, but it's basically over before it starts.
    • 81 Metascore
    • 85 Critic Score
    It's still huge and uncompromising, but there's no better way to experience Victoria II. The improved combat and naval mechanics were oft-requested, and Paradox followed through, while the new features make the studio's vision of Victorian war, politics, and economics all the more believable and grand.
    • 68 Metascore
    • 50 Critic Score
    While I appreciate the perspective Game Dev Tycoon has given me on game development, from indie studios in debt to huge studios juggling multiple projects, it was never the game's sim elements that had me returning. It offers a pleasant walk down memory lane of past consoles and technology, but that's about it.
    • 78 Metascore
    • 90 Critic Score
    It can be as simple or as mind-bending as you want it to be; either way, you'll be satisfied for many hours on end...Plus, you've got to admit that the Minis are adorable. Creepy and possibly murderous, but adorable all the same.
    • 57 Metascore
    • 50 Critic Score
    For a game that is already light on multiplayer content, this really feels like a lazy, half-hearted effort to generate a quick buck from the fans of a dedicated franchise.
    • 76 Metascore
    • 70 Critic Score
    Star Command is an addictive sci-fi simulation experience, provided you're willing to stick it out until the second playthrough to get to the real meat of the game.
    • 59 Metascore
    • 50 Critic Score
    Mars: War Logs is the kind of experience one can only call serviceable. It exists, it does what it does, and it performs its job suitably. It doesn't do anything terrible, but it never once goes above a basic standard of acceptability.
    • 75 Metascore
    • 80 Critic Score
    If you are looking for a good poker game, then this is a no-brainer, but even if you aren't a huge poker player don't overlook this. The witty conversations and fleshed-out characters make this a fantastic little game, with very little holding it back.
    • tbd Metascore
    • 85 Critic Score
    Jack Lumber is pretty straight-forward with what it's offering you. While it could have stood to include a bit more content with the PC re-release and a few enhanced tweaks, it's still an incredibly fun time-waster that happens to challenge you from time to time. You'll cut wood, you'll freeze time, repeat, and somehow it remains compelling.
    • 70 Metascore
    • 80 Critic Score
    The foundation of Deadly Premonition, the stuff that matters, is still absolutely perfect as far as I am concerned. It is true, of course, that this perfection has been scarred somewhat by the faults found in The Director's Cut, and there's no denying that longtime fans may not be getting what they hoped for in this package. To newcomers or the severely dedicated, however, this is still a bloody great time, and remains one of those games that truly, desperately, must be experienced to be believed.
    • 41 Metascore
    • 55 Critic Score
    Way of the Dogg is a wasted opportunity. As someone who consumes pretty much all the media on offer in this game it doesn't even appeal to me, which should tell you that something's wrong. It's a shame, because with an "M" rating and a little more plot tweaking, this could have been something special. Someone call the popo -- this game just did a 187 on your wallet, foo.
    • 77 Metascore
    • 85 Critic Score
    Just what it advertises itself to be: a fun little portable game experience built for quick play sessions. It's not overly difficult, but does add challenging goals for those who wish to have them.
    • 75 Metascore
    • 65 Critic Score
    Anodyne’s weaknesses would’ve been greatly justified by a solid narrative. Instead, we’re left with a semi-decent dungeon crawler featuring some rather attractive sprite art and great soundtrack.
    • 72 Metascore
    • 75 Critic Score
    A surprising little game. It manages to rise above the status of a throwaway mictoransaction-begging App by providing a deep and compelling system at the core of the experience. With a few more tweaks, it would be worth spending more time with, but as it stands, depending on your ability to play with others it may be a more fleeting experience.
    • 61 Metascore
    • 55 Critic Score
    Zeno Clash II might be bigger than its predecessor, but it fails to be truly better.
    • 44 Metascore
    • 50 Critic Score
    Variety could have really done wonders here. Even with a small budget, tiny nuances like sword animations, items in the shop, and mini-boss depth could have gone a long way. Witch and Hero takes a simple, charming concept and somehow manages to make it repetitive, dry, and unfun.
    • 42 Metascore
    • 40 Critic Score
    Sloppy, glitchy controls and graphics, tedious gameplay, and spotty co-op makes for one adventure you'll wish would boldly go away. It's dumb, Jim.
    • 80 Metascore
    • 70 Critic Score
    The result of all this is a deep and well crafted premise in a somewhat shallow game. Blood Dragon is well made, and thoroughly entertaining to lovers of the eighties, but in many ways, it becomes a victim of its own success -- the core ideas are so fun, so lavishly crafted, one aches to see them in a game equal to their quality.
    • 77 Metascore
    • 80 Critic Score
    There's a staggering wealth of content, but it can be tiring in its repetition. Battles are frantic and fun, but can be exhaustingly annoying if you choose the wrong friends. Very much like the game's Lacrima system, however, many of the sacrifices one must make to enjoy the game are negligible in the long run, and there's nothing that should stop one having a damn good laugh and getting utterly hooked on an adventure that really can be played until the Vita's batteries run dry.
    • 79 Metascore
    • 85 Critic Score
    The feeling of accomplishment when you manage to fend off countless cruel beasties, survive unrelenting foul weather, and fill your belly is potent. Mastering the wilderness is a difficult road, but from it comes a sense of empowerment.
    • 66 Metascore
    • 75 Critic Score
    It doesn't claim to be anything but a wave-based, score-centric space-arcade game, and that works in its favor. The simple design allows the game to focus on its wonderfully satisfying mechanics, even if they aren't communicated very well through the poor tutorial.
    • 77 Metascore
    • 75 Critic Score
    While I can't wholly recommend Dark Arisen to anyone but the most hardcore of Dragon's Dogma fans, if you haven't touched the franchise yet, this is a perfect opportunity to do so. Despite the issues, the series is an intriguing prospect that does many things right, and shouldn't be missed by action or RPG fans alike.
    • 61 Metascore
    • 70 Critic Score
    Signal Ops is far from the game it could have been. The concept is great and for the most part delivers, but the Bolt character class and his job of carrying a radio does a lot of damage to the overall design. It feels incredibly restrictive, refusing to let the player go where they please and take their time getting there. It definitely has some moments of brilliance, but they are often quickly forgotten.
    • 69 Metascore
    • 70 Critic Score
    So long as you aren't bothered by an utter fumbling of features in this port, you're still getting a solid fighting game that should at the very least, function as a portable training simulation for the console version. I'm pretty torn on the review given the omission of such a major function, but ultimately Guilty Gear is a great game, and that core was preserved here.
    • 84 Metascore
    • 95 Critic Score
    Simply put, it lifts me like few other games have. And you too can be as content as I am right this very moment.
    • 72 Metascore
    • 50 Critic Score
    It's better than Seasons, but it's not game-changing. If anything, this just serves as a sign that the series is getting long in the tooth, and EA needs to think about releasing a complete edition to make all of this stuff more accessible to more players.
    • 63 Metascore
    • 70 Critic Score
    I'll be blunt -- I wish the other two DLCs were just like this one, as it offers up a fairly satisfying series of events that actually feel different from the main game. From a unique environment to a satisfying conclusion, barring a few missteps, I was thoroughly satisfied with The Redemption.
    • 83 Metascore
    • 95 Critic Score
    Monaco: What's Yours is Mine truly is a game for anyone and everyone. It is simple enough to pick up and immediately understand how things work, while at the same time offers the complexity to have multiple players spend a few minutes sitting still, devising a self-titled "Best Plan Ever" complete with tracing the plan on the screen with fingers, saying “Ready? GO!”, only to see it backfire in seconds.
    • tbd Metascore
    • 65 Critic Score
    If you go into Monster Loves You with the knowledge that this is really an interactive story for children, then you can get plenty out of it. It's quick to get through and packs the same kind of charm and sweetness as a good kids book but it really is a game designed for younger gamers.
    • 62 Metascore
    • 55 Critic Score
    If you're a diehard LEGO fan, odds are you'll get some form of enjoyment out of The Chase Begins. For everyone else, you're better off skipping it entirely, or picking up the superior Wii U version of the game. It's one thing to pare down an experience on a portable: it's another to sacrifice its integrity in the process.
    • 80 Metascore
    • 80 Critic Score
    After finishing Dishonored I wanted more, and The Knife of Dunwall gives me exactly that. Hell, at moments I even completely forgot that I was no longer playing Corvo, as both he and Daud do play in generally the same way.
    • 58 Metascore
    • 70 Critic Score
    God Mode is the type of game that grows on you. The biggest complaint I have is a lack of variety, which is to be expected of a budget title. What Old School Games did include in this straightforward, arcade-centric shooter shows promise of a more fleshed-out project. There's also a hint of personality with a goofy narrator, but the execution isn't quite there.
    • 57 Metascore
    • 50 Critic Score
    While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it...If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice.
    • 69 Metascore
    • 70 Critic Score
    As mindless as it is, Injustice iOS is a very easy way to get reacquainted with your favorite DC Comics characters.
    • 67 Metascore
    • 70 Critic Score
    If you're looking for a new time waster, Fish Out of Water is a decent experience, despite its lack of depth. If you require something with a little more meat on its bones, feel free to wait, because in all likelihood, just like Jetpack Joyride, this will go free at some point given the fact that in-app-purchases are already featured.
    • 68 Metascore
    • 75 Critic Score
    Like a lot of country music, The Last Ranger suffers from being repetitive and overly simplistic at times. Thankfully, it's very well performed, infectious, and packed with plenty of personality.
    • 61 Metascore
    • 60 Critic Score
    A nice presentation helps make things a little more interesting, but there's still no escaping the fact that Sacred Citadel fails to inspire much passion. It's an okay game, a solid arcade throwback, but it's a mere face in a crowd and doesn't stand out very much.
    • 81 Metascore
    • 85 Critic Score
    As much as I enjoyed the game’s outlandish story, intense combat, and various modes, I can only imagine how much more it will mean to someone who is also a DC junkie. Instead of asking for Sub-Zero to appear in Injustice, I am now prepared to ask for Aquaman DLC in the next Mortal Kombat. Because Aquaman feeds his enemies to sharks. And that’s pretty badass.
    • 72 Metascore
    • 75 Critic Score
    I didn't expect the game to grip me in the way it did, and I certainly couldn't have predicted how excited I would become at the prospect of getting people to their jobs in time. Cities in Motion 2 takes a mundane and, frankly, boring subject matter, and makes it genuinely compelling. It has made my dreary real-life bus journeys a tiny bit more interesting.
    • 76 Metascore
    • 80 Critic Score
    Though the menus are clunky and the game doesn't do much to welcome new players, the core game of Shootmania Storm is so wonderful to play that I can't help but want to always improve. It has a remarkably high skill ceiling, even if the basic controls seem simple at first. I believe the phrase is "easy to understand, difficult to master."
    • 76 Metascore
    • 90 Critic Score
    From the joke-ridden Studio and Magma, to the surprisingly refreshing Mob of the Dead, there's a lot of solid content on offer here in Uprising. In terms of raw layouts, pretty much every map on offer here delivers solid FPS action, and there wasn't one arena in particular that I outright disliked.
    • 81 Metascore
    • 80 Critic Score
    An incredible experience, and no game has filled me with the same sense of wonder and drive to explore in a very long time.
    • 68 Metascore
    • 80 Critic Score
    While a little frustrating if you’re not into tons of micro-management, Age of Empires II HD with the Workshop and updated multiplayer features is an excellent title. The brilliance of the game’s design is still there, you just might need to look past it’s age to see it.
    • 73 Metascore
    • 80 Critic Score
    A bittersweet end to the Wii's life: a taste of the kind of software that could have carried the console during those slow months. As it stands, it won't be anything more that an engaging action RPG with a clever hook. But I suppose I can live with that.
    • 74 Metascore
    • 85 Critic Score
    Soul Hackers may have a number of antiquated principles and mechanics, but none of them are unprecedented or that difficult to deal with. So long as you're willing to put up with a bit of age, you'll be diving into one of the most accessible and enjoyable Shin Megami Tensei games in the series.
    • 69 Metascore
    • 70 Critic Score
    With more zones and less weighty in-app-purchases by way of an update, Dash could be one of the more enticing endless runners on the market. As it stands, you might find yourself picking this up, and running right past it after a fleeting sense of enjoyment.
    • 68 Metascore
    • 50 Critic Score
    In many ways, Tekken Card Tournament is a shame, because it's actually a decent, simple little card game. If someone laid a real-life starter deck in front of me, I'd actually play it for an extended period of time, but as it stands, it's not worth slogging through the mictrotransaction and "energy" nonsense to do it.
    • tbd Metascore
    • 60 Critic Score
    Hardcore fans will most likely want to experience Jetstream because it's more Revengeance, but if you were lukewarm with the core experience, more of the same probably won't wow you in any way. Platinum Games doesn't really do DLC all that often, and the studio really need to up its game if it wants to dive into add-ons in the future.
    • tbd Metascore
    • 30 Critic Score
    InSanity was never going to be a great game. It would have struggled to be considered a good one. It did, however, have that certain special something, possessed of enough charisma to at least make me debate whether or not it was a bad game. That is, until the gear shift and rapid decline, at which point I gave up trying to be nice and settled in for an absolutely terrible time.
    • 55 Metascore
    • 65 Critic Score
    Dwelling somewhere between mediocrity and greatness, Hyperdimension Neptunia Victory isn't a bad game by any stretch of the imagination. It's just not a very good one either. A nuanced, rhythmic, and generally entertaining combat system awaits alongside a nascent story for those that can endure more than their fair share of suffering.
    • 84 Metascore
    • 90 Critic Score
    Right from the start, Guacamelee! offers up a sugar skull-covered playground to delight in and devour with mucho gusto. It's a game I'll be playing and replaying again for some time to come.
    • 78 Metascore
    • 90 Critic Score
    Slayin' is one of the best games I've played on iOS in some time. I'm really glad that it keeps In-App-Purchasing down to a minimum, and delivers enough thrills (retro or otherwise) to justify the meager price tag. If you're a fan of retro games and prefer gaming in small chunks, give this a shot immediately.
    • tbd Metascore
    • 85 Critic Score
    Receiver is one of those games that feels so incredibly satisfying once it is finally understood and everything clicks. Then you remember that a group of talented people made it in a week and you question what exactly you're doing with your life.
    • 73 Metascore
    • 70 Critic Score
    Whether you are a fan of fast-paced, challenging puzzle games or an old-school RPG fan, Dungeon Hearts' charm will rub off on you. And if you are a fan of both of those things, you won't even mind its shortcomings, in time.
    • 85 Metascore
    • 90 Critic Score
    Though $3.99 seems like a high asking price for the typical iOS game, BADLAND is more than worth it with a beautiful, challenging single-player and fun multiplayer component, and the added bonus of more levels and a furthering of the mysterious story coming in a later update.
    • 47 Metascore
    • 45 Critic Score
    It's unfortunate then that the game is buried under a myriad of problems, from dated, ugly presentation to shooting that feels clumsy.
    • tbd Metascore
    • 35 Critic Score
    Sadly, this game seems just so woefully misguided, though I take comfort from the fact I can at least see a solid game attempting to happen. Athyr's heart is in the right place, but its body is a total shambles...I'll keep rooting for better.
    • 61 Metascore
    • 75 Critic Score
    At once a grab-bag of silly references and a keenly observed tribute to the games that helped build action-adventure and role-playing games, Evoland is more than just a showcase of retro graphics.
    • 76 Metascore
    • 70 Critic Score
    Although charming and admirable, Toki Tori 2 at times is almost too minimal.
    • 85 Metascore
    • 90 Critic Score
    Content wise, this game is bursting at the seams. With cross-game promotion add-ons, tons of heads to unlock (that you can trade with other players), new weapons, replayable online and offline game modes, bonus levels, encore story levels, collectibles to capture, A+ grades to earn for every level, and the level editor with community challenges, you'll be at BattleBlock for quite a while.
    • 76 Metascore
    • 75 Critic Score
    It's a shame that there's such a weird barrier between the player and actually playing the levels they want. With a bit more tweaking of how many coins it takes to unlock each stage, or the elimination of the system entirely, Ms. Splosion Man would be one of the finest games on the entire App Store.
    • tbd Metascore
    • 80 Critic Score
    Through wit, ingenuity, and good old fashioned sadism, it manages to succeed against the odds and provide a truly rewarding spin on a number of classic ideas. For the price, you really couldn't ask for more.
    • tbd Metascore
    • 75 Critic Score
    At the very least, you'll get your money's worth, which often cannot be said for the many games DLC Quest owes its creation to.
    • 80 Metascore
    • 80 Critic Score
    Play control is never hampered by the more cramped constraints of the small button layout, graphics aren't sacrificed on the smaller screen, and just about everything from the feature-rich home version is included here, with a few noticeable exceptions.
    • 69 Metascore
    • 75 Critic Score
    While there is nothing fundamentally wrong with Sword of the Stars: The Pit, there just isn't anything that is really mind-blowing. It is a well-polished roguelike that doesn't stray far from expectations, but instead stays in a rather comfortable zone from a game design perspective.
    • 54 Metascore
    • 40 Critic Score
    Buggy, unnecessary, and outstays its welcome before the credits close...Army of Two has never been an especially bad series, it's just never been an especially good one. The Devil's Cartel is the ultimate example of this. Is it bad? Not especially. But it's a far, far cry from good.

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