COGconnected's Scores

  • Games
For 4,966 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4972 game reviews
    • 67 Metascore
    • 70 Critic Score
    Luckily we have the groovy beats and slick moves by Felix that distracts from how mundane or how terribly difficult the levels become. Perhaps having varied gameplay and level designs would have helped keep things interesting. Casual fans of this type of genre may find Felix The Reaper to be too difficult after a certain point (the hint button can only help so much); however, this may be right up the alley for those who crave a serious challenge.
    • 83 Metascore
    • 87 Critic Score
    I went into What the Golf? expecting a fairly straightforward golf game with a few silly surprises, but it’s so much more than that. Even if its simplistic nature sometimes acts as a double-edged sword, What the Golf? is a devilishly charming experience full of good humor and imaginative gameplay wrapped up in a thoughtful and endearing package. It may be made by people who know nothing about golf, but they sure know how to make a fun video game.
    • 70 Metascore
    • 72 Critic Score
    All in all, BurgerTime Party! is a delightful take on an older classic, with catchy music and funny sound effects that are perfect for those who enjoy simple platformers. The visual direction chosen for this new version makes it easier to introduce to friends today because of its fresh new look, but it also loses some of its old-school arcade charm. However, as its own game BurgerTime Party! provides a fun experience for up to four people (not including the spectators watching the players fail). Most importantly, BurgerTime Party! transforms a classic into a game for today’s generation, bringing family-friendly competition into our homes once more.
    • 82 Metascore
    • 91 Critic Score
    With charm, wit, and brimming with positivity, Yooka-Laylee and the Impossible Lair is a fantastic new direction for Playtonics dynamic duo. It features classic gaming tropes while remaining fresh, simple yet fun puzzles, responsive and easy controls, and a difficulty curve which feels tough but fair. This is a love letter to side-scrolling games while still being wholly unique. It has amazing underwater controls, a pun-filled sense of humor, and some of the best music I have heard in gaming to date. Yooka-Laylee and the Impossible Lair strikes gold, and I can’t wait to see what the future has in store for their next adventure.
    • 77 Metascore
    • 75 Critic Score
    If you’re willing to make the best out of the awkward battles and you love those classic RPG stories that start off small and build into these epic adventures, then you’ll definitely be in for a treat with Indivisible.
    • 76 Metascore
    • 81 Critic Score
    Despite its dark themes, there is a quirky charm in its several dialogues and the game does a fine job of debating relevant societal issues. If you’re into visual novels, then you’re used to doing lots of reading and advancing through simple interactions, which is exactly what Neo Cab offers. As a branching narrative game, your choices are perceived by the system. It feels good to have an impact on the story, but the focus here is clearly on connecting with people and affecting their lives. After all, one could say “Isn’t that what life is all about?”
    • 81 Metascore
    • 80 Critic Score
    Simply playing Detective, looking at clues, and driving through post-war L.A. are consistently thrilling and the VR enhancements make it seem even more authentic – even if those deserted streets feel weird.
    • 75 Metascore
    • 79 Critic Score
    All told, Crying Suns is a slick reinterpretation of FTL’s core design. While it looks great and the story holds up throughout (despite some exposition bombs), it loses just a little on the mechanics that made FTL so addictive and repetitive. If you’re craving a neat sci-fi yarn and can appreciate the visual treats on deck, it’s still definitely worth checking out. The replayability is abound with tons of ships to unlock for future playthroughs and new officers for you to try out, giving plenty of reasons to come back to this one.
    • 73 Metascore
    • 82 Critic Score
    Destiny 2: Shadowkeep is the first strong opportunity for Bungie to spread their wings and give us the experience it wanted to from the beginning. Returning to the Moon is a blast, and the narrative for Shadowkeep’s campaign is interesting and engaging, setting up for something truly epic in the future. The core gameplay isn’t exactly reinvented and it doesn’t need to be. Shadowkeep offers just enough new content to keep us satisfied until the next update and there are plenty of secrets to uncover. With cross-save, all new gear, revamped armor, and the finishing blows added to what was already a solid shooter, Destiny 2: Shadowkeep is a worthwhile successor to the Forsaken update and a genuine treat for anyone who loves shooters.
    • 73 Metascore
    • 82 Critic Score
    So how successful was Codemasters in their goal to create a fun experience? They did pretty well. With Grid, Codemasters have crafted a fun racing experience and managed to inject some personality into the game to boot.
    • tbd Metascore
    • 55 Critic Score
    I loved Discolored going in and left with a sense of impotence and frustration. I think this game has great potential, and honestly, maybe others won’t have the difficulties I did. I can only review the game as it played for me, which was a beautiful and frustrating foray into an exploration of color. I hope to return to it and finish it, but unfortunately, right now I can’t recommend it.
    • 70 Metascore
    • 71 Critic Score
    Though a bit bare-boned, Battlewake will satisfy those looking for a solid VR seafaring adventure. It has a reasonably lengthy single-player campaign and enough multiplayer modes to tide you over – provided you can find other players. It’s just a shame that there isn’t more to the gameplay to keep repetition from setting in because, at the end of the day, blasting holes into enemy ships is glee-inducing fun. Battlewake is simply missing that extra – but very necessary – oomph to elevate it into a must-play.
    • 62 Metascore
    • 55 Critic Score
    The upside is that, although the game feels underdeveloped, what it has is a great base to build upon, and the devs have promised ongoing support for the game. I found the art charming and expressive, and the unique characters are brimming with great stories just waiting to be told. The voice acting makes the battles feel alive with commands being shouted in Polish and German, backed up by great sound effects. Finally, there are many strategic gameplay bits that differ from its predecessor that I can see being developed into a full feature to help WARSAW really stand apart. With all that being said, I can’t recommend WARSAW to you in the current state. I’d give it a few months wait before checking it out again.
    • 74 Metascore
    • 73 Critic Score
    John Wick Hex succeeds by building a uniquely time-based strategy framework but is pulled down by a lack of polish and repetitive elements along the way. If you can accept it’s rougher elements it’s well worth playing, but ultimately it could’ve used some additional development time to flesh everything out and really capture the flair of the Wick franchise.
    • 75 Metascore
    • 88 Critic Score
    I loved making art, no matter how crowded or silly it looked. And while the art style was granular, it excelled at evoking some potent childhood memories. Most of us can recall scribbling sloppy masterpieces on construction paper and cement. This game drags you back to that time. Both the art and the narrative are suffused with the bittersweet power of nostalgia. Not that weaponized stuff Disney uses to carpet bomb whole demographics. No, this is a fine and fleeting thing that catches you the next day, a coffee cup halfway to your lips. It's a short, steel rail line, but one that leads directly to halcyon summers and lingering sorrow. In other words, I highly recommend Concrete Genie.
    • 60 Metascore
    • 82 Critic Score
    Dragon Quest II is a long game. Unlike Dragon Quest, it can’t be beaten in one sitting. The original was one of the few NES games that had a battery save for a reason. The Switch is a great console to experience this adventure because of its portability. You can visit towns and dungeons at home, while grinding your heart out on the go.
    • 63 Metascore
    • 80 Critic Score
    Dragon Quest has beautiful graphics, an official modern translation, and plays great portably. The Nintendo Switch is the perfect way to experience this classic. So for those who are into retro gaming, or are curious about game history, Dragon Quest is a must-play.
    • 80 Metascore
    • 60 Critic Score
    PC is the ideal method of playing Trine 4: The Nightmare Prince. If you have a PC that can run it, I recommend grabbing Trine 4 for PC because after trying the Nintendo Switch version in both docked and portable mode, the experience isn’t as magical. The core gameplay, story and puzzle solving are all still quality but the experience feels more clunky with a controller or Joy-Con.
    • 62 Metascore
    • 81 Critic Score
    When Ghost Recon Breakpoint is working as intended, it’s a great game. I hope the visual and audio glitches are fixed over time as this is one of many constantly evolving games on the market right now. Things like the Sniper Rifles will need to be better balanced for multiplayer and upcoming DLC will likely add to the great story as gamers grind out their Year One Pass. After many hours with Breakpoint, I can safely say I’m looking forward to what’s coming next.
    • 70 Metascore
    • 79 Critic Score
    All in all, CODE VEIN is great for those who enjoy RPGs and want to feel like they’ve earned the win. Even though I died a lot and there were slight quality issues, CODE VEIN is a game I definitely see myself going back to again and again.
    • 58 Metascore
    • 54 Critic Score
    As it stands, it’s mostly an exercise in frustration. I don’t know what it would take to get me to return to The Long Journey Home. I very much want to. I love the animations of the ship landing in an alien structure, and the dialogue between the astronauts as you drift through space. The music creates a lovely atmosphere. The quests are mysterious and intriguing. But the core gameplay just isn’t there, and that discourages me from coming back. The Long Journey Home is bound to drift to the far left side of my Switch home screen, but I hope it’s not forever. I will keep my eyes peeled for an announcement promising “drastic changes.” In the meantime, I will dream of a better game.
    • 79 Metascore
    • 87 Critic Score
    The Untitled Goose Game is perfect for those who play games for creative, artsy experiences. I also think if you are looking for something to play with your significant other or children, this would be a hilarious experience for everyone involved.
    • 82 Metascore
    • 92 Critic Score
    My skills at rhythm games are middling at best. Whether or not I get better at a given title is entirely dependent on how compelled I feel to press on. With Wild Hearts, I’m eager to keep moving forward. Even the simple tones of success, the spacey glitters and tinkling synths of token acquisition, are a deep, bone-written impetus to continue. Between the infectious music and the gorgeous graphics, I’m going to have this experimental album on repeat for quite a while yet. Aside from its length, Sayonara Wild Hearts is basically a perfect rhythm game.
    • 81 Metascore
    • 88 Critic Score
    Little did I know that in being tasked with capturing gameplay for week one of early access that Hunt: Showdown would go on to become one of my all-time favorite video games. I’ve actually had to refrain from expressing many of the countless aspects I love. Fortunately, for Hunt’s sake, the majority of its glaring issues were resolved prior to the launch of 1.0. Aside from rare connection issues, Hunt: Showdown is unequivocally one of the best PvPvE experiences of this generation. It’s certainly not for everyone, but if you’re a junkie for hardcore, competitive, survival-based multiplayer in a horrific setting, I strongly recommend paying a visit to the bayou.
    • 77 Metascore
    • 85 Critic Score
    The graphics, sound, presentation, and force feedback all blend together to create a wonderful sense of speed and the sense of ever present danger that immerses you in the world of rally racing. Rally racing is tough. One misjudgment and your hopes of a podium finish are dashed.
    • 66 Metascore
    • 68 Critic Score
    If you’re content to cross off those map markers, slowly covering the whole screen in checkmarks, you’re in for a good time. Alternately, if you blazed through the game towards the last boss, this DLC will leave you bitter. The story section is a flash in the pan, blowing by in a handful of hours. There’s fun to be had, but only if you’re ready to hunt it down. Rage 2’s Rise of The Ghosts DLC is either more of what you loved or hated, in generous portions.
    • 71 Metascore
    • 74 Critic Score
    LEGO Jurassic World has everything you love about the Jurassic Park movies but with that familiar LEGO touch. The ability to play via couch co-op is a nice bonus as the experience shines when playing with a friend, a spouse, a sibling, or whoever you want. TT Games have crafted a LEGO package that does the Jurassic franchise proud. LEGO Jurassic World is a love letter to the iconic scenes and characters, and a game which really is meant to be on Nintendo’s home/portable system.
    • 75 Metascore
    • 81 Critic Score
    The Surge 2 has some marked improvements over its predecessor but doesn’t color too far outside the lines. It takes a formula that works well and continues using it in satisfying ways, just not in fresh or surprising ones. Still, that doesn’t take away from the fact that it’s a hell of a lot of fun, and once it sinks its hooks into you it’s tough to pull away. The Surge 2 is absolutely a compelling entry into the souls-like genre, yet I can’t help but feel it’s missing an extra spark of creativity to make it a true game-changer.
    • 79 Metascore
    • 82 Critic Score
    For years fans have been yearning for EA to make some much needed changes to their FIFA formula and this year they tried to step outside their comfort zone just a little. Although the game still lacks a real gut punch of a story and there are some weird oversights and glitches throughout, there is a ton of customization and the Volta game mode has injected a fresh new feel to the franchise. Add that to a wide selection of game modes and a better FUT experience than ever before and despite its shortfalls FIFA 20 is definitely one of the better games from the franchise in recent years.
    • 52 Metascore
    • 55 Critic Score
    The player will be doing a lot of the same in Contra: Rogue Corps. Although the progression systems and multiple modes are welcome, the game is just ok, and it definitely doesn’t feel like Contra. If the price was less it would be a good budget title, but for Konami’s newest Contra offering, it just doesn’t cut the mustard.

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