Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 78 Metascore
    • 70 Critic Score
    This is a great little racer with a whole host of great characters and vibrant, memorable courses that keep the player smiling throughout the races.
    • 78 Metascore
    • 70 Critic Score
    Blaster Master Zero is a brief and faithful successor to Blaster Master. This may not be as hard as the NES game; it has modern conveniences like checkpoints and save files as it slavishly pays lip service to the classic. It does Sunsoft justice and perfectly captures that distinctive Sunsoft sound that they were known for in the NES generation. It is just too bad Inti Creates played it too safe and did not try to truly push Blaster Master Zero to the heights it could have reached. For $9.99, it is a decent throwback retro title.
    • 78 Metascore
    • 50 Critic Score
    Full Metal Furies can be fun with friends, but then again, what isn't? With some enemies becoming annoying and forcing a play style, compounded with visuals that have player-characters being a bit too small, playing this can be slightly irritating. At best, it is on the same level as something like Castle Crashers - not Scott Pilgrim VS The World: The Game. Expect a somewhat shallow guilty pleasure that has more pros than cons, but is otherwise forgettable.
    • 78 Metascore
    • 80 Critic Score
    Burnout Paradise Remastered does not change the formula too much from what players will remember from the original, which is good news all around, despite missing the opportunity to insert a couple of quality of life improvements. Having Burnout Paradise Remastered on the Switch is highly refreshing and totally suited to handheld play, especially given the short mini bursts that this could be played in. Visuals do take a hit when compared to other platforms, but this is something that is quite the norm when opting for a Nintendo Switch port - and on the plus side the frame rate and overall performance is still highly reliable. Buyers are going to be more worried about the premium price tag, which is uncomfortably high at launch, and may unfortunately put off many players from ever taking this home.
    • 78 Metascore
    • 50 Critic Score
    This is the type of game that should be an automatic hit for RPG players, but there is something missing in the complete package. The graphics are good, and typical genre staples are present, but ultimately it gets lost in itself. Overall this is a solid title, but in the end it lacks heart. It does everything averagely, and nothing especially rises above, or provides anything unique - unfortunate, as its ingredients definitely lend itself to what might have been a really great game.
    • 78 Metascore
    • 50 Critic Score
    It's technically impressive in comparison to its bigger brothers on PC and home consoles, but JYDGE still fails to impress on iOS. It's unremarkable and repetitive, and is made even more impenetrable by an unpolished control scheme and a foggy display in the heat of battle; not to mention a particularly bland presentation and premise - spelling the name with a y certainly isn't enough to make this firmly average shooter stand out from the crowd.
    • 78 Metascore
    • 90 Critic Score
    Swords, Sorcery, and Whimsy unite, in this fun feudal take on the Tower Defence Genre. Solid mechanics backed by exceptional use of the hardware's unique properties, and extensive content for the solo player as well as the many, make CastleStorm a worthy acquisition to adorn any Switch home screen.
    • 78 Metascore
    • 70 Critic Score
    No pun intended, but Part Time UFO is the very definition of a pick-up-and-play effort. You know… pick up… with a claw… Ahem! Anyway, it's rewarding for short bursts and designed very well for this kind of play, with a level of polish not found in some other 'short burst' titles. It also saves some of its best surprises for the endgame.
    • 78 Metascore
    • 80 Critic Score
    A really fun little title that has plenty on offer for everyone whether that be the die-hard or the casual.
    • 78 Metascore
    • 80 Critic Score
    The surreal atmosphere of renaissance art, finds its unlikely partner in the unconventional comedy style of the Monty Pythons, and the result is… different. Gameplay-wise, this doesn't reinvent the wheel. Far from it. While very well-made and enjoyable, this is just another point-and-click adventure game - but it doesn't matter, because it's not the gameplay the thing about which you should definitely give The Procession of Calvary a go.
    • 78 Metascore
    • 80 Critic Score
    Splatoon 3: Side Order is a refreshing yet familiar take on the Splatoon setup and well suited for short play sessions and runs to try and take on the lengthy tower. It's longevity, though, is very much grounded in whether rogue-like games and skill-trees appeal. As someone who didn't quite gel with the previous Splatoon single player modes, Splatoon 3: Side Order does tick a lot more boxes - mainly due to the compact, focused approach and that desire to keep pushing further.
    • 78 Metascore
    • 70 Critic Score
    The Journey Down: Chapter One limits itself to simply laying down the premise of a promising narrative but, unfortunately, limits itself to just that and is altogether over fairly quickly. It does nothing else wrong in terms of gameplay or presentation, though, even if the choice of character art is a bit out of left field and hard to adjust to, at first. Player interactions with the humorous plot and colourful cast of NPCs are what build the sympathy towards Bwana, the protagonist, and his companions.
    • 78 Metascore
    • 80 Critic Score
    In spite of a somewhat spotty presentation, Fell Seal: Arbiter's Mark manages to fill a tactical RPG niche that had been lying dormant for far too long. Beyond just serving as a competent TRPG, however, Fell Seal engages with the genre in increasingly dynamic ways. It borrows a good deal of its concepts from Final Fantasy Tactics, but nothing is just brought over as is. While there are conceptual similarities between the titles, this has more than enough mechanical depth to stand on its own. Strong map design and plenty of customization options make this game a must-have for fans of tactical RPGs.
    • 78 Metascore
    • 60 Critic Score
    Clan O'Conall and the Crown of the Stag is a very solid, Celtic-flavoured, action-plaform/puzzler that could be so much more with a little more effort. Everything, from the platforming, puzzle-solving, and fighting, to the three unique heroes that players will have to constantly swap between are very good, but the experience leans a bit too much towards casual-friendly territory. Not a piece of cake, but solutions to each and every problem are way too obvious, and as a result the whole adventure soon loses its immersion factor. A good game, sure, just not a strong recommendation.
    • 78 Metascore
    • 60 Critic Score
    WWE 2K22 certainly hits different, go check the score again, it certainly has not come out a perfect ten. The redeemable qualities, thankfully, are the wrestling mechanics themselves, which ironically might not be everyone's cup of tea, and MyRISE mode which offers a good amount of content to keep the average WWE gamer going. It has taken over 2 years for the game to finally release and while it is an improvement on WWE 2K20 it still serves up disappointment in other ways, such as an outdated roster, a pathetic attempt at recreating General Manager mode, and a disgusting ethical issue of microtransactions in MyFACTION mode, albeit optional. MyFACTION mode is enjoyable, and can be played without using real-world money to progress, but the fact of the matter is that this mechanic should not exist in a full priced game. If you came to play then there is certainly a price to pay.
    • 78 Metascore
    • 40 Critic Score
    Samurai Warriors 5 is a minimised musou that's been stripped back to its most fundamental parts. Perhaps this deconstruction was meant to revitalise interest in the genre, but it sadly leaves it feeling flat and mediocre. Omega Force hasn't forgotten how to make a musou, though; that much shines through in the combat which at times shows flickers of promise. There's just not enough to see and do here, and it becomes repetitive far too quickly. This, coupled with the fluctuating Nintendo Switch performance, makes it difficult to recommend.
    • 78 Metascore
    • 100 Critic Score
    It is very rare to see a video game that gets everything right from start to finish, but People of Note definitely falls into this category. It starts off by hooking with flashy musical numbers and never lets go. Whenever Groove is being farmed to buy that latest guitar or triangulation puzzles are being solved, it is always optional and engaging. People of Note is the RPG that players need it to be. Some want a title that constantly makes them think, others want to enjoy a great story, and some want it all. This is one of those gems that will please almost every RPG fan. To add to this, it also has some of the most positive and inclusive writing seen in a video game. Every single element combines into a beautiful harmony, and, just as with music, one can enjoy it either by letting it flow or by analysing its depths.
    • 78 Metascore
    • 90 Critic Score
    For its modest price, Easy Delivery Co. uhh... delivers on its promise and then some. It's a fine blend of relaxing and eerie mystique that drives the intrigue forward while having a simplistic yet addictive loop. The handling and driving mechanics, combined with the object physics, add a nice layer of depth. After all, it’s cool as hell and satisfying to drift with a stack of boxes in the trunk. There really isn't a single aspect to point to that doesn't work. It's the perfect kind of game to wind down to after work on a rainy night.
    • 78 Metascore
    • 100 Critic Score
    The Wonderful 101 is yet another hit by Hideki Kamiya and Platinum Games that's set to become a cult classic in the years to come and absolutely shouldn't be missed by anyone longing for something fresh and original. Simply wonderful.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream feels like the return of a very Nintendo kind of magic, and a difficult concept to explain without giving it a go. This is the Japanese gaming gurus at their most expressive and charming, with a sequel that still embraces the absurdity. Expanded customisation and Mii gender/relationships options are a welcome change, as is the ability to have more direct interactions to keep the chaos flowing. However, the lack of content sharing and some 3DS modes are a notable miss, something that Nintendo should consider including as a future update. Tomodachi Life: Living the Dream is an experience that is truly its own thing - ridiculously bonkers, unpredictable and uncensored. Try the demo if unsure.
    • 78 Metascore
    • 80 Critic Score
    Overall, it is easy and intuitive for newcomers, with elements of added depth for veterans.
    • 78 Metascore
    • 80 Critic Score
    Donkey Kong: Jungle Beat was an instant classic when it arrived on the GameCube and now, complete with its impressive new control scheme and welcomed extras, it shines bright amongst a plethora of average Wii titles.
    • 78 Metascore
    • 70 Critic Score
    Dragon's Dogma: Dark Arisen has its rough spots, but it dreamed big. It has much better action in it than most others of its kind, and it won't push players into becoming a murder-hobo. This is Hideaki Itsuno's big Dungeons & Dragon's campaign, and he is the DM. Gransys is a sizeable world with a lot to see and do, and that can now be on the go.
    • 78 Metascore
    • 90 Critic Score
    Boasting the largest amount of content to date, Wario's latest entry is a masterclass in reinvention, breathing life into old games and somehow making the same three-second long mini-games fans have been playing for years feel new exciting. Just as fresh for series fanatics as it is for those who haven't yet delved into WarioWare's absurdist world, Gold is far more than just a collection of the series' best moments; it's an entirely new game, and a great one at that.
    • 78 Metascore
    • 70 Critic Score
    While it's great to finally see a Taiko reach Europe, it has some disappointing aspects, like sub-par motion controls that make you want to rely on standard controls, and a track listing that is decent, but misses many of the memorable Taiko tracks of recent years - some of which ended up on the PS4 version instead.
    • 78 Metascore
    • 50 Critic Score
    As always, M2 has done a commendable job at preserving a piece of gaming history. Shinobi was an early and influential action title that set things in motion for greater things to come. The amazing Mega Drive sequels would cement the franchise as a legitimate action platformer franchise that gave SEGA an edge over Nintendo. Even the two highly underrated PlayStation 2 releases could give Capcom a run for its money with their take on 3D character action. Only the most die-hard of retro game enthusiasts will get something out of SEGA AGES Shinobi. Everyone else would find a much more enjoyable experience with the other Shinobi instalments found in the SEGA Mega Drive Classics compilation, or by just downloading Shinobi (2002) onto a PlayStation 3 off of PSN.
    • 78 Metascore
    • 90 Critic Score
    How Shinsekai: Into the Depths breezed under the radar isn't really a mystery, given it released around the launch of Animal Crossing, but let it be said: this is truly an underrated classic. With a fantastic gameplay loop, intriguing world design, and silent but compelling plot, this proves to be an absolute powerhouse of a title on the Switch. It deserves a hearty recommendation and then some! Capcom once again proves that it makes games of an incredible quality, and can provide a truly unique and wondrous experience.
    • 78 Metascore
    • 70 Critic Score
    Q.U.B.E. 2 is an interesting puzzler with tight mechanics that do a great job at challenging gamers, especially later on. It consistently introduces new elements that add a new aspect of strategy, and these elements cohesively build on top of each other, making for some delightfully satisfying and varied levels. It's a shame that the first half of the game is a bit of a slog, but even then this is still a very solid puzzler that any fan of this genre should consider.
    • 78 Metascore
    • 80 Critic Score
    Moving Out is an incredibly funny and light-hearted experience. Especially the local co-op option promises tons of fun for a small group of friends, or for playing with the family. This title is definitely recommended for those wanting to be entertained and frustrated at the same time.
    • 78 Metascore
    • 90 Critic Score
    There is absolutely no denial that this game is very good, with a decent campaign to play through and an absolutely amazing online mode to sink hundreds of hours into. However, because it is this game's third incarnation on a Nintendo system, whether or not to purchase Resident Evil: Revelations will all come down to whether one wants to play it again, or whether or not it is their very first time. First-time players should not hesitate, as this is probably the best way to play this game - ever! Potential double- or even triple-dippers should simply consider what they are looking for. It is likely that the online mode won't be supported much longer on the older systems, and the Switch allows you to play it in the best conditions, save for the lack of means of communication with people met inside the game. Nothing can be taken away from how good the RAID mode is, though, so those who can't help but want more of it on the newest system shouldn't have any reasons to feel ashamed of themselves. It's a blast to blast oozes into oblivion.

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