CGMagazine's Scores

  • Games
For 2,616 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SUPERHOT
Lowest review score: 10 Vroom in the Night Sky
Score distribution:
2628 game reviews
    • 75 Metascore
    • 45 Critic Score
    The Medium is a poor game that is rife with bugs, bad ideas, and some nice things to look at.
    • 68 Metascore
    • 45 Critic Score
    As someone who is a big supporter of ports on the Switch, this game may have me reaching my breaking point with the whole concept. I’m getting tired of publishers using the Switch as a reason to double-dip on games, I’m getting tired of ports that aren’t optimized for the system it’s on, and I’m just getting tired of old games taking precedence over new ones. Why couldn’t we have gotten Star Wars: The Force Unleashed instead?
    • 48 Metascore
    • 45 Critic Score
    Homefront: The Revolution is barely optimized enough, designed well enough, QA tested enough or balanced well-enough from a gameplay perspective to even be declared finished.
    • 37 Metascore
    • 45 Critic Score
    In concept, Left Alive could have had the potential to bring about the revival of Front Mission and fill the void left by the absence of Metal Gear at the same time, but none of its elements click to become a cohesive whole.
    • 44 Metascore
    • 45 Critic Score
    RollerCoaster Tycoon Joyride is a game that fails in delivering anything that remotely resembles what made the series good in the first place, instead, players are left with a hollow husk of a game that feels unfinished and rushed.
    • 64 Metascore
    • 45 Critic Score
    STRAFE wants to be a shooter from the 1990s, but has worse mechanics than any of the games it hoped to imitate.
    • 60 Metascore
    • 45 Critic Score
    If you liked the original Crackdown and want basically more of that, then you’ve found your game. If you want a modern first party AAA game, look elsewhere.
    • 32 Metascore
    • 45 Critic Score
    Tony Hawk Pro Skater 5 fails to recapture the magic of the first four games.
    • 68 Metascore
    • 45 Critic Score
    While not wholly deviod of quality, that Marvelous released Rune Factory 5 in it's current state, is pretty shameful.
    • 51 Metascore
    • 45 Critic Score
    Unlike its titular hero, Ebenezer and the Invisible World learned naught from the mistakes of the past.
    • 69 Metascore
    • 45 Critic Score
    If you were hoping for the new Star Fox or Eve Valkyrie, this isn't it. Instead, its the only game I've ever played that managed to make shooting lasers in space boring.
    • 52 Metascore
    • 45 Critic Score
    Silent Hill: The Short Message is a boring, contrived, borderline offensive experience.
    • tbd Metascore
    • 45 Critic Score
    The sky was definitely not the limit for Sky Oceans: Wings for Hire.
    • 69 Metascore
    • 45 Critic Score
    Nodding Head Games’ Raji: An Ancient Epic tells an interesting story but is simply not functional enough to enjoy.
    • 66 Metascore
    • 45 Critic Score
    Mr. Shifty is like Nightcrawler from X-men starred in a boring Hotline Miami ripoff.
    • 66 Metascore
    • 40 Critic Score
    Oceanhorn is a passable-at-best adventure that just made me want to go back and play the games it took everything from, because they did it better.
    • 55 Metascore
    • 40 Critic Score
    Even for ten dollars, this is a sparse package, and lacks the polish and substance I expect from a finished product.
    • 58 Metascore
    • 40 Critic Score
    There are far superior alternatives to this game even within the same publisher’s 2017 catalogue, for crying out loud! The few glimmers of creativity beneath The Caligula Effect‘s vapid surface simply aren’t worth the time or effort they take to uncover.
    • 60 Metascore
    • 40 Critic Score
    I would totally play a game that is just the audio processing from this game. Everything else is a tedious glitchy mess.
    • 66 Metascore
    • 40 Critic Score
    I might have been able to get past the mind-numbing monotony of this game, if it weren’t so poorly designed for consoles.
    • 60 Metascore
    • 40 Critic Score
    Suicide Squad: Kill the Justice League falls significantly short of the truly fun experience I had hoped for. Despite a story with potential, the game is bogged down by monotonous gameplay and intrusive live service elements, detracting from what little fun there is to be found in the game. This game, unfortunately, represents a missed opportunity to build on the legacy of Rocksteady’s previous successes, leaving much to be desired in both execution and innovation.
    • 72 Metascore
    • 40 Critic Score
    An unfunny and unfun mess of a game, Dead Rising 4 is a shambling corpse of a once-great franchise. Capcom would be wise to put it out of its misery.
    • 59 Metascore
    • 40 Critic Score
    Wanting to bring something new to the Blair Witch lore, the game took a giant swing at a story it had no business trying to tell. Though it has some decent scares and mechanics, strip the “yikes” of a story away and you’re left with a basic linear game full up with bugs.
    • 65 Metascore
    • 40 Critic Score
    A bland and repetitive experience, offering almost none of the quality found it the games that inspired it.
    • 39 Metascore
    • 40 Critic Score
    I wish I could be more kind to this game, considering it’s an indie title with big ambition, but considering Horizon: Zero Dawn and The Legend of Zelda: Breath of the Wild came out only a few weeks ago, and how similar Troll and I is trying to be to those games, there’s really no excusing it.
    • 56 Metascore
    • 40 Critic Score
    While Lords of the Fallen isn’t a terrible game, it’s far too pedestrian to justify the asking price, especially when there are identical games that are free-to-play. If you’re genuinely looking to spend the money on a mobile game just get Mario Run, there’s at least $13 worth of fun in there.
    • 54 Metascore
    • 40 Critic Score
    Ravenbound mixes some great ideas and beautiful scenery to intrigue the player, but fails to come through on many of the promises made.
    • 55 Metascore
    • 40 Critic Score
    Exhaustingly trite and mechanically shallow, A.W. Phoenix Festa is a waste of memory card space better occupied by something like Steins;Gate.
    • 66 Metascore
    • 40 Critic Score
    Shadows of Doubt as an idea is incredible; even the PC version of the game is fantastic; the console version, however, is riddled with issues that make it almost unplayable in its current state.
    • 71 Metascore
    • 40 Critic Score
    Miitopia is whimsical in its opening hours, but becomes repetitive far too quickly.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    I did not know what to think when I first heard IOI was working on a James Bond game, but having played 007 First Light, I can think of no studio better for this. It nailed the experience and the tone, and used its expertise in a way that feels fresh, engaging and fun. The team knows what it is doing and has gone all out to build a game that is unmistakably James Bond while feeling like a natural evolution for the studio. [3-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    As it stands, big caveats aside, inZOI is an interesting experiment but not one that I would readily recommend, at least not at the launch of Early Access. What is here is, again, intriguing, yes, but far from feature-complete and optimized for performance. [Pre-Early Access Impressions]
    • tbd Metascore
    • Critic Score
    SpellPunk VR’s magic fizzles out from barely-working controls and limited engagement to keep players coming back after the first time. [Early Access Score = 50]
    • tbd Metascore
    • Critic Score
    There is a certain sense of feeling like a wandering soul in 33 Immortals that the title captures in a way that I haven’t experienced in a game before, making the experience truly feel unique yet familiar within the roguelike genre. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    The big differentiator in Masters of Albion is its focus on industry: the game is one part city-builder and one part god game, smashed together. [Early Access Impressions]
    • tbd Metascore
    • Critic Score
    Blightstone brings a charming roguelike strategy game to the forefront of early access, an easy recommendation to fans of the genre. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    Despite borrowing heavily from other life sims, Disney Dreamlight Valley feels unique and charming enough in its own right. However, the Switch version has some glaring pains at launch. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    The attention to customizability and accessibility of Galahad 3093 showcased how a mech-shooting game does not need to prioritize great graphics over a game playable for everyone. [Early Access Score = 70]

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