CPUGamer's Scores

  • Games
For 307 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Dawn of Discovery
Lowest review score: 20 World War II Combat: Iwo Jima
Score distribution:
  1. Negative: 8 out of 307
307 game reviews
    • 80 Metascore
    • 84 Critic Score
    This game contains more explosions than any game I can remember playing in recent history.
    • 80 Metascore
    • 92 Critic Score
    If for some reason I were to live in another world that had to be designed by humans, I wouldn't have a problem if Cyan created it.
    • 68 Metascore
    • 75 Critic Score
    This episode seems to be lacking quite a bit as far as the storyline and length are concerned. It should supposedly last about three hours, but it seemed even shorter than that to me; much too short, actually.
    • 76 Metascore
    • 85 Critic Score
    This is as replayable as it gets. Nightlife--as is the Sims 2--is completely open-ended.
    • 71 Metascore
    • 86 Critic Score
    Not only did I enjoy the game but it makes me want to read, or at least do some research on, Mr. Jules Verne.
    • 78 Metascore
    • 90 Critic Score
    A major overhaul, crisper graphics, and a new passing system that needs more development. All in all, it's fun, addictive in a way football games haven't been recently, and worth the reduced price to pick up this edition.
    • 70 Metascore
    • 93 Critic Score
    What ultimately sets Advent Rising apart from other Sci-Fi themed video games is the cinematic quality of its storytelling. Orson Scott Card truly touched upon a great story with this game and I certainly hope to see parts 2 and 3 of the Advent Rising Trilogy within the next few years.
    • tbd Metascore
    • 60 Critic Score
    With a high overhead view, it is accurate to say that playing No Surrender is like playing with toy soldiers because the scale of your fighting units is small and toy-like. True enough, only this time and in this game your opponent is not some 6-year-old and the battlefield is not the bare terrain of your family room floor.
    • 84 Metascore
    • 91 Critic Score
    Darwinia is revolutionary and groundbreaking.
    • 72 Metascore
    • 86 Critic Score
    I’d like to thank BugBear for finally spending the time to deliver a fantastic damage model in a racing game.
    • 71 Metascore
    • 85 Critic Score
    The in-game music was a semi-prehistoric rendering that was appropriate for the certain settings in which the game takes place.
    • 70 Metascore
    • 80 Critic Score
    The wit present in this game is second to none and I honestly think this is what would have happened had Mel Brooks gotten into game making.
    • 63 Metascore
    • 78 Critic Score
    A solid 3 rd person action brawler with responsive controls and enough fun included to force me to play through the game more than once and then to play through the more difficult bonus levels.
    • 91 Metascore
    • 87 Critic Score
    If you have a clan or a group of friends that want to go fighting together, it is a great way to spend a couple of hours.
    • 67 Metascore
    • 80 Critic Score
    If "Half-life" and "Serious Sam" were combined, I have a feeling that Area 51 would be the result.
    • 93 Metascore
    • 95 Critic Score
    This game is more than a game, and it's also more than a movie. It's a virtual playground, true, but its characters and main protagonist are human and real--albeit living by an extremely warped version of the conventional system of morals.
    • 66 Metascore
    • 70 Critic Score
    I was really disappointed with this game because it has good potential and includes certain qualities that makes a great game, but fails to deliver.
    • 82 Metascore
    • 92 Critic Score
    Unlike most such games Sunrise is packed full of features and what you get with it--besides a unique solo experience--are tools to effortlessly create custom content and share it and enjoy it together with everyone else. It is less than a year old and the community has already made an incredible amount of tracks and vehicles, and Nadeo released a free expansion pack.
    • 45 Metascore
    • 24 Critic Score
    Sadly Dungeon Lords was neither bug free nor addictive, which makes it a total failure and a waste of time for everyone associated with it.
    • 75 Metascore
    • 91 Critic Score
    Certainly the best Adventure Game of 2005 and possibly destined to be considered one of the most elite point and click adventure games ever released.
    • 73 Metascore
    • 76 Critic Score
    Cossacks II was built to be played over and over. The only question is would you want to?
    • 89 Metascore
    • 90 Critic Score
    I said it before but I’ll say it again, not having monthly fees is awesome! That way I don’t feel compelled to have to play it as much as possible to get my money’s worth.
    • 79 Metascore
    • 49 Critic Score
    A few years ago, Empire Earth II might have made the cut for fresh and innovative gameplay. Sadly, today it's simply a retread--and a poorly executed, tedious one at that.
    • 87 Metascore
    • 72 Critic Score
    Psychonauts may be an excellent concept and creatively realized, but it is translated into an average game.
    • 85 Metascore
    • 89 Critic Score
    SWAT 4 is light years beyond the previous games in the series. Irrational Games seems to have a knack for taking Sierra franchises and making them better (see Tribes: Vengeance).
    • 78 Metascore
    • 80 Critic Score
    The single player campaign is very enjoyable, and no DOOM 3 fan should leave it on the store shelves just because a few levels aren’t as good as the standard set early on in the game.
    • 92 Metascore
    • 92 Critic Score
    Chaos Theory's fluid gameplay and intuitive control scheme firmly demonstrates to others in the genre exactly how a stealth game should play and feel.
    • 69 Metascore
    • 60 Critic Score
    The big problem is the dark and sparsely populated environment. The feel is more akin to running through a Shadowrun RPG than the Matrix.
    • 40 Metascore
    • 46 Critic Score
    The driving physics are pulled from "Carmageddon 2," the on-foot control is pulled from "Ultima Underworld," the driving was pulled from the Sega Genesis version of "OutRun." There is a reason why all the games I’ve listed are five, ten, fifteen years old. . .because Driv3r plays like a game from a past generation.
    • 86 Metascore
    • 87 Critic Score
    It is stylistically awesome, highly entertaining to play, absorbing--there is also a lot to do--and it's technically polished till it shines.

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