AtomicGamer's Scores

  • Games
For 872 reviews, this publication has graded:
  • 74% higher than the average critic
  • 5% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 The Next Big Thing
Lowest review score: 18 Rogue Warrior
Score distribution:
  1. Negative: 12 out of 872
872 game reviews
    • 65 Metascore
    • 62 Critic Score
    Overall, Band Hero on the DS is a step in the wrong direction for portable music games. They've tried to go big on the peripheral front, but in doing so they've excluded a huge chunk of gamers in a wide range of ages.
    • 65 Metascore
    • 89 Critic Score
    Secret Files: Tunguska is a strong PC adventure game that's made a very successful transition to the Wii.
    • 65 Metascore
    • 60 Critic Score
    XBLA and PSN are probably the right place for Matt Hazard to be, but with this entry clocking in at $15, it's hard to recommend it for all of its missed opportunities and ho-hum action. Maybe next time, Matt!
    • 64 Metascore
    • 68 Critic Score
    Alpha Protocol suffers from a lack of focus and its insistence on eccentricities over basic, solid action.
    • 64 Metascore
    • 74 Critic Score
    Overall, this game's got more than you might expect for the price, but it's still missing things that serious retro gamers on the go are looking for.
    • 64 Metascore
    • 80 Critic Score
    Either way, Defiance gives off a bad first impression, but it still holds up well on its own with continued play.
    • 64 Metascore
    • 80 Critic Score
    Ravaged is far from perfect, but it certainly has its moments, and those are easily worth the price of admission.
    • 64 Metascore
    • 84 Critic Score
    For the fans that AvP was very obviously made for, however, the high production values, attention to the universe’s detail and generally smooth gameplay make it a worthy addition to the franchise.
    • 64 Metascore
    • 75 Critic Score
    While much care was taken to create a complex story and extensive artwork to support it, repetitive combat mechanics, tedious level design and exclusionary side quests undermine story and aesthetics, resulting in an uneven RPG experience.
    • 64 Metascore
    • 60 Critic Score
    In the end, Painkiller HD is only a half-measure, and it doesn't do everything it could have to modernize the classic fast-paced action of the original. It's worth the twenty bucks if the overhaul you want is visual, but otherwise, it's best to pass.
    • 64 Metascore
    • 60 Critic Score
    In the end, though, the game fails to become a megahit because of controls that are lacking, performance snags in some areas and a story that is really not much more than standard RPG fare (albeit, in a space shooter).
    • 64 Metascore
    • 70 Critic Score
    SimCity is a brilliant, accessible yet very deep game - at no point do we deny this conclusion. But for now, EA's infrastructure makes it a sometimes-broken, severely disappointing example of how good intentions with regards to DRM, monetization, and anti-piracy can backfire and create problems for gamers and publishers alike.
    • 64 Metascore
    • 68 Critic Score
    While Roads to Victory is pretty polished, it's neither very exciting nor very original. And in this rather tired genre, originality goes a long, long way.
    • 64 Metascore
    • 80 Critic Score
    Even though there's almost a complete lack of strategy required to race, some wonky visuals on the console editions, and a conspicuous lack of split-screen play, I can still offer a pretty hearty recommendation for nail'd.
    • 63 Metascore
    • 68 Critic Score
    Alpha Protocol suffers from a lack of focus and its insistence on eccentricities over basic, solid action.
    • 63 Metascore
    • 68 Critic Score
    While I like the idea of online play with real voice chat (as opposed to most PC versions of the game), Tikgames' rendition of the game is just too basic and empty to be worth it to most Xbox Live players.
    • 63 Metascore
    • 75 Critic Score
    Combat frustrations, silly switch hunts, and a barebones multiplayer all combine to make this one somewhat disappointing to play.
    • 63 Metascore
    • 68 Critic Score
    The sad part is that the most exciting portion of Spider-Man 3 is still the ability to swing around the city at high speeds. And since the swinging system hasn't really changed since the last game, it's frustrating to see the game's best feature be overlooked by the developers.
    • 63 Metascore
    • 65 Critic Score
    This one simply has almost no replay value and its action isn't as refined as I expected it to be.
    • 63 Metascore
    • 60 Critic Score
    This is a mostly-linear romp that's shorter than Old World Blues, less interesting, and feels more, well, lonely than any Fallout game ever made.
    • 63 Metascore
    • 71 Critic Score
    With no replay value of any kind and no cooperative or multiplayer action at all, Jericho is practically begging me to tell my readers that this game is only worth a rental.
    • 63 Metascore
    • 61 Critic Score
    Gothic 3 feels like a missed opportunity. It's the biggest RPG tragedy I've seen in years, honestly, as this game could have been so much more enjoyable without all of these issues constantly plaguing it.
    • 63 Metascore
    • 80 Critic Score
    Puzzle Agent 2 is by no means perfect but it does improve on the first Puzzle Agent and demonstrates the potential of the series.
    • 63 Metascore
    • 72 Critic Score
    I can't say I disagree; while this game serves up some very unique and gritty visuals, the story and action just don't come together like they should.
    • 63 Metascore
    • 75 Critic Score
    Overall, Code Lyoko is one of the better cartoon-based games I've played lately.
    • 63 Metascore
    • 65 Critic Score
    King of Fighters XII is just not ambitious enough of a project. If this were a highly successful series with millions of sales, maybe SNK could get away with this middling revival of classic action.
    • 63 Metascore
    • 60 Critic Score
    I don't think that this DLC's partial failure is necessarily a bad sign for the third game, but it seems clear that all the new ideas and original content are going into ME3 rather than something like "Arrival".
    • 62 Metascore
    • 80 Critic Score
    Overall, Broken World makes for a good, fun expansion. While I feel that the new skill trees should have been added differently, I don’t see it as anything game-breaking.
    • 62 Metascore
    • 60 Critic Score
    This is a mostly-linear romp that's shorter than Old World Blues, less interesting, and feels more, well, lonely than any Fallout game ever made.
    • 62 Metascore
    • 70 Critic Score
    WireWay is a surprisingly entertaining little game. While the main Quest Mode is a bit short at about four hours, the game offers considerable replay value with its Challenge and Versus Modes.

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