Cheat Code Central's Scores

  • Games
For 6,324 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Command & Conquer 3: Tiberium Wars
Lowest review score: 0 High Rollers Casino
Score distribution:
6324 game reviews
    • 69 Metascore
    • 48 Critic Score
    A lesson in good intentions gone awry. Nearly all of its novel ideas misfire. What's so interesting about Inferno is the mentality that a patch was all that was needed to make a better game. The original was defined by a lackluster story, awkward controls, and merely okay gameplay – that's not a formula that needs a few tweaks, it's one that should be scrapped entirely.
    • 51 Metascore
    • 48 Critic Score
    Indianapolis 500 Legends is not for everyone. Although it's an arcade racer that virtually anyone can pick up and play, the excitement of driving around the same old track, year after year, wears off in a few hours.
    • tbd Metascore
    • 48 Critic Score
    All of the races and objectives are fun to explore but leave no lasting impression. They don't compel you to want to replay them for any reason. Think of this game as nothing more than a series of half-hearted mini-games involving the Teutul family, who by the sounds of things, don't seem to be particularly interested in this game either.
    • 63 Metascore
    • 48 Critic Score
    When you first put it in, you are immediately assaulted by offensively-bad graphics and a career mode that lacks substance. Top it off with a control scheme that’s too complicated to be anywhere near fun and you have the worst golf title of the year.
    • 45 Metascore
    • 48 Critic Score
    Graphically, Spaceforce Captains is dated. Sure, it's a budget title, but the continued re-use of explosions animation and the space-as-a-backdrop painting do little freshen things up.
    • 56 Metascore
    • 48 Critic Score
    When you first put it in, you are immediately assaulted by offensively-bad graphics and a career mode that lacks substance. Top it off with a control scheme that’s too complicated to be anywhere near fun and you have the worst golf title of the year.
    • 57 Metascore
    • 48 Critic Score
    The novelty will wear off quickly. This is more of a platformer than a virtual pet game.
    • tbd Metascore
    • 48 Critic Score
    There are enough gameplay elements to take your mind off how bad this game is for a while, but it eventually catches up to you.
    • 43 Metascore
    • 48 Critic Score
    The best area of the game is the online multiplayer, but even that pales in comparison to other possibilities like Call of Duty 4 or Halo 3.
    • 66 Metascore
    • 48 Critic Score
    When you first put it in, you are immediately assaulted by offensively-bad graphics and a career mode that lacks substance. Top it off with a control scheme that's too complicated to be anywhere near fun and you have the worst golf title of the year.
    • 42 Metascore
    • 48 Critic Score
    Supreme Cuisine could have been a great opportunity to bring the excitement and entertainingly tense cooking battles in kitchen stadium to life on the Wii. Instead, the game provides an uninspiring, and frankly boring, culinary mini-game experience that apes Cooking Mama without including some of the more fun aspects of the cooking video game genre.
    • tbd Metascore
    • 48 Critic Score
    Fans abroad have consistently praised other versions of the game for its uniqueness and difficulty. However, Pop'n Music for the Wii doesn't feel unique or difficult; it just feels like a lot of frustrating shaking set to bad music.
    • 49 Metascore
    • 48 Critic Score
    You'll complete the game within a couple of hours, with little more to do than unlock self-gratifying awards.
    • 66 Metascore
    • 48 Critic Score
    Like a mini-game disguised as a real game. It's very generic in terms of gameplay and graphics and despite the poor inclusion of the touch screen controls and dual screen, the handheld novelty of the game doesn't add any "wow" factor either.
    • 62 Metascore
    • 48 Critic Score
    Broken online play, lack of caution flags, and the inability for the pack of cars to spread out. You'll have fun for five minutes, then become incredibly frustrated.
    • 62 Metascore
    • 48 Critic Score
    Broken online play, lack of caution flags, and the inability for the pack of cars to spread out. You'll have fun for five minutes, then become incredibly frustrated.
    • 39 Metascore
    • 48 Critic Score
    If you would like to play as the Fantastic Four but in a good game, play Marvel's Ultimate Alliance.
    • 51 Metascore
    • 48 Critic Score
    Despite its many promises, this game falls short, with redundant gameplay, unreliable controls, and lackluster storytelling.
    • 62 Metascore
    • 48 Critic Score
    I’m confident that you’ll eventually grow weary of the repetitious dungeon crawling.
    • 28 Metascore
    • 46 Critic Score
    The plodding and imperfect gameplay, poor visuals, nonexistent story, and terrible controls combine to create an experience best avoided.
    • tbd Metascore
    • 46 Critic Score
    All of the environments are imaginative, colorful, and filled with Shrek-inspired detail. They are a great sight to behold, but alas, they are all too short. I would liked to have seen double the amount of tracks.
    • 55 Metascore
    • 46 Critic Score
    Alien Spidy is so close to being an enjoyable, active puzzle experience, but it lacks the fluidity, both in gameplay and in progression, that would allow it to be a truly memorable and engaging experience.
    • 30 Metascore
    • 46 Critic Score
    The cutscenes are among some of the worst acted I've ever seen. The writing is equally as amateurish as the acting. Never mind the bad grammar, but the whole hip hop vernacular is just cliché after bad cliché.
    • 64 Metascore
    • 46 Critic Score
    The game’s challenge is non-existent, the longevity is severely lacking, the scoring system is a mess, and going through each track to get high ratings is a chore.
    • 47 Metascore
    • 46 Critic Score
    The actual gaming portion of this package is painfully unintuitive and fails to deliver any sort of experience of lasting worth. A food analogy properly sums it up. Pizza, salad, and cake are all good on their own, but haphazardly mash the three together results in an unpalatable mess. Sadly, such is the case with What’s Cooking.
    • 55 Metascore
    • 46 Critic Score
    The cutscenes convey the Ghostbusters franchise as good as one could expect. They are filled with great graphics, great voiceovers, and movie-quality sound effects. The rest of the game has trouble living up to the cutscenes. In fact, the game has trouble living up to standards of a good DS game.
    • 52 Metascore
    • 46 Critic Score
    Maddeningly obtuse design more often than not makes Spare Parts an exercise in irritation rather than fun.
    • tbd Metascore
    • 46 Critic Score
    Ten minigames for thirty+ dollars, with only room for one more local player? It's less than an hour's worth of not-so-fun fun.
    • 53 Metascore
    • 46 Critic Score
    Maddeningly obtuse design more often than not makes Spare Parts an exercise in irritation rather than fun.
    • 53 Metascore
    • 46 Critic Score
    Samurai Warrriors: Katana is a Wii killer. It is the kind of electronic swag, like the abominations coming from Bold Games (Orbs of Doom, Kidz Sports, etc.) that will make fans turn away from the platform. Nintendo needs to get control of third party publishers. They are making the Wii seem like a Fisher Price console.

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