COGconnected's Scores

  • Games
For 4,978 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Final Fantasy XVI
Lowest review score: 10 Wander (2013)
Score distribution:
4983 game reviews
    • 67 Metascore
    • 85 Critic Score
    I think Forced Showdown has done a great job of incorporating different strategic layers on top of a twin stick shooter.
    • 67 Metascore
    • 80 Critic Score
    If you enjoy twin-stick shooters, rogue-likes, or both, Good Robot is absolutely worth your time and money. It’s quirky and fun, with a dry sense of humour found in the news bulletins that had me laughing out loud whenever I stopped to shop. Do yourself a favour and at the very least, take a quick look at the trailer to see if this game is right for you.
    • 67 Metascore
    • 80 Critic Score
    It didn’t take long for Vikings to bludgeon those expectations into a meaty, undulating pulp.
    • 67 Metascore
    • 64 Critic Score
    With a striking visual art style and an initially promising light and dark mechanic, Black & White Bushido could have been everyone’s new go-to party game. However, not enough modes of play, repetitive map design, and an overall lack of personality put a damper on what is otherwise a decent arena combat game. The gameplay is polished and fluid and the controls are easy to grasp, everything that makes a game like this worthy of play. Black & White Bushido is indeed fun for a few rounds but the experience never feels compelling enough to keep playing. Better keep this one sheathed for now.
    • 67 Metascore
    • 80 Critic Score
    Overall, this game may lack the polish to make it a hallmark VR experience, but it excels where it matters most: blasting demons. Playing Doom 3 in VR is a real hoot.
    • 67 Metascore
    • 75 Critic Score
    With an intriguing art style, easy to use flight controls, and an overall memorable experience, InnerSpace is a relaxing departure from the usual “run-n-gun” games we play about high speed/high stakes content. While the game poetically uses minimalism in its lack of direct information – instead relying on its art to tell the story – this can be a double-edged sword as players might find themselves lost on what to do next for quite some time.
    • 67 Metascore
    • 65 Critic Score
    With each tear shed, the story of Rei searching for her little sister all the while defeating enemies and being burdened with their last words is much deeper and darker than I expected. The use of the crying mechanics and turning her tears and sad thoughts into strength is a really unique and interesting idea. That paired with the beautiful art style, character designs and interesting story, we almost have a perfect game. Unfortunately, with the less than stellar combat mechanics, the lack of enemy variety and the lack of differentiating dungeons, it may not entice players who also want fluid gameplay. However for fans who do like narrative-driven and linear games along with dark themes and gorgeous designs, then this is definitely a title that should be added to your library.
    • 67 Metascore
    • 70 Critic Score
    Castle of Illusion is a beautiful game in imagery and sound yet we are left with some control issues that need some fine tuning and maybe a couple more options to make it a tad more robust. All in all Castle of Illusion is a solid game that Disney fans and those who might be looking for their next platforming fix will enjoy.
    • 67 Metascore
    • 70 Critic Score
    Rise of the Triad can stand on its own legs if you take it for what it is, which is a throwback to an era of shooters long gone.
    • 67 Metascore
    • 75 Critic Score
    Even with the frustrating technical issues I’ve had with the game, I still find myself wanting to create some more transport lines.
    • 67 Metascore
    • 74 Critic Score
    I would have expected more of the first batch of missions which are also, unsurprisingly, the most fun and best written.
    • 67 Metascore
    • 80 Critic Score
    Another Sight accomplishes that elusive feat of art — making the player care about the characters through their journey and interactions with one another throughout the story.
    • 67 Metascore
    • 77 Critic Score
    While UnExplored leaves a lot to be desired in the way of graphics, it has its own charm in its aesthetic which is backed up by the bitchin music that follows you on your dives. Even in its shortcomings, I found UnExplored to be redeemable and the amount of angry, annoying, pleasurable fun was worth far more than any downsides. Can I really be bothered by a lack of an overall storyline when each dungeon run has its own substory? Can I really complain about some graphic inequality with AAA games when each time I play is unique and a lot of fun? Well, I can’t see how I could do that, maybe just don’t bring it up to the people that picked up No Man’s Sky on its first day…
    • 67 Metascore
    • 72 Critic Score
    DLC content needs to walk a fine line between substantial and exhausting. Pulse of The Ancients doesn’t always pull it off, but it almost isn’t meant to. This is endgame content, you see. There’s no handholding or pleasant jaunts happening here. This is a vicious gauntlet, a sweaty sprint through harsh plains under a blistering sun. The boss battles are brutal, the Royal Ancient Tech Lab is crazy long, and there’s little relief on the horizon. Players hoping for a victory lap after the main campaign might find one, but only if they fully dominated the base game. Otherwise, Pulse of The Ancients is a tough new challenge that sits neatly at the end of Age of Calamity.
    • 67 Metascore
    • 70 Critic Score
    While I wish I could have experienced Riverbond with a group of four friends to its full potential, I still managed to get a lot out of the game and I enjoyed the silliness the creators had intended for their players. At this price point I could certainly recommend the game for a party with friends, as there is much fun to be had with just the crazy weapon designs and plethora of character skins available, but I would be hesitant as only a solo gamer. The fast paced gameplay, mixed with the interesting visuals is sure to please a crowd, but don’t expect to get in too deep with the story, as it is only meant to give slight purpose and context to the hacking and slashing that ensues.
    • 67 Metascore
    • 68 Critic Score
    I do have say though that the game can be repetitive and there is not a lot of incentive to play once your done; however, given the affordable price of 800 MS Points, Kinect owners may just want to take a serious look at this downloadable title.
    • 67 Metascore
    • 79 Critic Score
    Despite the flaws, I thought this was a fantastic addition to the series.
    • 67 Metascore
    • 86 Critic Score
    Gotham Knights is bold and brave. It removes the leading character of the universe in order to focus on those who are often pushed aside. The treatment of the new team is fantastic and as a result, WB Montreal has found new figureheads. While the combat differs from Arkham, it’s still a brilliant system that successfully evolves the formula with performance-based abilities. Some missions are repetitive and traversal lacks the speed and ferocity of the combat. However, the game is a joy to play and perfectly captures the birth and growth of a new band of bats.
    • 67 Metascore
    • 72 Critic Score
    The Quiet Place films had a remarkably simple but very effective narrative hook. A Quiet Place: The Road Ahead is a pitch-perfect, authentic recreation of the movies’ tone and tension. What holds it back is the lack of variety in player input stretched over the game’s running time of eight or so hours. It’s definitely not a great game for fidgety, impatient players. For fans of the films and/or stealth-focused adventure horror games, A Quiet Place: The Road Ahead effectively checks a lot of boxes.
    • 67 Metascore
    • 80 Critic Score
    While possibly underwhelming to experienced JRPG fans, Nights of Azure still provides enjoyable battles with specific mechanics to play around with. In the end, Gust’s newest attempt in gameplay and even love story that forms and develops between two women is what makes Nights of Azure a unique experience and JRPG.
    • 67 Metascore
    • 80 Critic Score
    If the Switch is the only console you own or if you fancy the idea of having one of the best city-building games on the market at your portable convenience, I would definitely recommend the buy. It is as good as anyone can expect a game this busy to be on Nintendo’s travel-friendly console, and I can genuinely say I anticipate its company on many more plane rides and commutes to come.
    • 67 Metascore
    • 65 Critic Score
    If you’re really dying for a handheld music game KickBeat could fill that void for a bit of time, or in short bursts, but due to the small soundtrack you will most likely get weary pretty quickly unless you’re patient and create a bunch of your own tracks to play with.
    • 67 Metascore
    • 55 Critic Score
    How We Soar feels like a mixed bag. It’s a visual treat and features a great soundtrack, but the monotonous gameplay and boring objectives hold the game back.
    • 67 Metascore
    • 80 Critic Score
    We. The Revolution challenged my sense of justice and morals, and for that alone, I can easily recommend this title to fans of history or those craving a bit of despair. The game puts the situation into a new perspective that lets us think for ourselves, and while I may not have made some good decisions, you won’t pass judgment easily either.
    • 67 Metascore
    • 76 Critic Score
    If the only console you own is a Switch, then Aeterna Noctis is a very good Metroidvania. I’d put it a tier lower than the best of the best in the genre, but still better than most, because of its excellent gameplay. If you own a PS5, Xbox, or PC, then the Switch should be the last version you play. The camera is too zoomed-out for handheld mode, and the framerate is very choppy compared to the other smooth versions. I wish I could also report on how the PS4 and Xbox One versions compared to the next gen versions. They were all planned for the same release day, and ended up taking another year to become available, so I would assume they are all downgrades that had to be quality compromised.
    • 67 Metascore
    • 70 Critic Score
    It might not be the A-level title fans hoped for but my only real complaint here is that I found the combat to get a little tedious. Everything else is pretty good.
    • 67 Metascore
    • 85 Critic Score
    All in all, the game was enjoyable from start to finish and I am really hoping for a sequel. The characters were charming, the plot was exciting, and the combat system was refreshing. If Witching Hour Studios has any plan to add more content into what they currently have or even make Masquerada into a series, I am fully supportive of it. The story was creative and there were so many little details that I am confident they can make more happen. I already miss Cicero and the rest of the group, and I’m sure if you play and finish the game, you will too. Next time, maybe less reading involved?
    • 67 Metascore
    • 75 Critic Score
    The Town of Light is not perfect, and it defies the usual categories in many ways – frankly, given its lack of player agency, it’s even hard to call it a game. But it is a narrative experience every gamer should try. After you finish it, and put down the controller, Renée’s sad life story will haunt you in ways that no feral ghoul or shuffling zombie ever could.
    • 67 Metascore
    • 80 Critic Score
    If you’re even a casual racing fan as I am, Gravel is absolutely worth your time.
    • 67 Metascore
    • 80 Critic Score
    Fun, fast-paced and full of ass-kickin’ action, this is a straight-up Jurassic classic that everyone should experience.

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