Absolute Games' Scores
- Games
For 694 reviews, this publication has graded:
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23% higher than the average critic
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5% same as the average critic
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72% lower than the average critic
On average, this publication grades 11.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Crusader Kings II | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 212 out of 694
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Mixed: 358 out of 694
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Negative: 124 out of 694
694
game
reviews
- By Date
- By Critic Score
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- Critic Score
Hector: Badge of Carnage is a proof that Telltale Games knows a bit or two about mischief, and that Northern Ireland is home to talented foul-mouthed jokesmiths. Unfortunately, the combination of these two forces does not necessarily result in a brilliant adventure game.- Absolute Games
- Posted Jan 23, 2012
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Here is hoping that Paradox will fix the bugs, iron out the glitchy AI, and add more multiplayer modes. And if not… well, Defenders of Ardania will not be the first game with a great concept to get crushed under an avalanche of flaws.- Absolute Games
- Posted Jan 23, 2012
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Dark Meadow is the least milk-and-water clone of Infinity Blade that popped up in 2011.- Absolute Games
- Posted Jan 23, 2012
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- Absolute Games
- Posted Jan 23, 2012
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I couldn't shake off the feeling that I was playing a game made by a bunch of school students.- Absolute Games
- Posted Jan 23, 2012
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An enjoyable and, dare I say, cozy game, even though it has neither flashy graphics, nor innovative gameplay ideas, nor much variety.- Absolute Games
- Posted Jan 23, 2012
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- Absolute Games
- Posted Jan 23, 2012
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Trine 2 is amazing from the opening sequence to the melody that plays over the closing credits.- Absolute Games
- Posted Jan 10, 2012
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Serious Sam 3 is riddled with flaws, but there is so much flying bacon that you can fill an entire meat plant. It's a decent game that could have been better.- Absolute Games
- Posted Jan 10, 2012
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I wish EPOCH were as bright and exciting as its explosion effects and backgrounds!- Absolute Games
- Posted Jan 10, 2012
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Three of four new maps offer full-scale urban combat that was sorely missing in Battlefield 3. But why this expansion is so sparse on content?- Absolute Games
- Posted Jan 10, 2012
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- Critic Score
Both the gameplay and attempts at satire are equally pathetic.- Absolute Games
- Posted Jan 10, 2012
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- Absolute Games
- Posted Jan 10, 2012
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- Absolute Games
- Posted Jan 10, 2012
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Afterfall began its life as an ambitious CRPG, but turned into a mediocre shooter somewhere along the way.- Absolute Games
- Posted Jan 10, 2012
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On paper, Lockdown was full of promise: excellent source material, a couple of original gameplay ideas, creators of the recent hit Mortal Kombat as developers. In other words, a ready-made kit for an "iOS killer app". But what did we get in the end? A weak quasi-prequel with two lines of a story that tries to rip off Infinity Blade left and right. And it fails even at that.- Absolute Games
- Posted Jan 10, 2012
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Rugby Challenge is probably the best game about rugby on the market right now, and it's accessible to everyone, even complete beginners.- Absolute Games
- Posted Dec 23, 2011
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Sword of the Stars 2 is what happens when a space opera becomes a hostage of amateurish idealists.- Absolute Games
- Posted Dec 23, 2011
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Infinity Blade 2 is akin to a game of chess where the player is taking down enemy pieces one by one. This time, we can move around the board both vertically and diagonally, and getting to the end-play will take you more than 90 minutes. Alas, the formula is still too simple, and Chair will have to do something about that in the inevitable Infinity Blade 3.- Absolute Games
- Posted Dec 23, 2011
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Real Warfare 2 relies heavily on gameplay gimmicks, eschewing some crucial features that should have been a no-brainer to implement.- Absolute Games
- Posted Dec 23, 2011
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Unity of Command is a looker. Its minimalistic, but stylish visual design is sure to please the fanciful "iPhone generation" of gamers. The map is clean and accurate, and the interface is a picture of user-friendliness. Beyond this delightful façade, there is a wargame that's deep enough for experienced armchair generals and welcoming for newcomers.- Absolute Games
- Posted Dec 16, 2011
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Volition wrote a more or less coherent story, squeezed 101% out of the "sandbox minigame compilation" concept, improved the physics engine, and finally made a decent PC version, but the end result feels too derivative and forced. The surprisingly short single-player campaign (15 hours if you're not trying to comb an entire map) doesn't help.- Absolute Games
- Posted Dec 16, 2011
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This game is not unlike Arkham City – easy to get in, almost impossible to get out.- Absolute Games
- Posted Dec 16, 2011
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So EA, what's next on your mind? Need for Speed Drag Racing with only one button – "Continue"?- Absolute Games
- Posted Dec 16, 2011
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KTX Software has to draw people's attention to Haunted's original multiplayer modes, otherwise the game's already humble potential will be lost in brainless monster-bashing matches.- Absolute Games
- Posted Dec 16, 2011
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FIFA Manager finally made an effort to combat stagnation. Now Bright Future needs to rewrite the game's flawed 3D engine to give Sports Interactive a run for their money.- Absolute Games
- Posted Dec 16, 2011
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A rare tower defense game is addictive enough to suck you into playing it for days on end. Orcs Must Die is one of them.- Absolute Games
- Posted Dec 16, 2011
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Despite a few questionable ideas, Dungeon Defenders is an entertaining, fresh, vivid (and I mean literally vivid) game. It lacks the ingenious simplicity of Orcs Must Die, but if you prefer to play with friends, then this is what you want.- Absolute Games
- Posted Dec 16, 2011
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Multiplayer is the only thing that makes Revelations worth its price (and if you're still interested in the story, just go watch the ending on YouTube).- Absolute Games
- Posted Dec 16, 2011
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Stronghold 3 is boring beyond redemption. The blurb on the retail box should have been written along the lines of "We've run out of ideas, our artists forgot how to draw, and our programmers can't produce stable code anymore, but hey, a long, long time ago we made one really great game!"- Absolute Games
- Posted Dec 16, 2011
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