CGMagazine's Scores

  • Games
For 2,616 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SUPERHOT
Lowest review score: 10 Vroom in the Night Sky
Score distribution:
2628 game reviews
    • tbd Metascore
    • 80 Critic Score
    Bluey’s Quest for the Gold Pen doesn’t get away from its roots to focus on being a game, and that’s exactly why it works. It’s a tiny burst of playful charm that understands the vibe of the phenomenon that is Bluey.
    • tbd Metascore
    • 80 Critic Score
    Little Rocket Lab combines engaging, methodical Factory Sim elements with cozy farming sim aesthetics for an incredibly satisfying experience.
    • tbd Metascore
    • 65 Critic Score
    Heartopia has some interesting ideas, but ends up feeling pretty shallow and largely forgettable.
    • tbd Metascore
    • Critic Score
    Blightstone brings a charming roguelike strategy game to the forefront of early access, an easy recommendation to fans of the genre. [Early Access Score = 80]
    • tbd Metascore
    • 95 Critic Score
    Cult of the Lamb: Woolhaven is an all-around excellent addition to the game, and provides hours and hours of quality gameplay.
    • tbd Metascore
    • 90 Critic Score
    Neva: Prologue is a compelling, short-but-sweet postgame add-on, revisiting almost everything that made the main game special.
    • tbd Metascore
    • Critic Score
    Ranger’s Path: National Park Simulator fundamentally works, even with some minor bugs and a lack of gameplay variety—the game has a lot of work to create the ultimate virtual park ranger experience. [Early Access Score = 65]
    • tbd Metascore
    • 80 Critic Score
    The Coin Game has some deceptively addictive gameplay, especially for those trying to scratch that arcade itch.
    • tbd Metascore
    • 80 Critic Score
    Between the art style and easy pick-up-and-play gameplay, Modulus: Factory Automation was a heavenly automation simulator.
    • tbd Metascore
    • 65 Critic Score
    We Gotta Go is a fun idea that has a lot of potential, but in its current state, feels a little too loose and runny to encourage repeat visits for solo players or friend groups.
    • tbd Metascore
    • 80 Critic Score
    Hello Kitty Island Adventure's City Town DLC is a massive infusion of content, putting the "expansion" in "expansion pack."
    • tbd Metascore
    • Critic Score
    The big differentiator in Masters of Albion is its focus on industry: the game is one part city-builder and one part god game, smashed together. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    I did not know what to think when I first heard IOI was working on a James Bond game, but having played 007 First Light, I can think of no studio better for this. It nailed the experience and the tone, and used its expertise in a way that feels fresh, engaging and fun. The team knows what it is doing and has gone all out to build a game that is unmistakably James Bond while feeling like a natural evolution for the studio. [3-Hour Hands-On Impressions]
    • tbd Metascore
    • 80 Critic Score
    Europa Universalis V: Fate of the Phoenix is by no means essential to the enjoyment of this grand strategy game, but those with an interest in the Byzantine Empire in particular will be very pleased with what’s on offer in this Immersion Pack.

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