1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 86 Metascore
    • 90 Critic Score
    Playing a new Soul Calibur is like embarking on a two year (or however long it takes Namco to release the next game) journey into personal mastery, constantly pushing yourself and your friends to become better players. That's the mark of a transcendent fighting game, and Soul Calibur III has the makings of a classic.
    • 86 Metascore
    • 83 Critic Score
    While it's certainly not a perfect game, NCAA Football 11 is a great template for EA's future football offerings to build upon.
    • 86 Metascore
    • 100 Critic Score
    I'm confident even the most critical 3rd Strike aficionados will be hard pressed to put down the arcade stick once they hop online and start putting the hurt on all the day-one Chun-Li and Kens out there.
    • 86 Metascore
    • 100 Critic Score
    Simply put, this is quite a perfect adventure game that joins a not-as-perfect-but-still-really-damn-good modern adaptation of a perfect adventure game. What we have is a classic game packaged in a way for everyone (PC or console gamer alike) to finally and easily play it, and that's exactly what you should do -- whether you're learning the secret of Monkey Island for the first or 50th time.
    • 86 Metascore
    • 80 Critic Score
    The easily defeated final boss and drivel of an ending may not adequately complete a piece of fiction that shouldn't have ever started the way it did, but they are not harmful enough to completely negate the worth of an otherwise stylish and polished action game.
    • 86 Metascore
    • 90 Critic Score
    Thanks to the great A.I., there's no question of the game's longevity.
    • 86 Metascore
    • 90 Critic Score
    While the fundamental game design is largely similar to the past 15 years of Puzzle League titles, the wealth of DS-specific features introduced here keeps it feeling fresh. It is, in short, a classic puzzle game done right.
    • 86 Metascore
    • 90 Critic Score
    It's strangely engrossing, almost therapeutic in its mundanity.
    • 86 Metascore
    • 100 Critic Score
    I'm confident even the most critical 3rd Strike aficionados will be hard pressed to put down the arcade stick once they hop online and start putting the hurt on all the day-one Chun-Li and Kens out there.
    • 86 Metascore
    • 91 Critic Score
    The performances and animated cut-scenes are still as terrific as always, though; it's just a subpar script that brings it down slightly.
    • 86 Metascore
    • 85 Critic Score
    Changes - not drastic. Gameplay - fantastic.
    • 86 Metascore
    • 100 Critic Score
    I've got fist pump fever and the only prescription is more Dance Central 2.
    • 86 Metascore
    • 90 Critic Score
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • 86 Metascore
    • 91 Critic Score
    Truthfully, Bastion could be sold on its presentation alone; the game's hyper-detailed 2D graphics along with its eclectic and moving soundtrack perfectly match the well-told and understated story. But beneath this pretty packaging, there's a real game here -- and a good one at that. Supergiant Games seems to have done the seemingly impossible by creating the perfect mesh of game and story, all while preventing each of these elements from overpowering one another. Other developers, take note: this is how it's done.
    • 86 Metascore
    • 80 Critic Score
    The problem? It's built on the assumption that when four people play together, they won't play for long periods of time. And as such, it's extremely simple.
    • 86 Metascore
    • 83 Critic Score
    A truly enjoyable game with some minor quibbles. You can pick it up and race in five-minute sprints when you feel like killing a little time, or you can drill down into it with the level editor and the myriad unlockables.
    • 86 Metascore
    • 75 Critic Score
    Symphonia isn't any great shakes as a narrative, and its graphics may inspire more hate than love, but it's fun to play, and that's the important part.
    • 86 Metascore
    • 90 Critic Score
    My only real complaints are that some single-player missions feel a little too simple and the game engine occasionally stutters even when you're not playing online.
    • 86 Metascore
    • 90 Critic Score
    Simply put, this is one of the most original and entertaining games we've come across in ages.
    • 86 Metascore
    • 90 Critic Score
    The fidelity to the source material is such that you can literally navigate the world using those maps printed in your dog-eared paperback copy of "The Fellowship of the Ring."
    • 86 Metascore
    • 90 Critic Score
    It's a shame Rockstar chose not to fix obvious flaws that have been called out repeatedly, but the weight of the total experience more than counterbalances this disappointment, making PSP owners, however briefly, the envy of those in the portable war.
    • 86 Metascore
    • 90 Critic Score
    Relic Entertainment's latest effort does most of the usual RTS things right -- well-balanced, good-looking, deep multiplayer game, all that -- but what sets it apart is how good it looks and sounds while it's doing them.
    • 86 Metascore
    • 85 Critic Score
    GRAW1.5? Yeah, I don't have any problem calling it that. But that shouldn't stop anyone from suiting up for battle again. GRAW2 is still tremendously fun despite its all-too-familiar design.
    • 86 Metascore
    • 90 Critic Score
    Built around utterly convincing physics and animation systems and a unique control scheme that's equal parts challenge and reward, it manages to be realistic without being discouraging and feels completely different from not only the competition, but from anything else out there.
    • 86 Metascore
    • 75 Critic Score
    Battles in WAR are not only highly entertaining but also enriching; PVP nets you more experience, money, and gear than any other activity in the game. And that's a good thing: The other methods of acquisition are nowhere near as fun.
    • 86 Metascore
    • 91 Critic Score
    The best version of NHL in the past three years -- it's like the previous versions were simply leading up to this release. Everything looks and feels and plays as it should; a fine balance of entertainment and realism. It's a fantastic entry for any fan of the game.
    • 86 Metascore
    • 85 Critic Score
    Days of Ruin offers plenty new, but it's possible it got rid of too much of the old. But just like with our ol' buddy Jake, we're OK with trading up all those bonus modes in Dual Strike for more tactically oriented units and real online play (though it'll still take us some time to get used to this new CO gameplay). Advance Wars has finally advanced.
    • 86 Metascore
    • 100 Critic Score
    The soundtrack to Bionic Commando: Rearmed is a fantastic piece of work, a deft contemporary reworking of classic 8-bit NES tunes. In fact, it's so good that Capcom put it up for sale on the iTunes Store months ago to build hype for the game.
    • 86 Metascore
    • 75 Critic Score
    DJ Hero attempts to mold turntablism into a mainstream medium. It succeeds, but stumbles along the way. I didn't experience the sensation of scratching and mixing, until I turned it up to Expert difficulty. Beginner is way too easy, and Hard is lackluster.
    • 86 Metascore
    • 100 Critic Score
    1946 might as well be the holy grail of WWII flight sims, a platinum anthology of everything good about no-frills airborne scrimmaging. The new material's a deal, whether you own the earlier games or not. And if you don't, 30 bucks nets you something that -- six years on -- still outclasses everything else.

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