DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Journey
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 79 Metascore
    • 80 Critic Score
    Crysis Remastered Trilogy offers a great insight into the series’ shift in design, from the experimental freedom of Crysis to the linear campaign of Crysis 2. This Trilogy Remastered collection allows the games to be at their visually best and are able to run better now thanks to advancements in PC hardware. Anyone looking for some slick first-person shooting action will most likely enjoy this. Even if new people do not like the now clunkiness of Crysis, they will likely enjoy the polished controls and gameplay of Crysis 2 and Crysis 3. It is a shame the multiplayer modes or the editors are not included, as that would have made this the perfect package, but for everything else, this is a worthwhile collection of some of the PC’s most fascinating sci-fi action shooters.
    • tbd Metascore
    • 80 Critic Score
    Pawnbarian isn’t for everyone, being a hardcore puzzle game at heart, but it is a great shining example in its field and a must-play for those whose curiosity is piqued by it. Now I just need my Steam Deck to arrive so I can play on the go…
    • 67 Metascore
    • 70 Critic Score
    I hope the game does well so that we can see more of Bright Memory: Infinite, as it could easily be an episodic game release and allow its developer to showcase even more of its dazzling visuals and exciting first-person gun and melee mechanics. For now, enjoy a short afternoon’s worth of shiny, stunning action that will leave you wanting more.
    • 69 Metascore
    • 60 Critic Score
    Unless you are a hardcore fan, existing players will not find much to gain from picking this up. This is a release for newcomers, which to be honest, there will be millions who would have missed this due to the platform it was originally released on. For those people, you can expect a creepy game that oozes atmosphere, but is hampered by cumbersome controls and poor pacing. A trade-off I personally feel is worth taking to experience Project Zero: Maiden of Black Water‘s bespoke approach to horror.
    • 73 Metascore
    • 70 Critic Score
    Killsquad is a good attempt at merging a few ideas from other genres and coming up with an arcade-style isometric shooter with a loot grind. The action loop is solid, and the high enemy count makes for some frantic action that merges quick ability activation with the player’s own skill. It falls short in some elements, such as no end game content and a loot grind that is too focused on the shop rather than rewards through contracts, and could do with a better diverse set of abilities and weapons for each character. Still, this is a game that is easy to jump into, and even if the end game does not exist, taking the game as an experience from the first to the last contract is good enough to recommend, think of it as an isometric shooter rather than an action RPG. One thing though is that make sure you have yourself a friendly bounty hunter or three to come along with you to get the best experience from this entertaining, blaster action game.
    • 74 Metascore
    • 80 Critic Score
    I have no doubt that Toodee and Topdee will become one of those indie classics that is constantly referred back to or recommended, if only for its novel hook. For those that play it, however, it will be remembered for its charm, surprises, and lovingly-crafted yet demanding gameplay.
    • 78 Metascore
    • 70 Critic Score
    The track editor is brilliant, enabling people to go delirious with imagination, though sadly, sharing these creations is hindered by the poor UI and filtering options. I also dislike the concept behind blind boxes, it is just not a good way to unlock more cars, too many dupes for it to be anything other than frustrating. Apart from those cons, I have good words for Hot Wheels Unleashed. This is a solid recommendation for anyone who enjoys arcade racers, especially ones that go more for skill and speed over the randomness of power-ups.
    • 73 Metascore
    • 60 Critic Score
    Severed Steel was fun to play, but I couldn’t recommend it at its current price in its present state. Greylock Studio needs to throw some intense boss battles in there, a few tough enemies, and, in my opinion, rework the bullet time metre. I really hope the developers don’t move onto their next project straight away, and instead turn this game into a series that will make people look forward to the sequel. If you love these types of games, then there is no doubt in my mind that you will also enjoy Severed Steel.
    • 71 Metascore
    • 70 Critic Score
    Perhaps when all four episodes are released and the boasted 200+ microgames are all available it’ll be worth jumping back in for a few rounds, like you would with WarioWare, but until then I’d say it’s more like a comical RPG than anything else. A great time, but far from the ‘party’ experience some may go in looking for.
    • 77 Metascore
    • 70 Critic Score
    In a time where rival games are doing it better, it was always going to be difficult to rival Streets of Rage 4 without doing something exceptional. Mayhem Brawler is not that, but I am not sure it was ever trying to be. Instead, I think the developers wanted to give fans more decent beat ’em up action, which the developers have successfully done.
    • tbd Metascore
    • 80 Critic Score
    I’ve come away from my great time with Space Tow Truck a little smarter, a little more knowledgeable of some basic mechanics of physics and in the history of science in general.
    • 74 Metascore
    • 70 Critic Score
    WRC 10 is the best the WRC series has ever been. It might not be the biggest leap in improvements, but the refinement of the vehicle control, the improved physics, new tweaks to the career – just as time-consuming as last year’s – and the increased legendary car/track count help make the return to the series a good one. There is just a bit too much deja vu here that might put off casual fans from buying the game if they already have WRC 9. Sadly, that is one of the downsides that come with these yearly sports releases. Still, I can recommend WRC 10 to the people who want a new racing game, and those who are into motorsports will find WRC 10 a great title to play with, just make sure you try to go for the full wheel set up to truly experience throwing a car around these amazingly designed courses.
    • tbd Metascore
    • 50 Critic Score
    At first I felt like Wonhon was a revenge fantasy built on the outrage of the atrocities committed during the Korean War (a time when Japan annexed Korea and worked to entirely wipe out their culture and history), but it’s not. Not entirely. It gives players a peek through the looking glass at just a few of those horrible truths and grants them some catharsis as they’re able to put some of the victims at ease, even if what they believe they need in that moment is the bloodshed of those that wronged them. But when that starts to come apart all we see is the suffering caused at the hands of War Pigs. It’s just a shame that the game ends before it really gets to explore those avenues any further, leaving it to fall a little short in both the gameplay aspect and in its observations of an abhorrent smear on World History that is all too recent.
    • 78 Metascore
    • 80 Critic Score
    Jupiter Hell is made for people who might not normally enjoy roguelikes or for people who have played the modern take on the genre and want a game that goes back to the old school rulebook, but brings with it some looter shooter, straight to the point, action.
    • 79 Metascore
    • 80 Critic Score
    Overall Road 96 really surprised me, as I’m getting older, purely story driven games don’t grab my interest as easily. However, putting my headphones on and getting taken on this wonderful journey, that is made all the more better by the heart-warming soundtrack that coincides perfectly with Road 96, took my breath away. The only gripe I have is that later on the game can get too easy, however, I learned to just sit back and enjoy my time with these wonderful characters. I was laughing, upset, and sometimes even scared while I was playing. I thoroughly enjoyed my time with Road 96.
    • 74 Metascore
    • 70 Critic Score
    Overall, Samurai Warriors 5 is another solid entry in the long-running series, but does not do much to bring in new players, as it still has that repetitive nature and simplistic mission design that the series has been known for. This is more for existing fans to have another game to confidently enjoy, but the cross over function with the game modes does make the initial hours a slow burn before it opens up all the good stuff.
    • 70 Metascore
    • 50 Critic Score
    Cris Tales claims to be a “love letter to classic JRGs” and it has all the elements that make up a great JRPG by bringing back things we’ve missed about the older classics but it hasn’t quite executed them as well as I’d hoped. The combat was easily the best part of Cris Tales but this was unfortunately ruined by loading screens/times; I hope they can get this fixed ASAP so the game can receive more credit. This is one of the few, maybe only, games I’ve played where my experience was ruined by a mix of technical issues.
    • 81 Metascore
    • 80 Critic Score
    The problem with Boomerang X is that I loved it but I can’t even point out even a single great moment as part of my recommendation. It’s a gorgeous outline of a title that doesn’t exist – an enchanting but ephemeral concept that is likely to simply fade out of people’s consciousness, even if they really enjoyed it. There’s currently nothing to anchor it in memory but there’s so much space to play with. I am begging to see more for this one, I just hope it’s not too little too late.
    • 69 Metascore
    • 70 Critic Score
    In the end, Capcom has made a faithful resurrection for Ghosts ‘n Goblins, keeping true to the original game in so many areas that it causes it to also suffer from the same issues I have with the older games. These issues do not make the game bad by any means, this is still a decent game to play with good level design, an addictive, if annoying, loop, but the unbalanced nature of the controls does feel stuck in the past. The awkward jumping and response from Arthur will make players scream out in frustration from time to time. Ghosts ‘n Goblins Resurrection does no wrong in bringing this series back from history and will suit anyone looking for a challenging platformer. Just note that this game will take your lives away like a seagull stealing food.
    • 77 Metascore
    • 80 Critic Score
    This is a solid release of arcade games that have been given love and care. That is all one asks for when bringing old games to the new consoles – to be represented in the best possible way.
    • 78 Metascore
    • 80 Critic Score
    Just like a film, Sumire will not take a lot of your time, but the time it takes from you is respectfully used to deliver a touching narrative of one’s hardship growing up in a challenging world and what tackling them dead on can do to change one’s life, a story that many of us can no doubt relate to.
    • 78 Metascore
    • 90 Critic Score
    Really it comes down to this; if you like deck-builders or ever have, you should give Roguebook a chance. Tainted Grail: Conquest isn’t for everyone and I knew that right away, even if I loved that game in its own way. Roguebook is one that everyone with even a passing interest should try. You may get your ass kicked but I doubt you’ll regret it.
    • 78 Metascore
    • 70 Critic Score
    This is not a game I can recommend for its uniqueness. It’s not a game that tells an interesting story. It’s not even a game that gets it right all the time. What it is, is solid. Fun. It’s fast-paced and endlessly engaging. It’s challenging, and full of clever design that I only wish would have been explored even earlier in the experience. And I have to say, it had me glued to it for a while there as I finished up the hard modes. This is definitely one you need to check out if you like this genre but just be aware that what you see is what you get, it never dives any deeper. It often reaches excellence but doesn’t stick around for long.
    • 85 Metascore
    • 90 Critic Score
    Overall, Guilty Gear Strive is a fantastic entry in the series that should be given a shot by anyone who enjoys fighting games or wants to get their fingers on some hyperactive 1-on-1 action with friends or the online community. Now I’m jumping back online as I just cannot get enough of the smell of the game.
    • 79 Metascore
    • 80 Critic Score
    This is a minimal remastered release of a great cult Japanese RPG that still has a distinct story, setting and theme, with entertaining and challenging combat. It might be a bit too old school for some, but for fans or people who want to flesh out the Atlus RPG catalogue and see some of their history, then they will get to experience a special mature JRPG that holds up through its strong core mechanics. It is just a bummer that more has not been done with the remaster treatment, as this game deserves to be treated with more love.
    • 82 Metascore
    • 90 Critic Score
    If you like deck-builders, you should try this one. If you like the twisted style or the sound of the aberrant mythology, you should try this one. It’s going to satisfy on both counts. The only thing that I’m not particularly fond of is that a run can easily take over two hours, just like Fights in Tight Spaces. It’s a large time investment. There’s no quick ‘jumping in’. There’s also a glaring lack of theme between the different locations you’ll be traversing through, which is a little disappointing from an aesthetics point of view. Still, nothing is going to keep me from saving every last salvageable character, from pulling a ‘W’ with every deck, and from getting to the bottom of the meta-story and (hopefully) beating death at his own game. Now if only I could get my hands on a copy of Fall of Avalon, too…
    • 66 Metascore
    • 70 Critic Score
    What makes it stand out against some of those other games it has borrowed ideas from is the fascinating setting and bizarre character design. It is strange in all the right places but just cannot jump above the games it took inspiration from for its gameplay.
    • 62 Metascore
    • 70 Critic Score
    Right now it’s still a good time, more so with a full group of friends, but it definitely becomes mundane quickly, especially after figuring out how and when to push spawn points and prepping for fights over hurriedly trying to winch for a desperate win. Those strategies need to be constantly challenged, though, instead of feeling like a to-do list each round. The introduction of a skill ranking system would also go a long way as playing with similarly skilled groups is like a whole different game than when completely crushing a team or getting grouped with those still learning the basics. I have high hopes for Hood. I’d love nothing more than to see a steady flow of engrossing changes to help build a solid community around it but I guess we’ll just have to wait and see.
    • tbd Metascore
    • 70 Critic Score
    We need more Volt Patrol – it’s too interesting not to push any further than this. Until then, I seriously recommend it if it looks like something you’d be into but just be warned, you’ll come away itching for more and there’s nothing else to fill that void. Also – I hate you drones! How do you work?!
    • 56 Metascore
    • 60 Critic Score
    Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming. It is an achievement that one person managed to develop most of the game on their own, but that is not an element that should be taken into account when speaking of the quality. The gameplay is stripped back for simplicity, which is a double-edged sword for Tasomachi: Behind the Twilight. The challenge is never truly there, and the limited amount of challenge rooms means the game never gets the time to flesh out more intricate platforming designs, leaving it with a lack of variation. Still, when it was all coming together, I was enjoying the game, its lovely art style, its sort of tranquillity state when the music hits and the platforming is in full swing as it can be. It might not be a memorable platform game, but Tasomachi: Behind the Twilight is a fair starting block, a sort of alpha test that could be made into something much bigger, deeper and better in a sequel.

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