1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 63 Metascore
    • 50 Critic Score
    This kart (and plane and hovercraft) racer has received the sort of imperceptible face-lift known as the "enhanced port" treatment. But not enhanced enough, when you could be playing Mario Kart DS instead.
    • 92 Metascore
    • 90 Critic Score
    FFVIA is a mostly great port of a mostly great game, and that makes it entirely worth having. If this has to be the end of the GBA's lifespan, we can't think of a better way to go.
    • 68 Metascore
    • 30 Critic Score
    A game that desperately needed another six months of beta-testing.
    • 76 Metascore
    • 70 Critic Score
    Control issues aside, Battlestations: Midway is a fun game if you're into strategy titles. Just throwing mad amounts of units at each new problem really doesn't work here, since you have finite resources and no unit is really impervious to attack from any other unit.
    • 83 Metascore
    • 75 Critic Score
    Rogue Galaxy does a lot of things very well, and it's an enjoyable, recommended RPG trip. But in the end, it feels like it's missing the intangibles that make up a true masterpiece.
    • 73 Metascore
    • 70 Critic Score
    The mixing of genres is cool, and adds a unique twist to the play mechanics, but honestly, Midway would have been much more user-friendly had it been either an action game or a real-time strategy affair -- not both.
    • 49 Metascore
    • 50 Critic Score
    Fuzion Frenzy 2 isn't terrible, so if you're desperate for a simple, safe party game, it fits the bill. Unfortunately, it fits the bill in so lackluster a manner, it's hard to see why they bothered.
    • 74 Metascore
    • 70 Critic Score
    Exploration and variety take a backseat to the constant stream of jokes (an unavoidable trade-off, given the series' episodic nature). Everything else is unmitigated and unapologetic fluff -- the joy is in Sam and Max's wit, after all -- and seasoned adventure gamers might find the game too simple to really sink their teeth into.
    • 83 Metascore
    • 90 Critic Score
    Remarkably well-honed-arguably Paradox's finest achievement in the form to date.
    • 58 Metascore
    • 50 Critic Score
    LOH III ends a series that at first was tolerable, but with a frightening flatline in the level of quality, it only cements itself as dead-center average.
    • 78 Metascore
    • 80 Critic Score
    Hotel Dusk is in a class of its own, with a vastly more interesting story and setting than its predecessor. It's stylish, intriguing, and unique -- definitely worth tracking down.
    • 82 Metascore
    • 80 Critic Score
    Pirates!'s brand of potluck goofing around works outstandingly in portable form. Sure, it can get a bit repetitive over long sessions, but that's why a game such as Pirates! belongs on a stop-and-go handheld in the first place.
    • 63 Metascore
    • 65 Critic Score
    As this is pretty much "March Madness 06" with a new cover athlete -- which we liked fine a year ago (it scored a 7.5) -- we don't see any reason to choose this over the better and cheaper "College Hoops 2K7."
    • 67 Metascore
    • 65 Critic Score
    It's a distant No. 2 to this year's unquestionably better "College Hoops 2K7."
    • 91 Metascore
    • 100 Critic Score
    The Burning Crusade is more of a resurrection than an expansion, a vast and munificent span of content that both refines and totally invalidates what came before it.
    • 76 Metascore
    • 60 Critic Score
    The whole thing skates dangerously close to the "edutainment" realm by building its core mechanic around reading comprehension and deductive reasoning, but then again, DS gamers weaned on Brain Age will likely welcome the cerebral stimulation.
    • 83 Metascore
    • 80 Critic Score
    It lacks the eye-popping unpredictability of its predecessors. And fumbling to conform to some of the more arcane controller positions can take you right out of the game. Despite these modest shortcomings, though, WarioWare should be a welcome addition to any Wii library.
    • 79 Metascore
    • 65 Critic Score
    The game gets away from these roots far too soon and often, delving into middling mech territory with brain-dead humans broken up by rote boss battles and a forgettable story. Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion.
    • 36 Metascore
    • 35 Critic Score
    The Shield is too little, too late; what would've been a merely mediocre license tie-in is now, due to its very late birth, simply a bad game.
    • 79 Metascore
    • 70 Critic Score
    The game's tightly focused plotting and puzzles work great in three-hour chunks and keep it free of the rampant illogic that most graphic adventures eventually succumb to&at least, when you consider the weird world that Sam and Max inhabit.
    • 64 Metascore
    • 65 Critic Score
    With improvements to the A.I. and presentation, Bethesda could be onto something with this simplified "squad-based" style to starship combat.
    • 85 Metascore
    • 75 Critic Score
    While it doesn't elevate Rainbow Six back to the genre-defining franchise it once was, it's still a solid, fun game; plus, thanks to Unreal Engine 3, it looks great.
    • 72 Metascore
    • 55 Critic Score
    Slim on modes (no online), the storyline is poppycock, and the lone minigame requires multiple controllers (while stroke play and match play don't). Still, there's plenty of good here, but for every bit of it, there's a spoonful of frustrating (sounds like real golf, doesn't it?).
    • 69 Metascore
    • 65 Critic Score
    There are too many blown buckets because the shot stick seems a bit inconsistent, especially right around the hoop where players should be more willing to roll in a layup or go for a dunk.
    • 96 Metascore
    • 100 Critic Score
    Whatever the hardware, Zelda is a brilliant adventure: a stunning achievement, and reason enough to dust off that abandoned GameCube.
    • 67 Metascore
    • 65 Critic Score
    Full Auto 2's like an arcade game -- fun in short spurts. And the tough secondary objectives in career mode (finish without dying, destroy certain crates, outscore your foe, and so on) help in keeping me coming back in order to unlock the secret cars and weapons.
    • 78 Metascore
    • 60 Critic Score
    In its current state, it's a crippled -- yet still decent -- wrestling title. Much like its console big brother.
    • 85 Metascore
    • 80 Critic Score
    All the focus on the game's details comes at the expense of its questionable design and overall lack of cohesion. It's here that the latest Castlevania comes up short.
    • 87 Metascore
    • 95 Critic Score
    A game that essentially pushes the PSP in all of its features: graphics, portability, Internet, extra hardware doohickeys, and multiplayer. Sure, it might have hiccups (occasional ghosting, quirky A.I., the one analog nub), but Metal Gear Solid: Portable Ops is not only a fine MGS title -- it's also a damn good showcase for the PSP.
    • 83 Metascore
    • 90 Critic Score
    It's a great showcase of what the PlayStation 3 can do, and it's a much deeper -- and more tactical game -- than you might expect.

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