Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 74 Metascore
    • 60 Critic Score
    The only problem is that each episode is getting easier. The episode is still worth $8, though barely so. [Apr 2007, p.68]
    • Computer Games Magazine
    • 79 Metascore
    • 70 Critic Score
    "Situation Comedy" is very much in the same style as "Culture Shock", though it's a bit easier and even shorter, clocking in at a couple of hours. [Mar 2007, p.67]
    • Computer Games Magazine
    • 82 Metascore
    • 60 Critic Score
    You'll get your dozen hours of fun out of Bookworm Adventures, but you'll want to go back to "Bookworm" for more serious wordplay. [Mar 2007, p.70]
    • Computer Games Magazine
    • 78 Metascore
    • 70 Critic Score
    With Rise of the Witch-King, EA has officially left precious few licensing stones unturned. [Mar 2007, p.64]
    • Computer Games Magazine
    • 60 Metascore
    • 60 Critic Score
    Save yourself the tedium and just read the novel. [Mar 2007, p.72]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    Heroes fails to deliver on some promises, and games take too long, but for a certain audience, it's worth a serious look. [Mar 2007, p.62]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It's best suited for those who are already familiar with "Warhammer", as there is a lot here to make a diehard grin from ear to ear. [Feb. 2007, p.60]
    • Computer Games Magazine
    • 63 Metascore
    • 70 Critic Score
    It's obvious that Gothic 3 needed another six months of work. You're forced to overlook a lot of flaws, and it's extremely hard not to be beaten down by the game as you reach its conclusion. [Mar 2007, p.56]
    • Computer Games Magazine
    • 79 Metascore
    • 60 Critic Score
    As is typical of city builders, combat is mainly a hands-off resource sink. An RTS this ain't. [Feb. 2007, p.62]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It's a decent enough game, but the comic deserves better. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    Neverwinter Nights 2 has enough pluses and a solid enough core design to make it compulsively playable. [Jan. 2007, p.46]
    • Computer Games Magazine
    • 66 Metascore
    • 60 Critic Score
    However, the puzzles are downright asinine, suffering from illogical design and poor execution. [Mar 2007, p.72]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    It's so schizophrenic that it almost feels as if two developers of wildly different skill levels worked on the game at the same time, and everything was sort of thrown together at the last second. [Feb. 2007, p.72]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    All of the changes make Railroads! less of a strategy game than a toy with extra challenges. [Jan. 2007, p.50]
    • Computer Games Magazine
    • 76 Metascore
    • 70 Critic Score
    Pets makes it easier to keep the fun and social scores up, but they can be very demanding of your all-too precious time. [Dec. 2006, p.71]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    You control territories: It's like a much more fleshed-out version of the gang warfare in "San Andreas". [Jan. 2007, p.72]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Just Cause adds some crazy skydiving, car surfing, and a grappling hook that lets you parasail, but its storyline missions are kind of dull and predictable. [Jan. 2007, p.72]
    • Computer Games Magazine
    • 48 Metascore
    • 60 Critic Score
    It won’t hold your attention very long, but Ford Street Racing is competent enough to get you through a couple of rainy days. [Dec. 2006, p.80]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]
    • Computer Games Magazine
    • 72 Metascore
    • 50 Critic Score
    The game certainly looks interesting in pictures, and the soundtrack is psychedelically soothing. All it's missing is entertaining play. [Dec. 2006, p.74]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    There aren't many gameplay variations, but it's a nice, colorful diversion. [Feb. 2007, p.74]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    Because the game features no narration, it holds you at arm's length, preventing you from ever becoming immersed in the environment. [Mar 2007, p.72]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    Still, it's hard to escape the mild letdown of discovering, yet again, that this year's Madden is a lot like last year's Madden. [Nov. 2006, p.79]
    • Computer Games Magazine
    • tbd Metascore
    • 50 Critic Score
    This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]
    • Computer Games Magazine
    • 62 Metascore
    • 60 Critic Score
    The whole package is worth the money of any hack-and-slash fan who hasn't played "Dungeon Siege II", but it's a shame that Gas Powered Games didn't close out this installment in better style. [Nov. 2006, p.75]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    Since we are talking about a game that's more about crashing than flash, it could use more grit and dirt. And better physics. [Nov. 2006, p.80]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    No wonder the actual Romans threw up walls. [Nov. 2006, p.74]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]
    • Computer Games Magazine
    • 45 Metascore
    • 50 Critic Score
    Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]
    • Computer Games Magazine

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