Critical Hits' Scores

  • Games
For 171 reviews, this publication has graded:
  • 50% higher than the average critic
  • 11% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.7 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Score distribution:
  1. Negative: 8 out of 171
171 game reviews
    • 77 Metascore
    • 45 Critic Score
    Crimson Desert draws attention for its ambitious open-world adventure proposal, but the experience ultimately falls short of expectations. The game features a confusing narrative, with uninteresting characters and missions that feel like generic MMO tasks. The combat has many mechanics but little depth, with artificial difficulty spikes and unresponsive controls. Even with impressive graphics and a high degree of exploration freedom, issues with art direction, bugs, and design decisions make the game feel vast in content but shallow in quality.
    • 46 Metascore
    • 30 Critic Score
    1348 Ex Voto would be an ordinary game in an ideal world where all of its systems work properly and it has no bugs, but reality is far from ideal. Unfortunately, the game’s combat system is poorly designed and frustrating. The story is decent, as are the graphics, but the combat system not only has bugs that ruin the experience, it also wasn’t well thought out and ultimately just results in frustration.
    • 70 Metascore
    • 45 Critic Score
    Code Vein II tries to evolve the “anime Souls-like,” but delivers a weak story and an overabundance of cutscenes. The combat offers solid builds and variety, yet suffers from stiff animations, repetitive enemies, and an open world that lacks incentives for exploration. Serious technical issues on PS5 hurt the experience, making it safer to wait for fixes before playing.
    • 66 Metascore
    • 45 Critic Score
    Call of Duty: Black Ops 7 easily delivers one of the worst — if not the worst — campaigns in the franchise, recycling multiplayer maps and its gameplay structure to support a weak narrative and encounters that range from monotonous to downright embarrassing. In multiplayer and Zombies, the game tries to introduce something new, but the best parts are simply what already worked in the past and has been remastered, resulting in a completely forgettable experience and a blemish on the franchise’s image.
    • 53 Metascore
    • 40 Critic Score
    Hunter x Hunter Nen x Impact is not a good fighting game. Matches quickly become one-sided with one-button combos, and inexperienced players face extremes: either overly easy wins or losses against overpowered characters who drain all your health in a few hits.
    • 39 Metascore
    • 40 Critic Score
    MindsEye might have been a good game if it had launched complete, with more systems and activities, but it’s clear it wasn’t ready for release. It’s the kind of game worth picking up only during a deep discount and several months down the line, once the development team makes it at least minimally playable — though even then, it will likely remain rough around the edges.
    • 68 Metascore
    • 30 Critic Score
    This game wasn’t good in 2011, and in 2025 it hasn’t improved at all. Stiff controls, uncharismatic characters, a predictable story, and a campaign that gets worse as it progresses — we recommend skipping straight to the sequel.
    • 77 Metascore
    • 40 Critic Score
    The very core idea behind the conception of Elden Ring: Night Reign is flawed; loop-based games like roguelikes completely break the magic of FromSoftware's formula. It feels like a bundle of mods that quickly loses its charm due to repetitiveness—and that's if you're playing with someone who knows what they're doing; if not, the experience gets much worse.

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