COGconnected's Scores

  • Games
For 4,966 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Last of Us Remastered
Lowest review score: 10 Wander (2013)
Score distribution:
4972 game reviews
    • tbd Metascore
    • 70 Critic Score
    Dragon Is Dead is a very good hack-and-slash game, but it’s a pretty poor Roguelite. I wish the game had more carefully crafted levels, with well-placed items. The game’s pixel art and dark fantasy world drove me to keep playing, but the Roguelite systems didn’t. There are also way too many systems and ideas that need streamlining. The game has enough good elements that 2D hack and slash and Roguelite fans should still check it out. Dragon Is Dead just isn’t a great example of the genres merging.
    • 79 Metascore
    • 66 Critic Score
    Motorslice has the heart and soul of a classic adventure title, but it lacks modern sensibilities that sometimes hinder the experience. Platforming across its well-crafted linear levels is wonderful, but open areas are not as well-tailored. The controls can also be frustrating, with P not always feeling as responsive as you’d expect. Combat is serviceable, featuring a parry system with a harsh timing window, and it’s in these mechanics that the game channels its Shadow of the Colossus-inspired boss encounters most effectively. Although some genuinely strong ideas shine through, the rough edges make them hard to fully appreciate.
    • 75 Metascore
    • 70 Critic Score
    World Heroes Perfect is a classic fighter that’s often overlooked when tracing the genre’s long history. Its distinctive roster carves out a niche, letting players create strange, fantasy match‑ups. SNK strengthens the package with a solid netcode, giving the game a real chance to reach a new audience. While it lacks the expansive modes and options of modern fighters, this release gives long‑time fans and newcomers a chance to appreciate its quirks and its role in the genre’s evolution.
    • 72 Metascore
    • 68 Critic Score
    The game is an ambitious debut that wins you over with its personality and cultural depth rather than its mechanical polish. It’s a mostly positive romp that feels like a rough diamond. The Bottom Line: If you enjoy vibe-heavy games like Cuisineer or Hades (but with a much slower, cozy pace), you’ll likely love the atmosphere of Town of Zoz. However, if you have low tolerance for technical jank or slow-starting tutorials, you might want to wait for the first major patch. Town of Zoz needs a little bit of polish to address some crashes, combat system and UI clunkiness. But the core story of community and healing through food is something special.
    • 63 Metascore
    • 70 Critic Score
    Jay and Silent Bob: Chronic Blunt Punch is a fun homage to the world of Kevin Smith. Packed with jokes that capture the spirit of the stoner duo, it blends elements of the View Askewniverse into an enjoyable beat ’em up. With its surprisingly deep combat, the game keeps you engaged throughout its short runtime. Even though bugs and the conventional level design prevent it from feeling essential, fans of Smith will still find plenty to love.
    • 67 Metascore
    • 65 Critic Score
    Cthulhu: The Cosmic Abyss takes an ambitious swing but it just doesn’t fully connect. It nails the atmosphere and tone but struggles where it matters most. The investigation systems are deep, yet buried under a clunky complex UI that often turns discovery into frustration. There’s a compelling game here but maybe it’s for a very specific type of player. In the end, Cthulhu: The Cosmic Abyss feels like a strong concept held back by execution.
    • 67 Metascore
    • 50 Critic Score
    Tales of Berseria Remastered preserves a title that was never that great to begin with. The potential of its darker tone and strong character focus loses impact through tedium, and the gameplay portion feels dated with its uber-linear exploration and repetitive combat. A bad game? Certainly not. A worthy upgrade? Far from it. This rerelease improves performance and visuals slightly while adding minor conveniences and DLC, yet it falls short of a meaningful upgrade. Ultimately, it’s best suited for newcomers, and its price feels hard to justify for anyone else.
    • 71 Metascore
    • 65 Critic Score
    Damon and Baby is an interesting experiment from one of the greatest developers in the fighting genre. While the game’s DNA contains strong ideas, they never evolve into anything that leaves a lasting impact. Combat is fun, but lacks the speed and style of its peers, and while combining this with adventuring is novel, it struggles to deliver something that competes in either sub-genre. The result is an experience that feels competent but ultimately underwhelming. A bold shift in direction, but one that struggles to justify itself.
    • 73 Metascore
    • 65 Critic Score
    MLB The Show 26 feels lazy. San Diego Studio knows it has no competition and has decided to coast on its previous successes. The on-field action is addictive, but everything else almost feels like a slap in the face at this point. They desperately need to update the visuals, fix the bugs, and put some actual effort into the presentation and career modes. Until then, The Show will remain spinning its wheels in the dirt, hoping the fans won’t notice that the engine is starting to smoke.
    • 65 Metascore
    • 70 Critic Score
    I really enjoyed the original Greedfall’s blend of magic and 1600’s technology. While the combat is a little more flexible this time around, the narrative plays too many of the same beats, and its pacing fails to find a groove. Greedfall was a cult favorite of sorts. Greedfall: The Dying World does some interesting things with classes and combat, but lacks some of the charm and inventive spirit of the original game.
    • tbd Metascore
    • 65 Critic Score
    It’s too bad the game has these rough edges because conceptually there is a fun spy versus spy mechanic here. Veterans of the first game may not find the same level of frustration. It is vital that you do the tutorials before starting the campaign. The campaign should remain locked until players complete the tutorials. Unseen Diplomacy 2 is available on Steam and Meta. There is no mixed-reality mode. For all you spy types out there, if you have a high patience level, this game may provide you with the wanted tension and thrills.
    • tbd Metascore
    • 70 Critic Score
    Although I love anime, and I love games, I often find the two somewhat diminished when combined. Etrange Overlord is an excellent story, with clever dialogue and wonderful voice acting coming together to keep you hooked for more or less the whole runtime. And yet, the actual gameplay falls a bit short. The combat is fun, though it ramps up a little slowly. There’s not much to the gameplay loop beyond the numerous battles, a few of which are a real drag. This game is a real blast to watch, and alright to play. Even so, any anime fans out there will surely find something to latch onto with this one.
    • 50 Metascore
    • 58 Critic Score
    1348 Ex Voto joins games like A Plague’s Tale and Kingdom Come: Deliverance in giving players a slice of medieval life. Unlike those titles, 1348 Ex Voto is a short time commitment with a relatively simple story and unique character dynamics. If the world weren’t quite so barren and the combat were less frustrating, 1348 Ex Voto’s attractive environments could be the foundation for a special little game.
    • 79 Metascore
    • 70 Critic Score
    Ultimately, Collector’s Cove is a competent but hollow entry into the life-sim genre. It is missing that indefinable “key ingredient”—the soul and density—that makes its predecessors so enduring. While it may provide a pleasant weekend of distraction for genre enthusiasts, it currently lacks the longevity and polish to swim alongside the big fish of the cozy gaming world. As it stands, the cove is a nice place to visit, but there isn’t quite enough there to make you want to stay.
    • 73 Metascore
    • 70 Critic Score
    John Carpenter’s Toxic Commando is a fun, over-the-top co-operative shooter. The use of Saber’s Horde Engine creates thrilling moments where you face off against hundreds of bloodthirsty zombies at once. Although the game bears Carpenter’s name, it doesn’t fully capture his signature style and instead blends in with the many zombie shooters currently available. If you’re looking to scratch that Left 4 Dead itch, this will suffice; however, it ultimately blends into the horde it’s trying to outgun.
    • 81 Metascore
    • 70 Critic Score
    Back to the Dawn ended up being a bit of a mixed bag for me. I loved the story and aesthetics, especially the music. It works wonderfully as a choose your own adventure-style adventure game. Time management, puzzle solving, and minigames are all fantastic. But the CRPG elements felt tacked-on. Back to the Dawn was probably initially envisioned as a CRPG, but grew into something different. With a bit more polish, focus, and elegance, it could be a really fantastic experience. If everything I’ve shared sounds good to you, then definitely don’t hesitate to give Back to the Dawn a few playthroughs.
    • 73 Metascore
    • 68 Critic Score
    Despite all of these complaints, I had fun with Legacy of Kain: Defiance Remastered. Does it feel exactly the same as the original? Of course not. But it’s a fun trip back to Nosgoth, even if a few puzzles sent me scrambling for a guide.
    • tbd Metascore
    • 55 Critic Score
    City Hunter isn’t a particularly strong game. While its gorgeous opening presentation immediately grabs attention and builds excitement, the gameplay quickly becomes a series of bland, maze-like 2D shooting levels. There was great attention to detail in remastering City Hunter, and this port is obviously the best way to play it. It’s just a shame that there’s not a lot to the original City Hunter game. Regardless, I really hope that City Hunter is the beginning of many more PC Engine ports in the future.
    • 71 Metascore
    • 70 Critic Score
    WiZmans World Re;Try does a lot of things right. It’s aesthetically gorgeous. It has simple, tried-and-true turn-based combat, with monster catching and fusing mechanics. It has a weird world and story. But it’s also a grind-heavy linear dungeon crawl that gets monotonous way too quickly. Going through dungeons feels like a chore. And bosses are unbalanced compared to the ease of combat and lack of experience points that precede them. WiZmans World Re;Try needs to be rebalanced, but it’s already a retry.
    • 74 Metascore
    • 55 Critic Score
    Fans of the Reigns franchise are likely to enjoy this Witcher iteration. It retains the staples of the series while developing elements that successfully blend both worlds. However, if you’re new and looking for a deep, immersive, ‘choose your own adventure’ experience, this isn’t it. While the scenarios are interesting and there are plenty of branching paths, the experience often feels disjointed, as decisions lack real impact. Though the short runs can be addictive, the basic gameplay may ultimately leave you swiping left on this one.
    • tbd Metascore
    • 70 Critic Score
    At a runtime of just around forty-five minutes, Dear me, I was… respects your time while demanding your full emotional attention. It is “show, don’t tell” in a nutshell. It might not offer hundreds of hours of replayability, but the beauty of its silent world and the introspective journey it prompts are well worth it. For anybody looking to cleanse their palate with a deeply artistic, evocative, and conceptually daring title. I can safely say Dear Me, I was… is a highly recommended play. Or maybe you just want to witness an artistic flex on your console. It serves as a beautiful reminder of why we engage with this medium in the first place. To feel, to reflect, and to experience something truly unique through the power of interactive art.
    • tbd Metascore
    • 71 Critic Score
    All in all, D1AL-ogue is a short, free puzzle game that’s more than worth spending a few hours on.
    • 83 Metascore
    • 68 Critic Score
    Paranormasight: The Mermaid’s Curse is a technical improvement over Paranormasight: The Seven Mysteries of Honjo. It still has some problems that should have been flagged during quality assurance testing. The cursor should just be dropped from all sections that aren’t point-and-click. But the narrative is fantastic, and the “Choose Your Own Adventure” chapter structure makes the experience feel more like a game, and less like a novel. The stylistic visuals mask Paranormasight: The Mermaid’s Curse’s low budget, and the music is constantly phenomenal. I’m not sure if the first game has been patched, but Paranormasight: The Mermaid’s Curse is enough of an improvement that I might give it another try.
    • 72 Metascore
    • 70 Critic Score
    His past games have demonstrated that Suda51 is probably incapable of making a cookie-cutter action game. Yet underneath its misdirection of wild and crazy, that’s kind of what Romeo is a Dead Man really is. Strip away the disorienting style shifts and patchwork narrative, and you’re left with a fun but limited third-person action game with Soulslike elements. The game succeeds at stylistic surprise but at the expense of polished mechanics and satisfying coherence.
    • 68 Metascore
    • 70 Critic Score
    The Prisoning: Fletcher’s Quest is a great little Metroidvania, full of wacky antics and charm. Its tight controls and strong design make the journey through perilous areas a thrill, while the catchy themes linger long after the relatively short runtime. Boss battles are varied and there are some genuinely funny moments; however, the mission structure can feel repetitive, and some of the randomness lacks clear context and doesn’t always land. Despite its creativity and polish, it risks being overlooked in an already crowded genre.
    • tbd Metascore
    • 55 Critic Score
    If you’re a big VR horror or Lovecraft fan and this game has caught your eye, it’s best to proceed with caution for now. Follow the developers on Discord and keep an eye on player feedback. If sentiment starts to trend more positive, that’s the time to jump in. For Dread Meridian, the most terrifying thing attached to the experience right now may be its negative first impression.
    • 68 Metascore
    • 72 Critic Score
    BrokenLore: Unfollow is a creepy exploration of the effects of psychological scars. The atmosphere smothers you, allowing only brief gasps of breath while solving puzzles. At its best when scouring environments, the game falters in its execution of stealth and combat segments. Although it lacks polish, this short, sharp adventure still manages to leave a lasting impression that will echo in the silence long after you step away.
    • tbd Metascore
    • 70 Critic Score
    If you’ve got a history with BMX games, extreme sports titles, and trick-based sports sims, you’ve come to the right place. You can whittle away the hours mastering every trick in the book, while steadily improving your overall skills. That same patience and persistence causes the whole game to open up before you. All the different challenges, the various stages, and the potential secrets are yours to discover. But for someone like me, this game is basically untenable. I dug deep, searching for every ounce of grit and determination I could scrounge up. The assembled supplies were meager indeed. While I mostly struggled through this game, you might find yourself enthralled with Streetdog BMX.
    • 85 Metascore
    • 65 Critic Score
    If you’re looking for a proper Warriors/Musou game for a portable console, Dynasty Warriors: Origins is exactly what you need. The battles are snappy, massive in scale, and crammed with cool mechanics. It’s perfect for a quick session whenever the moment strikes you. On the other hand, the writing and the English voice acting are shockingly bad. Plus, the frame rate gets a little slippy when the battles get big enough. Personally, my heart belongs to the spin-off Musou games out there. But who knows, maybe these epic historical battles are exactly what you’re looking for.
    • 29 Metascore
    • 55 Critic Score
    Code Violet falls short of its inspirations. Although the concise adventure has some strong moments, with some great interior environments, it fails to create menacing enemies that evoke fear in the player. Bugs hinder the experience, often leading to clumsy moments that break the immersion. Unfortunately, fans of Dino Crisis will have to keep waiting for that spiritual successor they’ve been hoping for.

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