BigPond GameArena's Scores

  • Games
For 334 reviews, this publication has graded:
  • 49% higher than the average critic
  • 4% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Age: Origins
Lowest review score: 10 Postal III
Score distribution:
  1. Negative: 31 out of 334
334 game reviews
    • 45 Metascore
    • 50 Critic Score
    The saddest thing is there’s still a lot of fun to be found in Colonial Marines. As much as I loathed it at times, this was mostly due to the fact that when the game gets it right, it really gets it right. Last-gen graphics, poor quality control and sloppy writing further taint an enjoyable co-op experience that otherwise goes a long way to making the player fe
    • 54 Metascore
    • 65 Critic Score
    Each level looks so enormously different that aside from a very distinctive 2D style, it very rarely seems like the same game at all.
    • 85 Metascore
    • 65 Critic Score
    It's unfortunate that the story is so incredibly mundane, with a bad case of structural repetition for each main area. Oliver's grief is a valid emotion to ride, but it takes a back seat to so many hours of grinding.
    • 73 Metascore
    • 55 Critic Score
    As commendable as it is that 5th Cell have made a game that will likely encourage children to think outside the box, experiment with words, and unleash their imaginations on the screen, for those of us who have grown up and have been cultivating our love affair with words for years now, it's the most boring Scribblenauts entry ever.
    • 71 Metascore
    • 70 Critic Score
    Nan Assault Neo successfully blends the biological with the mechanical into a twin stick shooter that just feels right.
    • 45 Metascore
    • 60 Critic Score
    What it lacks in variety it makes up in sheer insanity.
    • 70 Metascore
    • 50 Critic Score
    The entire experience, virtually across the board, screamed of cool ideas and massive potential but Ubisoft may have bitten off more than it could chew. The final product was equal parts sloppy and magnificent. For every moment I set the Vita down to applaud there were similar moments the air turned blue as I cursed in frustration.
    • 87 Metascore
    • 55 Critic Score
    The combat overall leaves much to be desired. Halo is so rigid in its linearity that the player is forced to learn gunfight sequences by rote - remember where the snipers are, make sure you find the Watcher quickly to put him down, memorise where extra ammo is.
    • 55 Metascore
    • 65 Critic Score
    While I had a better time than expected taking Warfighter online, its singleplayer remains a well-crafted imitator in a year of new ideas.
    • 67 Metascore
    • 50 Critic Score
    Resident Evil 6 is as confused and destitute as its zombies, left adrift without any true direction, an action game stuck over the top of a survival horror engine.
    • 74 Metascore
    • 65 Critic Score
    I'd recommend Tokyo Jungle to anyone looking for an utterly unique take on the post-apocalyptic theme. It's the sort of game that can get overwhelming if you play it all in one weekend, but if you jump into it every now and then you'll find yourself repeatedly enamoured with the world.
    • 77 Metascore
    • 55 Critic Score
    If the shift powers had been less drip-fed, the puzzles more open to experimentation, the dimensions less generic and the general conceit more fully realised, Quantum Conundrum may well have blown us away as much as Portal did.
    • 69 Metascore
    • 50 Critic Score
    The Amazing Spider-Man isn't a bad game outside of its ridiculous story - it's just pointless. It's very nice looking and it is very cathartic to swing about the streets of Manhattan, but without a good reason to do it, you might as well not bother.
    • 76 Metascore
    • 55 Critic Score
    The Line lacks a strong direction. There's a very powerful hint of an outstanding game sitting beneath what is ultimately a flawed experience. I can imagine it being easier to play on PC - not something you'd typically say about a third person shooter - and yet I can't see that making up for all of its faults.
    • 88 Metascore
    • 65 Critic Score
    I've played 28 hours of Diablo 3 (according to the in-game measurement) - but this isn't the whole story. I've spent six hours not playing it - nearly a quarter of my time total. With no competitive multiplayer (except for the facile concept of a 'race to the finish line'), constant network related issues and what I feel is negative movement in terms of the 'loot' metagame, Diablo 3 in its current state isn't something I see myself playing any more.
    • 74 Metascore
    • 65 Critic Score
    It's a story-heavy sequel to a game with a pretty forgettable story and the story it has is almost laughably bad. It abandons the concept of being a supervillain, but never burdens you with the responsibility of being a good guy and ultimately, it brings almost nothing new to the franchise.
    • 71 Metascore
    • 70 Critic Score
    The co-operative features are silky smooth with great voice chat and not a hint of lag and the inclusion of Daily Challenges keeps the content fresh and constantly evolving. It may not be perfect, but goddamn it's a hell of a lot of fun.
    • 83 Metascore
    • 60 Critic Score
    If it was a Wii game it would be one of the best on the console - hell if they stripped out the awkward, pain in the ass Land Battles it would be a much better game. Still, is it so much to ask that one 3DS game not be portable, one 3DS game not follow the format of 'pick up and play anywhere'? With the 3DS' currently small catalogue, I think so - but maybe in the future, things will change. I really hope they do.
    • 52 Metascore
    • 50 Critic Score
    Operation Raccoon City gets fifty percent of the way there. It has some really cool ideas and core concepts that deserve acknowledgement and recognition counterbalanced by almost half-cocked development choices. I hoped that this would set a new benchmark for the series and usher in a new direction, but this isn't the title to do it.
    • 69 Metascore
    • 50 Critic Score
    I can't even begin to describe how much I tried to like this game...Unfortunately the execution was so unresponsive and flawed it destroyed any immersion or emotion the experience could have potentially delivered and that is a crying shame.
    • 80 Metascore
    • 70 Critic Score
    Action gamers who found their way to Uncharted via God of War and similar bombastic franchises will only have their itches scratched in the cutscenes. Whereas if your main enjoyment comes from the character interaction and cute dialogue these games seem to do better than so many others, you won't be disappointed at all.
    • 77 Metascore
    • 65 Critic Score
    The single-player alone doesn't make Shank 2 a must buy, but if you enjoy horde modes with a spicy Mexican twist then Shank 2 is an unbelievably fun addition to your party game collection.
    • 62 Metascore
    • 70 Critic Score
    It's still a little distressing that a game with all the potential in the world to be one of the most spectacular gaming experiences of the decade is instead... a middle-of-the-road title. It may not crash, and it may not really bore you, but it isn't polished, and doesn't fully engross you.
    • 77 Metascore
    • 60 Critic Score
    SoulCalibur V closely resembles the Modern Warfare of fighting games with an instantly forgettable story line in its single player campaign paling before a more robust multiplayer and online component. Ignore the story mode and delve deeper into the arcade, character creation and versus modes for the best experience. It's not even close to the finest incarnation of the series but it looks quite pretty and is still reasonably solid.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy XIII wanted you to love it for who it was, but Final Fantasy XIII-2 wants you to love it for who it's like. And compared to Final Fantasy VII, Final Fantasy XII and Chrono Trigger it falters significantly, with a ridiculous and convoluted story, some awful voice acting and the worst music I've heard in a video game. If you're a fan of JRPGs you'll probably enjoy it, but it's in no way the best game on the market - not by a long shot.
    • 79 Metascore
    • 70 Critic Score
    If you're the kind that relishes a challenge and has understanding neighbours (for when you swear loudly), Dustforce is a low cost yet deep title that can keep you mercilessly addicted for hours.
    • 61 Metascore
    • 70 Critic Score
    When it works it really works well and its attention to the canon and lore of the Lord of the Rings is phenomenal, but it does too many things poorly to put it in the same league as a game like Dark Souls or The Witcher 2.
    • 78 Metascore
    • 70 Critic Score
    An extremely fun action experience that is sure to induce Tourette's to the most levelheaded gamers. It's a blast for the most part, but on occasion it defies explanation by breaking its own conventions and using shoddy camera angles and unresponsive controls to artificially increase difficulty.
    • 58 Metascore
    • 50 Critic Score
    Die-hard fans of the anime can feel free to throw an extra [10 points] onto the final score, but with repetitive cannon fodder enemy types, a nonsensical plot and some of the blandest and most repeated ad nauseum backgrounds I've ever seen in a video game, it's hard to justify going any higher. A little more care could have really made a difference. Pity.
    • 76 Metascore
    • 50 Critic Score
    While its cover and suppression systems and tanks are outstanding, there are far too many bugs throughout the single and multiplayer game. While broken animation and even the bizarre leveling bugs can be ignored to an extent, the constant framerate and sound dropping - not to mention outright crashes - make RO2 too frustrating at the moment - and sadly it's only going to get worse as more people get fed up and move on to something else.

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