CPUGamer's Scores

  • Games
For 307 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 4.4 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Dawn of Discovery
Lowest review score: 20 World War II Combat: Iwo Jima
Score distribution:
  1. Negative: 8 out of 307
307 game reviews
    • 62 Metascore
    • 70 Critic Score
    When I first started playing, I was impressed with the game, as it seemed the first real advancement since the "Diablo" genre was created years ago. After one play-through, though, I’m done with it.
    • 63 Metascore
    • 64 Critic Score
    The contrast between the good times and the bad works well.
    • 81 Metascore
    • 83 Critic Score
    Fast-paced as it may be, the fighting in Empire is not exactly cerebral.
    • 80 Metascore
    • 80 Critic Score
    I do have to admit that this episode appeared more focused, better paced, and almost felt like it had a bit more of a challenge/content level than the previous episodes.
    • 73 Metascore
    • 69 Critic Score
    I would only recommend it to the most dedicated of adventure game fans, particularly those familiar with the previous games in the series.
    • 74 Metascore
    • 68 Critic Score
    I don’t need to play the same game three times.
    • 79 Metascore
    • 68 Critic Score
    Situation Comedy seems to suffer from the "more of the same" syndrome.
    • 60 Metascore
    • 70 Critic Score
    I would only recommend this game to adventure fans that are into the Agatha Christie series of novels. However, they should prepare to be faced with repetitive and secretarial tasks.
    • 80 Metascore
    • 98 Critic Score
    This, to me, is the pinnacle of arcade racing on the PC, and I honestly don’t have the interest or will to play anything else, and I doubt I can find a finer product. I think Nadeo have done what they could with the series, and other developers should take note: this is how you make a game.
    • 66 Metascore
    • 86 Critic Score
    The environments are perfect.
    • 84 Metascore
    • 85 Critic Score
    Any fan of the series, already dedicated to playing the game at least a few hours a week, will find this well worth the investment.
    • 81 Metascore
    • 86 Critic Score
    I was pleased to find that SME1 contains all of the humor, atmosphere, and genuine fun of the previous game.
    • 80 Metascore
    • 65 Critic Score
    My only issue with it, honestly, is that DICE hasn’t really made an effort to change anything substantial about the game in five years.
    • tbd Metascore
    • 73 Critic Score
    Despite the repetitiveness and other issues I think the game is probably well suited for its younger target audience. If you’re planning on purchasing this game, though, I would highly recommend either using a gamepad or simply buying the console version instead.
    • 84 Metascore
    • 89 Critic Score
    For me, a game needs to be well-made first, original later and Introversion have proven before that they can easily fit both in the same package. DEFCON is no exception.
    • 93 Metascore
    • 90 Critic Score
    Company of Heroes delivers on its promise of excellence. But it’s not without its downsides that I hope to make you aware of before you buy this game.
    • 67 Metascore
    • 89 Critic Score
    Game mechanics such as physics and cover make the multiplayer matches very addicting.
    • 28 Metascore
    • 64 Critic Score
    A great game idea and an interesting story and scenario are not all that is required to make a fun game, yet that’s mostly what Bad Day LA has going for it. While McGee is absolutely worthy of the praise people heap upon him, he has allowed a game which fails to impress on nearly all levels to be released with his name on it.
    • 62 Metascore
    • 75 Critic Score
    My greatest issue with the expansion: there’s very little added in the way of quests and dungeons, and not that much effort was put into making them distinctive.
    • 26 Metascore
    • 20 Critic Score
    Story Background: Written during somebody’s 5 minute smoke break.
    • 67 Metascore
    • 60 Critic Score
    The bottom line is Rome loses its fun sometime around the ten-hour mark of the campaign.
    • 83 Metascore
    • 76 Critic Score
    Prey is a good game, but I think it will underwhelm people’s expectations because those expectations were astronomically high.
    • 76 Metascore
    • 76 Critic Score
    The needs system may very well be the make-or-break point for several players.
    • 77 Metascore
    • 77 Critic Score
    Boasting over 30 hours of play time, multiple difficulty levels and an online component, Titan Quest offers enough gameplay content to make it worth a look.
    • 57 Metascore
    • 40 Critic Score
    Why degrade the virtual Eastern Front of WW II into less than a mediocre experience?
    • 87 Metascore
    • 81 Critic Score
    Half-Life 2: Episode One is a more than worthy successor to Half-Life 2, as it kept all of the latter’s strengths, and even added some more, such as HDR and far improved character interaction and plot density. The problem is, it hasn’t nearly the same bang for the buck – lacking length and new multiplayer features.
    • 82 Metascore
    • 80 Critic Score
    There’s very little luck to the missions, and a skilled hit man can beat any level efficiently on the very first try. Anyone up to that challenge should get this game.
    • 75 Metascore
    • 88 Critic Score
    Movement and controls seem so crisp and fluid that it just makes for an extremely enjoyable experience.
    • 80 Metascore
    • 60 Critic Score
    It has morphed from a wide-open, somewhat abstract tactical simulation to a linear action game with squad elements tacked on. It's a sad symptom of a franchise that used to be focused on providing entertaining white-knuckle tactical shooters and is now focused on providing whatever sells best.
    • 72 Metascore
    • 80 Critic Score
    Even a child not old enough to read can still play this, as the most crucial instructions are given verbally (with text reminders onscreen). The game is legitimately fun, gives real animal knowledge (unlike say, the pseudo-animal knowledge of Pokemon), there’s plenty to like, and absolutely nothing objectionable, and very few games fit that bill today.

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