Adrenaline Vault's Scores

  • Games
For 803 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.6 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Legend of Zelda: Ocarina of Time
Lowest review score: 30 Bruce Lee: Quest of the Dragon
Score distribution:
  1. Negative: 65 out of 803
803 game reviews
    • 81 Metascore
    • 80 Critic Score
    A major leap over its predecessors and is a huge success. With attractive full 3D graphics and an ability to fully experience your own rides, the level of play fulfillment has gone up significantly.
    • 83 Metascore
    • 70 Critic Score
    Entertaining, but not for the hardcore fighting fan. Every move is very easy to pull off, it's more a matter of learning the best combos, and what each character will throw at you so you can properly defend yourself.
    • 54 Metascore
    • 50 Critic Score
    Atlantis: Evolution hangs its hat on being an adventure game, but it doesn’t present the fine challenge that those who are serious about the sport expect, plus it includes too much tedium for those who are casual players.
    • 83 Metascore
    • 80 Critic Score
    The single-player campaign is a great addition and will be of benefit in training those who are new to Tribes and in entertaining those who have been around since the beginning.
    • tbd Metascore
    • 70 Critic Score
    The single-player campaign does a great job of going against the build-a-base-and-kill-everything grain that is the stock-and-trade of the RTS scene. Plus, it infuses some inspired missions into the mix, keeping you interested and coming back for more.
    • 81 Metascore
    • 80 Critic Score
    With near perfectly balanced hybrid gameplay, and thoughtful, intuitive controls, Kingdom Under Fire is sure to surprise even the most jaded player.
    • 77 Metascore
    • 70 Critic Score
    A fun, yet brief detective adventure that will occupy several evenings of play, but like a watched episode of the show, will probably never be picked up again after completion.
    • 59 Metascore
    • 60 Critic Score
    Combat is occasionally entertaining, but more often than not you're mindlessly blasting or backtracking huge stretches of land on the poorly implemented motorcycle. Invasion simply becomes uninteresting, and it can't be redeemed by an equally tired multiplayer component.
    • 81 Metascore
    • 80 Critic Score
    Instead of puzzle and chess mini-games and a story mode, why not spend time and resources developing another dozen levels and resurrecting the series' classic characters?
    • 82 Metascore
    • 70 Critic Score
    With fantastic visual and audio elements (setting a new standard), an engrossing story, an intuitive interface, and amazing overall polish, Myst IV Revelation has all the makings of a real winner. However, the tortuous difficulty posed by many of the puzzles, even for those with considerable logical abilities, detracts from the mainstream appeal of this offering.
    • 81 Metascore
    • 80 Critic Score
    It’s not often you have such a personal interest in your digital troops' survival and treat them as anything but grist for the meat mill, but Stormregion has managed to make it so you feel like a mother hen and take it personally if one of your guys buys the farm.
    • 73 Metascore
    • 80 Critic Score
    Easy to pick up and really, really hard to put down. It starts slow, and initially, building your empire will have you playing in short bursts rather than in blocks. As your realm gets larger, though, you'll find yourself spending more time tweaking and massaging, exploring and conquering.
    • 75 Metascore
    • 70 Critic Score
    Extremely effective in immersing you in the world of world domination and espionage, while maintaining a wonderful sense of humor... Nonetheless, the slow pacing, imperfect sense of direction, and extensive micromanagement can interfere with your enjoyment.
    • 73 Metascore
    • 60 Critic Score
    A tour de force of chronometric detail and almost bottomless options, but the glaring lack of a tutorial, criminally sparse documentation, paucity of things you can directly control and frequent crashes to the desktop doesn’t make playing it any more fun for the uninitiated.
    • 92 Metascore
    • 90 Critic Score
    It seamlessly combines real-time and turn-based gameplay, gives the player ultimate control of their experience, and provides a level of depth that verges on bottomless.
    • 81 Metascore
    • 70 Critic Score
    Its updated graphics and method of control breathes some new life into a well-worn building-conquest genre, even if the mission types are the same as most other RTS titles on the market.
    • 76 Metascore
    • 80 Critic Score
    The combination of a fantastic story, clever puzzles, strong (albeit psi-lite) combat overcome any gameplay nitpicks or deficiencies.
    • 82 Metascore
    • 80 Critic Score
    Ultimately, it's better to think of Legends as a deep action title more so than an RPG or dungeon crawler, and in this respect, you can't go wrong.
    • 76 Metascore
    • 50 Critic Score
    While it is fun for a short while, once the novelty wears off its lack of polish really shows through. It completely lacks innovation, doing nothing at all different than what we've seen a 100 times over by now.
    • 64 Metascore
    • 50 Critic Score
    There is just so much promise that it's almost unbearably painful to see that potential crippled by a complete and utter lack of content.
    • 86 Metascore
    • 90 Critic Score
    It is so well crafted that it transcends my usual blocks, and is arguably the most fun I think I’ve ever had playing this style of game. It’s beautiful, it’s easy to use, difficult to master, and extremely replayable.
    • 80 Metascore
    • 60 Critic Score
    The graphics could use as much TLC as the physics received, the sound and music could be fleshed out, and the controls could use some tightening to work more organically.
    • 90 Metascore
    • 100 Critic Score
    It has everything that I believe is integral to a classic success: It looks amazing, sounds fantastic, and offers more immersive entertainment and replay value than any other single-player game I’ve ever seen.
    • 87 Metascore
    • 90 Critic Score
    Those who saw Call of Duty's multiplayer as being too similar to "Quake" or "Counter-Strike" should be impressed with United Offensive, which plays like "Day of Defeat" and "Battlefield 1942" with better graphics.
    • 85 Metascore
    • 70 Critic Score
    The failure here is a general lack of content on nearly all fronts. It's too short, the world is too small, there aren't enough monster types, missions, NPC designs or dialog.
    • 60 Metascore
    • 60 Critic Score
    It may control like a three-wheeled dump truck on ice, but that’s only scratching the surface of the problems in Conflict: Vietnam.
    • 59 Metascore
    • 60 Critic Score
    This title has incredible depth and play value, absorbing you into the ins-and-outs of the economic strategies of transportation management.
    • 94 Metascore
    • 90 Critic Score
    Burnout's World Tour circuit is both lengthy and addictive. However, once you've beaten all the competition, filled your garage to its fullest, and amassed a complete collection of trophies, the single-player game does lose some of its luster.
    • 66 Metascore
    • 80 Critic Score
    The pacing set for this release is one that I can maintain, and with the focus set more on laughs and fun instead of tactical brilliance, I can play this and not feel like I should be wearing a pointy, conical dunce-cap.
    • 51 Metascore
    • 50 Critic Score
    Alpha Black Zero isn’t a bad game, but it’s hobbled by so many execution problems that it never really catches wind in its sails.

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