CGMagazine's Scores
- Games
For 2,616 reviews, this publication has graded:
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54% higher than the average critic
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6% same as the average critic
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40% lower than the average critic
On average, this publication grades 1.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | SUPERHOT | |
|---|---|---|
| Lowest review score: | Vroom in the Night Sky |
Score distribution:
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Positive: 1,690 out of 2616
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Mixed: 845 out of 2616
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Negative: 81 out of 2616
2628
game
reviews
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- Critic Score
Bluey’s Quest for the Gold Pen doesn’t get away from its roots to focus on being a game, and that’s exactly why it works. It’s a tiny burst of playful charm that understands the vibe of the phenomenon that is Bluey.- CGMagazine
- Posted Dec 14, 2025
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- Critic Score
Little Rocket Lab combines engaging, methodical Factory Sim elements with cozy farming sim aesthetics for an incredibly satisfying experience.- CGMagazine
- Posted Dec 14, 2025
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- Critic Score
Heartopia has some interesting ideas, but ends up feeling pretty shallow and largely forgettable.- CGMagazine
- Posted Jan 15, 2026
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- Critic Score
Blightstone brings a charming roguelike strategy game to the forefront of early access, an easy recommendation to fans of the genre. [Early Access Score = 80]- CGMagazine
- Posted Jan 21, 2026
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Cult of the Lamb: Woolhaven is an all-around excellent addition to the game, and provides hours and hours of quality gameplay.- CGMagazine
- Posted Jan 29, 2026
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- Critic Score
Neva: Prologue is a compelling, short-but-sweet postgame add-on, revisiting almost everything that made the main game special.- CGMagazine
- Posted Feb 22, 2026
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Ranger’s Path: National Park Simulator fundamentally works, even with some minor bugs and a lack of gameplay variety—the game has a lot of work to create the ultimate virtual park ranger experience. [Early Access Score = 65]- CGMagazine
- Posted Mar 10, 2026
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The Coin Game has some deceptively addictive gameplay, especially for those trying to scratch that arcade itch.- CGMagazine
- Posted Mar 18, 2026
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Between the art style and easy pick-up-and-play gameplay, Modulus: Factory Automation was a heavenly automation simulator.- CGMagazine
- Posted Mar 22, 2026
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We Gotta Go is a fun idea that has a lot of potential, but in its current state, feels a little too loose and runny to encourage repeat visits for solo players or friend groups.- CGMagazine
- Posted Apr 14, 2026
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- Critic Score
Hello Kitty Island Adventure's City Town DLC is a massive infusion of content, putting the "expansion" in "expansion pack."- CGMagazine
- Posted Apr 16, 2026
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The big differentiator in Masters of Albion is its focus on industry: the game is one part city-builder and one part god game, smashed together. [Early Access Impressions]- CGMagazine
- Posted Apr 23, 2026
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I did not know what to think when I first heard IOI was working on a James Bond game, but having played 007 First Light, I can think of no studio better for this. It nailed the experience and the tone, and used its expertise in a way that feels fresh, engaging and fun. The team knows what it is doing and has gone all out to build a game that is unmistakably James Bond while feeling like a natural evolution for the studio. [3-Hour Hands-On Impressions]- CGMagazine
- Posted Apr 30, 2026
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- Critic Score
Europa Universalis V: Fate of the Phoenix is by no means essential to the enjoyment of this grand strategy game, but those with an interest in the Byzantine Empire in particular will be very pleased with what’s on offer in this Immersion Pack.- CGMagazine
- Posted May 6, 2026
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