Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 89 Metascore
    • 70 Critic Score
    Howsabout a nice whack upside the head with a tire iron for a horrific save-game feature that is simultaneously terribly conceived and idiotically implemented?
    • 89 Metascore
    • 70 Critic Score
    This year's model leaves you feeling like it's nothing more than one big, full-priced retail patch. [May 2003, p.98]
    • Computer Gaming World
    • 88 Metascore
    • 70 Critic Score
    The pacing seems a little off in this game, and to compound the issue, there's no in-mission save. [Dec 2002, p.120]
    • Computer Gaming World
    • 88 Metascore
    • 70 Critic Score
    For all its technological wizardry, RtCW brings almost nothing new to the table gameplay-wise. [Mar 2002, p.74]
    • Computer Gaming World
    • 87 Metascore
    • 70 Critic Score
    If Ubisoft can fix the slew of multiplayer problems, the company just might have a real classic on its hands. [June 2004, p.84]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    No one should play "DAOC" without Shrouded Isles. [Apr 2003, p.106]
    • Computer Gaming World
    • 85 Metascore
    • 70 Critic Score
    Shadowlands injects into the game a quadruple dose of what it most desperately needed: namely, compelling gameplay content. [Feb 2004, p.91]
    • Computer Gaming World
    • 84 Metascore
    • 60 Critic Score
    Despite a spectacular-looking engine, intriguing units, and some original gameplay, Generals doesn't capitalize on opportunties to be a shining light in the genre, and instead ends up as just decent. [Apr 2003, p.74]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Has that woefully underbaked, released-just-in-time-for-the-holidays taint to it, and that's just a colossal shame, because underneath that nastiness is a great, great expansion. [Mar 2004, p.78]
    • Computer Gaming World
    • 84 Metascore
    • 50 Critic Score
    The new combat system is an almost unmitigated disaster. [July 2002, p.73]
    • Computer Gaming World
    • 84 Metascore
    • 70 Critic Score
    Unlike many expansions, Titans gives a lot of bang for the buck—it's just not a very loud bang, falling short of energizing an aging game.
    • 83 Metascore
    • 70 Critic Score
    The multiplayer and mechanics of combat are finely tuned, but aren't enough to lift Halo past its dated single-player, lack of graphical upgrades, and only competent performance. [Dec 2003, p.124]
    • 83 Metascore
    • 50 Critic Score
    A sort of misguided reworking of "Homeworld," halfway between a rehash and a remodeling job, but with the intersting bits sanded off. The vividly distinct sides added in the "Cataclysm" expansion are gone, the clean interface is now a mess, and much of the strategy has been methodically cut out. [Dec 2003, p.126]
    • 83 Metascore
    • 70 Critic Score
    Fun and ambitious, but not nearly as substantial as it wants you to think it is. [Nov 2005, p.96]
    • Computer Gaming World
    • 83 Metascore
    • 50 Critic Score
    The biggest problem is that the province-based movement system doesn't lend itself well to re-creating the kinds of huge land campaigns that give a good strategic war game its sense of scope. [Apr 2005, p.91]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    It does so much right that the poor defensive A.I. is much more of a disappointment than it would be in a lesser game. [Feb 2003, p.76]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    While the Career mode is a little too steep for beginners, it's still a good day at the races. [June 2003, p.91]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    Like playing on a beautiful course in the middle of the summer in the deep South – it's a lot of fun, but the bugs can really get to you. [June 2002, p.92]
    • Computer Gaming World
    • 83 Metascore
    • 70 Critic Score
    The multiplayer learning curve is a short, sharp slide into the deep end with the sharks. [Holiday 2004, p.80]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    If you have any inclination to explore the inner workings of business, Capitalism II has a lot to offer. [May 2002, p.86]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    Exactly what you expect from a Total War expansion.
    • 82 Metascore
    • 70 Critic Score
    It balances an equal number of frustrating and appealing elements to create a love-it or hate-it experience. [Mar 2002, p.72]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    MVP makes up for its lack of polish with good looks and plenty of polish. [June 2004, p.85]
    • Computer Gaming World
    • 82 Metascore
    • 70 Critic Score
    The visual treat that is the hyperdrive effect becomes painfully boring by the time you've crossed your hundredth navigation marker. [Feb 2003, p.72]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Breaks no ground, but good old-school stuff with amazing graphics. [Jan 2005, p.100]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Rockstar Games has taken what it learned from the "Grand Theft Auto" series and used it to deliver a solid driving experience. [Oct 2003, p.122]
    • Computer Gaming World
    • 81 Metascore
    • 60 Critic Score
    Delightful, disappointing, and frustrating.
    • 81 Metascore
    • 70 Critic Score
    If you can get past the absurd control hurdle and the fact that the beginning is the best part of the game..., Gothic is a satisfying RPG to fiddle with. [Apr 2002, p.92]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    I consider myself at least a competent player, but even on the lower difficulty levels I felt overmatched. [Dec 2002, p.130]
    • Computer Gaming World
    • 81 Metascore
    • 70 Critic Score
    Offers the most accessible, best-looking EverQuest yet, but it's still getting awfully dated, both in looks and gameplay mechanics. [Feb 2003, p.77]
    • Computer Gaming World

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