Ars Technica's Scores

  • Games
For 0 reviews, this publication has graded:
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
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  3. Negative: 0 out of
407 game reviews
    • 97 Metascore
    • Critic Score
    After spending a week utterly immersed in Nintendo's open-world reimagining of the tried-and-true Zelda formula, it's hard to return to the more formulaic entries of the franchise's past. Breath of the Wild is an instant classic and a brave new direction for a series that has been stuck in some of its ways for far too long.
    • 97 Metascore
    • Critic Score
    Red Dead Redemption II is a technical marvel, attempting to encapsulate one man’s story in the West. It succeeds in crafting an enrapturing world but not without some uncomfortable compromises. Buy it.
    • 97 Metascore
    • Critic Score
    If you have a Switch, get this game. If you don't have a Switch, get one, then get this game.
    • 96 Metascore
    • Critic Score
    Another remarkable feat of a streamlined tabletop experience by Larian Studios. [Early Impressions]
    • 96 Metascore
    • Critic Score
    After over 20 hours spent in this kind of explore-and-bounce-off-a-boss pattern, I still feel like I’ve barely scratched the surface of Elden Ring’s entrancing world (not to mention the many magical systems that aren’t really available to my character’s warrior class). I’m not sure I’ll ever have the patience or discipline to endure all of the punishing boss battles I still have ahead of me. But I can easily see myself just hopping on a horse, picking a direction, and galloping off into the many unexplored corners of Elden Ring.
    • 94 Metascore
    • Critic Score
    I went into the new God of War expecting a cheesy, mindless action game with a lot of flash and pizzazz. Instead, I got one of the most thoughtful and well-constructed reboots since Tomb Raider, with plenty of story beats and images that will stick with me for a while. It's not a revolutionary standout in its genre, but the new God of War is still a solid example of how to reinvent a well-loved series for a new generation without ruining what came before.
    • 94 Metascore
    • Critic Score
    Shadow of the Erdtree is definitely an expansion, both outward in area and upward in base difficulty. If you've already purchased it and find yourself bouncing off it, give yourself some time, some grace (in-game and out), and come back when you're ready.
    • 94 Metascore
    • Critic Score
    If you come to God of War Ragnarök hoping for a story that's as tightly focused and emotional as its predecessor, you're likely to come away disappointed. But if you go in looking for a well-written and well-acted romp with the same kind of high-impact, tactical action combat as the 2018 game, you'll come away with a smile on your face.
    • 93 Metascore
    • Critic Score
    It's an absurd value proposition for a game where every moment seems hand-crafted. It's not flawless, but the game's few faults won't diminish the growing return on your investment. Buy it and set aside some time.
    • 93 Metascore
    • Critic Score
    Trying to extend the story of The Last of Us in a meaningful way was always going to be an uphill battle. What’s so frustrating about Part 2 is that the game seems to have all the pieces necessary to do just that. But those pieces end up getting lost as the game also tries to tell an entirely new story, one that tries to expand the Last of Us world into a generalized setting for an anthology of loosely connected stories. The end result never comes together in a satisfying way.
    • 93 Metascore
    • Critic Score
    The finished product accomplished what it needed to: it proved that Valve still knows how to make a classic single-player adventure—one that will inspire a whole new generation of game fans. It left me hungry for more, which is saying something for a single-player game of this length and scope. The masses may not rush out to buy a VR set to play Half-Life: Alyx. But anyone who loves video games should look at this game as a next logical step in the possibilities of dramatic, interactive storytelling. Bravo, Valve. Bravo. [Ars Technica Approved]
    • 93 Metascore
    • Critic Score
    As far as the above-and-beyond touches I generally expect from PC gaming, at least, the combined teams of Sony Santa Monica and Jetpack Interactive appear to have gotten this port right.
    • 93 Metascore
    • Critic Score
    Persona 5 weaves engaging JRPG combat around a thoughtful, exquisitely stylish tale of thieves and the struggle to survive in an unfair society.
    • 93 Metascore
    • Critic Score
    In good news, RDR2's PC port works as a pretty, settings-cranked-high alternative to last year's console release. Its most obvious upgrade comes in the form of an unlocked frame rate. In one morning of testing, I was already able to crank performance (after downgrading a bunch of settings) to an apparent 120fps-and-up threshold, although random performative spikes—usually triggered by sharp cuts in cinematic scenes—made me glad I had a variable refresh rate monitor...In bad news, RDR2's facial and body animations were never built for these kinds of high speeds.
    • 93 Metascore
    • Critic Score
    People expect their sequels to be bigger, better, and more complex than what has come before, while also demanding they stay true to what they know and love. Metal Gear Solid V is one of those rare occasions where a game threads the needle between those two somewhat contradictory expectations, to great effect.
    • 93 Metascore
    • Critic Score
    While Uncharted 4 is a beautiful and thrilling way to pass the time, it feels like an insubstantial experience in the end. What will probably be Nathan Drake's final tale feels mostly slick and forgettable, lacking the strong character drama or plotting that can make other cinematic games stick with you long after they're completed. I doubt I'll be spending much time working over the events of Uncharted 4 in my head the way I have for games like Dishonored, Bioshock Infinite, or even Naughty Dog's own The Last of Us. That doesn't matter when you're in the middle of a thrilling firefight, but it becomes apparent quickly once those credits begin to roll.
    • 93 Metascore
    • Critic Score
    Smash Ultimate earns its name not by piling on the content, but by understanding what an adjective like "ultimate" means in the context of a fighting game. Gamers want an essential, badass combat experience no matter which characters square off. Even this early, it's settled: Smash Ultimate nails this expectation. Thus, it is the best fighting-game package to ever land on a Nintendo console.
    • 93 Metascore
    • Critic Score
    Just be warned: Inside will not win you over purely as a puzzle-platformer. The game is divided evenly into four types of play: no-challenge traversal; obvious puzzles; annoying head-scratchers; and truly clever challenges. Like Limbo, Inside limits your control to running, jumping, and an open-ended "interact" button. Sometimes, that button lets you push boxes or climb ropes. Other times, its functionality opens up the game's best and weirdest moments.
    • 92 Metascore
    • Critic Score
    For now, just know that the game is the most inventive and joyful 2D Mario title in decades, and it deserves a play by anyone who has fond memories of the little plumber.
    • 92 Metascore
    • Critic Score
    FH5 is an easy recommendation as part of a paid Xbox Game Pass subscription, and it's a great excuse to flex your newest gaming hardware purchase. But if you're already happy with Forza Horizon 4 or were bored by that one, take your sweet time sitting behind this game's wheel.
    • 92 Metascore
    • Critic Score
    There’s something for everyone here. If you’re an old-school Street Fighter player like me, the game is alive and well, waiting for your return. If you’ve never really felt like fighting games were accessible to you, this might just be the game to welcome you in. [Approved]
    • 92 Metascore
    • Critic Score
    Also, gosh, it's nice to only wait about eight seconds after a brutal death for the game to load your next life, instead of two whole minutes. That's just one of many ways Bluepoint makes the die-and-retry reality of a Souls-like so much easier to savor on a new console like PlayStation 5. If you own one, and you've got the patience and stomach for challenge, don't hesitate to purchase this remastered classic.
    • 92 Metascore
    • Critic Score
    If you missed out on Mario Kart 8 the first time around, Deluxe should be on your must-buy list for the Switch. If you already wore out the original version of the game, try out the Battle Mode and the portable play before you decide to reinvest.
    • 91 Metascore
    • Critic Score
    In a single word, "friendly" just about sums up the Overwatch experience in its early days. In the wide array of characters, the smooth sense of progression within each map and easy-to-grasp abilities, Blizzard seems poised to tap into yet another audience—curious but too intimidated by the sheer weight of established brands elsewhere in a popular genre.
    • 91 Metascore
    • Critic Score
    The more hardcore sim fans might find things a little too arcade-ish for their liking. Although there are circuit races on street tracks, they'll never compare to lapping Spa or the Nordschleife, and the off-road driving isn't the same test of skill that you'll get from DiRT Rally. But for fans of previous Horizon games or the Project Gotham series, this sequel will probably tick all your boxes.
    • 91 Metascore
    • Critic Score
    Ultimately, SMP feels more like a goodie bag for anybody who's worn out Sonic Mania than a red-carpet, welcome-wagon package for anybody new to the series' 2D revival. If you still haven't played the game, ask yourself whether a physical copy is worth a few more bucks to you. And if you've already spent $20 on this fantastic game and like the idea of it getting a "master quest," don't hesitate to throw $5 more on the pile.
    • 91 Metascore
    • Critic Score
    The adorable relationship between young Pauline and the silent Donkey Kong is the icing on a very satisfying cake here. Even though Mario is nowhere to be seen, Donkey Kong Bananza seems destined to be thought of in the same breath as the Mario games that have come to define earlier Nintendo hardware launches.
    • 90 Metascore
    • Critic Score
    People will talk about this game as an ideal escape during uncertain current events, but I'd like to emphasize how much I enjoyed AC:NH even when I had other viable social and outdoor entertainment options. Animal Crossing games have always delivered a compelling version of self-quarantine, and this one overflows with quantity, without sacrificing quality, to do so at a scale series fans have never seen. Consider this a very high recommendation for anyone who thinks shooting the breeze with neon-colored, gym-loving ponies and hot-pink, coffee-chugging kangaroos is a great idea for a video game. [Ars Technica Approved]
    • 90 Metascore
    • Critic Score
    Spider-Man 2 definitely doesn’t rewrite the book of Insomniac’s superhero series. But that’s because it doesn’t need to. Even after pouring well over 20 hours into the game, we’re eager to dive in again to explore every hidden nook and cranny that this expanded New York City offers...And if Insomniac offers another barely different version of the same gameplay formula in a few years' time, we’ll probably sink dozens more happy hours into the same basic gameplay loop.
    • 90 Metascore
    • Critic Score
    MSFS's beauty makes it must-play on Xbox Series X, even if only for a one-month free Xbox Game Pass trial. But while its console port is a technological triumph, it might still be too boring for a lot of players. Series S players should temper expectations with a bit less beauty.

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