1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 78 Metascore
    • 65 Critic Score
    It's clogged up with new features and ideas that simply seem gratuitous. The emphasis on driving skill seems to have been diminished, and in its place the Tiburon team appears to have spent the last year asking "what more can we do to add something new to this thing?"
    • 76 Metascore
    • 65 Critic Score
    As a demo that gives a glimpse into the Wii's gaming future, Wii Sports is reassuring, charming, and good, clean fun.
    • 78 Metascore
    • 65 Critic Score
    EA's NHL effort is masterful, ballsy, and innovative. NHL 2K7 is stale, boring, and predictable.
    • 81 Metascore
    • 65 Critic Score
    Honestly, though, that's part of the problem. Way too much of your new game feels like you're just playing it safe.
    • 79 Metascore
    • 65 Critic Score
    The game gets away from these roots far too soon and often, delving into middling mech territory with brain-dead humans broken up by rote boss battles and a forgettable story. Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion.
    • 60 Metascore
    • 65 Critic Score
    Combine that frustration with the almost insultingly shallow combat and it's hard to get too excited about jumping back into the game more than once or twice.
    • 62 Metascore
    • 65 Critic Score
    The marriage of the Yu-Gi-Oh! universe with strategy-based combat is an addictive one, making this game one that even the curious fan should check out.
    • 59 Metascore
    • 65 Critic Score
    Sorrows nails the controls, making the repetitive hack-n-slash action enjoyable in a Dynasty Warriors kinda way, and multiplayer is mostly successful. Unfortunately, the graphics fail to impress, the story isn't anything memorable, banging buttons is as effective as making use of the combos, and what should have been an epic quest can be completed by a novice gamer in around eight hours, with not much reason for replay.
    • 70 Metascore
    • 65 Critic Score
    If you're looking for a more competent take on gaming-mascot Olympics, go with the DS version. But if you're looking for a casual party game, go with the Wii version -- it's just not the same without trash-talking all the Sonic furries.
    • 68 Metascore
    • 65 Critic Score
    This one's fun, no doubt about it, and the way the beats bang the environment is a must-see. But its lack of fighting depth definitely keeps it on the casual tip.
    • 61 Metascore
    • 65 Critic Score
    Evolution's problem is that each of the characters is distinct, but there aren't nearly enough of them for the game to stand on that concept alone. It's not gimmicky nor is it comprehensive, instead going for some kind of arbitrary blend of the two.
    • 73 Metascore
    • 65 Critic Score
    The atmosphere in Red Dead is the real thing -- not the pseudo-parody of "Dead Man's Hand" -- and that alone should satisfy the audience it was made for. If you can forgive all of its faults, you'll enjoy the few hours you spend in Red's world.
    • 73 Metascore
    • 65 Critic Score
    The game's well-polished; it would have been hailed as revolutionary a few years ago, but now it's just another decent, 10-hour-long hop-n-bop to add to the pile.
    • 78 Metascore
    • 65 Critic Score
    Whereas the original Doom 3 featured dense, serpentine level designs that played every bit as much of a starring role in exerting dread and ambience, the environments here lack a sense of coherency, even while it tries to hit you over the head with its own exoticism.
    • 62 Metascore
    • 65 Critic Score
    Once its player-versus-player elements are fully implemented, Lineage II could become the tense, harsh, and Darwinian experience it's supposed to be. At this point, it's basically an occasionally chaotic, and aesthetically attractive level-grind.
    • 72 Metascore
    • 65 Critic Score
    I can't recommend the weak single-player mode, but the multiplayer left me surprisingly satisfied.
    • 78 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 81 Metascore
    • 65 Critic Score
    The pick-up-and-play impressions started out positive, but as I spent more time with it, the less I enjoyed the novelty and just wished I could play good football... It's all in the game on the field, and with a defense that's allowing old-school, Hail Mary money plays pretty much at will, this doesn't cut it.
    • 68 Metascore
    • 65 Critic Score
    It's all a bit dull, gameplay-wise, until you can trudge through at least one season of shutouts. The good news is that presentation-wise, Quidditch World Cup sparkles.
    • 78 Metascore
    • 65 Critic Score
    Despite its control and camera issues and the general predictability of the game's structure (and laughable plot), it's a pleasant throwback to some of the better early 3D adventures.
    • 68 Metascore
    • 65 Critic Score
    The younger set might not mind backtracking through old levels, hunting high and low for weapon parts (and that last, pesky, unsmashed crate). But other aspects of Root of Evil definitely aim older, such as the characters -- which include a dead boy, conjoined brainiac twins, and a wiseacre baby with stumps for limbs in a jar of formaldehyde.
    • 56 Metascore
    • 65 Critic Score
    Although it's not a great game, it is worth investing time in, and one that grows on you in less than a half-dozen missions.
    • 73 Metascore
    • 65 Critic Score
    The ability to find various items and combining them to create new items like lock picks and Molotov cocktails is an interesting aspect, too, though not as cool in practice as it sounds in theory.
    • 66 Metascore
    • 65 Critic Score
    There's just nothing new at all on the gameplay end, and nothing very compelling on the external-polish end. It's hardly the first GBA game to be guilty of this, but it won't do much to compel people to buy it.
    • 77 Metascore
    • 65 Critic Score
    Knights of Honor is never slow and offers plenty of things to occupy your time in each game, but none of it is particularly deep or challenging. Once you've mastered the basic mechanisms of the game, it's just a matter of time before Europe is yours.
    • 75 Metascore
    • 65 Critic Score
    Area 51 is in no specific way a bad game, it's just an exceptionally dated game. The player's objectives aren't much more evolved than an old Doom or Turok game, and the graphic presentation isn't up to par with the genre's best.
    • 57 Metascore
    • 65 Critic Score
    Yes, this is a low-budget game, but at least they spent their time and money working on the most important aspect: the nuts-and-bolts gameplay. There are 30 tracks and 20 characters buried within, and when you get tired of blowing past the computer, there's a four-player mode with just as many options.
    • 84 Metascore
    • 65 Critic Score
    Disgaea 2 adds only one significant new feature to its gameplay: the ability of stacked characters to attack.
    • 73 Metascore
    • 65 Critic Score
    While Live 08 is definitely looking better in every respect (gameplay, graphics, and online), the series still needs more time in the gym.
    • 71 Metascore
    • 65 Critic Score
    The millions of die-hard fans who wanted to get their Kombat on will have no doubt already picked up the superior PS2/Xbox version six months ago.

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