Computer and Video Games' Scores

  • Games
For 1,000 reviews, this publication has graded:
  • 51% higher than the average critic
  • 4% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Score distribution:
1000 game reviews
    • 79 Metascore
    • 70 Critic Score
    Potentially brilliant multiplayer romp hindered by PSN's lack of communication. Bundled headsets please, Sony.
    • 73 Metascore
    • 70 Critic Score
    A definite improvement on "Rising Sun," but the squad control has been done better in "Brothers in Arms," and "Call of Duty" provides the same level of intensity. Instead of being a standout title, European Assault is really just another WWII shooter. [PSW]
    • 64 Metascore
    • 70 Critic Score
    A shameless imitation that nevertheless does a convincing job while trying to bring something new to the table. Bravo, you cheeky sods.
    • Computer and Video Games
    • 75 Metascore
    • 70 Critic Score
    There's tons of bonus material on offer including comic covers and illustrations, and the option to save your game at any point is a godsend.
    • 73 Metascore
    • 70 Critic Score
    There's no doubt that there's a huge amount of gameplay here, but at 30, perhaps it's a bit too expensive to warrant buying. Depends on how much you love your retro games. [PSW]
    • 64 Metascore
    • 70 Critic Score
    The film's distinctive environments are employed to great effect - hills and ridges mean characters with different specialities come into their own when used properly, and the buildings and natural obstructions add to the game's surprising depth. [PSW]
    • 62 Metascore
    • 69 Critic Score
    I'm also just very peeved at just how confined it makes you feel - and, most of all, how Activision didn't just port its own Blur into the Bond world for the driving bits.
    • 72 Metascore
    • 69 Critic Score
    It's certainly not the greatest platform adventure ever, but it's imbued with the same charming humour as the film, with all manner of sight gags that tip a knowing wink to fans of the movie.
    • 76 Metascore
    • 69 Critic Score
    Sniper Elite could well have been a terrifically good simulation of being a wartime sneaky fella had there been a greater sense of ambition displayed in the design process. As it is, you're left with a game that doesn't really offer a great deal more in terms of ammo delivery that we haven't seen done equally well in more popular, less subject-specific shooters. [PC Zone]
    • 55 Metascore
    • 69 Critic Score
    For most it will be a tall order to overlook the crude graphics, let alone forgive the punishing difficulty levels and total exclusion of Skirmish options. Sure, it's nice to be offered a new historical setting for our RTS pursuits, but it's hardly a good reason to choose this game over one of the many better options cramming the shelves.
    • 57 Metascore
    • 68 Critic Score
    The platform traversing puts you in mind of "Prince of Persia," only with a handy pole you can whip out to vault over large gaps. It doesn't show the same levels of genius as Ubisoft's game, but it's still reasonably good fun for the younger player.
    • 54 Metascore
    • 68 Critic Score
    From the cheesy plot and dialogue, to the levels that are set out as individual episodes of the show, even the constant snacking - it's all in there.
    • 79 Metascore
    • 68 Critic Score
    It's Sonic business as usual, with few surprises. We still love the little guy and the game looks gorgeous, but maybe it's time for the old dog to try some new tricks.
    • 70 Metascore
    • 68 Critic Score
    While The Bard's Tale is told amusingly enough, the disappointing combat fails to lift it from the upper end of mediocrity.
    • 85 Metascore
    • 68 Critic Score
    Everything is of the traditionally high IL-2 standards and is comparable qualitywise to what was in Forgotten Battles, even if there isn't all that much of it.
    • 85 Metascore
    • 68 Critic Score
    If you haven't bought Gates yet, look into the mirror and ask yourself: "How many times do I want to die today?" Seriously, only the insane need apply.
    • 63 Metascore
    • 68 Critic Score
    As with all pure action games, FD18 has its annoyances and limitations. It plays like an arcade game, with unfair surprises taking you down at least once, forcing you to play each area to perfection.
    • 67 Metascore
    • 68 Critic Score
    It's all pretty simple. Crash collects Wumpa fruit, Spyro collects crystals, and they both jump over lots of spikes.
    • 60 Metascore
    • 68 Critic Score
    It's all pretty simple. Crash collects Wumpa fruit, Spyro collects crystals, and they both jump over lots of spikes.
    • 60 Metascore
    • 68 Critic Score
    Ironically Worms Forts would probably be a faster and more intense game if worms didn't feature at all. Read into that what you will.
    • 77 Metascore
    • 68 Critic Score
    The interface as well as several features have been lifted from ["Championship Manager"], and as such it's a slick affair. And perhaps it's the familiar feel or the hypnotic flashing text, but it somehow drags you in, whatever your knowledge of the sport. That said, the bulk of the tactical stuff can be delegated to a head coach, although that kind of defeats the object of the game.
    • 70 Metascore
    • 68 Critic Score
    In real life, Tasmanian tigers have been hunted to extinction, so we're getting our NOM shotgun ready to finish the job and kill Ty off.
    • 69 Metascore
    • 68 Critic Score
    With a few more buttons to play with you could have a broader list of moves for the Hedgehog and also a decent amount of control.
    • 42 Metascore
    • 68 Critic Score
    It's fun then, but next to the visual magnificence of Cube's Rogue Squadron series, this looks like a clumsy kid's drawing. Flat textures, static backdrops and bog standard explosions spoil a lot of the game's atmospheric potential too.
    • 74 Metascore
    • 68 Critic Score
    It's the kind of game that a family can enjoy together, and perhaps is best in that sense. Ironic gen-Xers and urban wiggers probably won't get much from it, but then that's why games like Need For Speed and GTA exist. [PC Zone]
    • 66 Metascore
    • 67 Critic Score
    Has a forbidding atmosphere (beginning on a ship and moving to an oil rig), violent blood-letting and superb environmental effects. However, we've seen the same kind of lame puzzles (sodding keycards anyone?) and storylines a billion times before. [PC Zone]
    • 81 Metascore
    • 67 Critic Score
    Too basic to appeal to die-hard Madden fans, yet too technical to be of any interest to casual players. What's more, it's filled to bursting with the usual dazzling array of customisable features - those that really do nothing to enhance play at all.
    • 72 Metascore
    • 67 Critic Score
    All Stars proved that simple ideas could create a pick-up-and-play WWE title without sacrificing depth for the hardcore, and WWE 12 would have done well to learn from its arcade-focused cousin.
    • 45 Metascore
    • 67 Critic Score
    The title simply appears to have been rushed out without any testing, which is a real shame because underneath its problems, Dungeon Lords is a solid and enjoyable, if not ground-breaking RPG. [PC Zone]
    • 70 Metascore
    • 67 Critic Score
    Classic horror, average action.

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