360 Gamer Magazine UK's Scores

  • Games
For 252 reviews, this publication has graded:
  • 39% higher than the average critic
  • 3% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 5.2 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Guitar Hero II
Lowest review score: 20 Bomberman Act: Zero
Score distribution:
  1. Negative: 24 out of 252
252 game reviews
    • 75 Metascore
    • 80 Critic Score
    A crisp high definition version of a classic game and, with hardly any faults, can be considered one of the best Live Arcade purchases you'll make. [Issue 24, p.70]
    • 360 Gamer Magazine UK
    • 69 Metascore
    • 50 Critic Score
    Stylish it may be, but ICON's core mechanics are simply too slack for us to recommend it to anyone that wants to splash out on a decent fighting game. [Issue #23, p.55]
    • 360 Gamer Magazine UK
    • 86 Metascore
    • 70 Critic Score
    GRAW2 is more of the same wrapped up in a coating of graphical improvements, tweaked functionality and new items and abilities. GRAW2 gives generously with one hand and abruptly takes away with the other.
    • 79 Metascore
    • 80 Critic Score
    Colourful, humourous and above all good fun, this game is a current classic with a rockin' retro feel. Well worth the points. [Issue 24, p.72]
    • 360 Gamer Magazine UK
    • 55 Metascore
    • 50 Critic Score
    Alicia is an enticing central character and the setting is delectably decayed, but playing her is just simply average and consistently lacks consideration for the player. She's a witch all right. [Issue #23, p.52]
    • 360 Gamer Magazine UK
    • 53 Metascore
    • 70 Critic Score
    Though very much an acquired taste, Samurai Warriors 2 Empires is more or less a godsend for anyone wanting a strategy fix out of their 360. [Issue #23, p.62]
    • 360 Gamer Magazine UK
    • 83 Metascore
    • 80 Critic Score
    There's certainly a lot of fun to be had here, although as the game lacks a distinct lack of difficulty you're often left to feel a little under challenged, which can sometimes make you feel a bit bored.
    • 80 Metascore
    • 70 Critic Score
    There's not been a huge gameplay jump snice we last saw NBA Street, but it's certainly wearing far fancier clothes. [Issue 24, p.65]
    • 360 Gamer Magazine UK
    • 71 Metascore
    • 70 Critic Score
    Even now it is still an endearing and addictive game. [Issue #23, p.72]
    • 360 Gamer Magazine UK
    • 61 Metascore
    • 60 Critic Score
    Give it five minutes and Root Beer Tapper can lead to hours of enjoyment. [Issue #23, p.72]
    • 360 Gamer Magazine UK
    • 79 Metascore
    • 70 Critic Score
    Although the tweaks and alterations since the last version are only minor, Pro Evolution Soccer is still a decent footie game. But this year the gap between "FIFA" and PES has grown ever tighter. The overall experience of "FIFA" is certainly better but PES still has the hardcore gameplay.
    • 73 Metascore
    • 80 Critic Score
    The seamless integration of a user-friendly tactical map enhances the gameplay, and having the choice to fly, sail or sink to the depths of the ocean whilst taking part in one of history's most influential battles is too much fun to miss. [Issue 21, p.50]
    • 49 Metascore
    • 40 Critic Score
    Sadly, Fuzion Frenzy 2 gets so carried away with enhancements and tricks, that it loses sight of what made the original work in the first place. A real waste. [Issue #23, p.71]
    • 360 Gamer Magazine UK
    • 77 Metascore
    • 80 Critic Score
    With classical gameplay at the heart of Heavy Weapon, what seems like minutes turn into hours of old-school fun. [Issue 22, p.62]
    • 360 Gamer Magazine UK
    • 79 Metascore
    • 70 Critic Score
    It does what it says on the tin, and delivers heart-pounding explosions, pant-wetting big alien monsters and hordes of minions to slay. If you can overlook the fact that it doesn't challenge your Xbox 360 either intellectually or technically, and you can just get down and dirty with some big guns and even bigger odds, then you and Lost Planet are going to get along just fine. [Issue 20, p.50]
    • 71 Metascore
    • 70 Critic Score
    As far as sports simulations go, World Snooker Championship 2007 doesn’t quite have the same finesse or that extra touch of quality that "Tiger Woods" or "Fight Night" can provide. However, it brings the sport to life with impressive detail, is good fun and very easy to pick up and play – an attribute that may appeal to those who merely curious about the game.
    • 65 Metascore
    • 60 Critic Score
    Surely Namco could've offered a slightly updated approach, rather than the original game set inside a high definition-ready border, with possibly the most boring Pac-Man mural known to man? [Issue 22, p.63]
    • 360 Gamer Magazine UK
    • 43 Metascore
    • 30 Critic Score
    It's relatively cheap at 400 MS points, but even that's too much to pay for something you'll grow tired of quicker than the game takes to download. [Issue 21, p.58]
    • 360 Gamer Magazine UK
    • 50 Metascore
    • 40 Critic Score
    It might run smoothly and offer a half-dozen modes, but Novadrome is the type of sterile, seen-it-all-before mid pack performer that there was no reason to produce. [Issue 21, p.57]
    • 360 Gamer Magazine UK
    • 79 Metascore
    • 70 Critic Score
    Simple and attractive, this can be seen as the 'scrolling shooter for the rest of us,' requiring neither the lobe roasting reactions of a Japanese infant nor a great investment of time to see it through. [Issue 21, p.56]
    • 64 Metascore
    • 40 Critic Score
    The game is let down by a severe lack of atmosphere, repetitive missions and ships that are too weighty to control. [Issue 20, p.60]
    • 76 Metascore
    • 80 Critic Score
    A gem in Live's already glittering crown. Roboblitz shows any potential Arcade developers that it's possible to pull off some amazing stuff within that 50MB limit. [Issue 20, p.69]
    • 360 Gamer Magazine UK
    • 73 Metascore
    • 80 Critic Score
    It may not have the depth of its inspiration "Super Smash Bros." but it's still the sort of game we NEED to see more of on Arcade.
    • 51 Metascore
    • 30 Critic Score
    Putting aside the sub last-gen graphics, the stunning lack of variety in the gameplay when you have seventy years of material to drawn upon is unforgiveable. There is no other way to view Superman Returns: The Videogame as a cynical cash-in that makes a mockery of a character that deserves so much more.
    • 88 Metascore
    • 80 Critic Score
    Due to the easy-to-use squad control, advanced A.I., gorgeous visuals, realistic physics, and intense action, Rainbow Six Vegas is easily the best in the series. While the game has been slightly simplified - and is not a massive next-gen leap forward - the result is a fantastic, intense experience that few others can rival. [Issue 18, p.62]
    • 360 Gamer Magazine UK
    • 59 Metascore
    • 60 Critic Score
    Besides the poor camera angle, it's easy to play and is challenging enough to hold your attention for an enjoyable and borderline addictive experience. [Issue 18, p.87]
    • 360 Gamer Magazine UK
    • 58 Metascore
    • 40 Critic Score
    An average port of a dated and infuriatingly tough arcade game. [Issue 21, p.59]
    • 360 Gamer Magazine UK
    • 46 Metascore
    • 30 Critic Score
    It’s not particularly next-gen visually, the loading times are so slow, and it has the most infuriating try-and-die mechanic of any 360 game we’ve played. If you’re a Sonic fan then you might glean some brief pleasure from this, but it is likely to disappoint and infuriate rather than entertain.
    • 81 Metascore
    • 70 Critic Score
    It's flawed in several ways that may annoy and frustrate a newcomer, but seasoned wrestling gamers will find everything they love about SmackDown and a whole lot more. [Issue 18, p.79]
    • 360 Gamer Magazine UK
    • 48 Metascore
    • 50 Critic Score
    The game seems to depend on a couple of nice ideas that you’ll repeat over and over again, thinking merely of the satisfaction of finishing the adventure rather than the fun you’ve had playing it.

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