1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 50 Metascore
    • 16 Critic Score
    NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out punishment.
    • 52 Metascore
    • 16 Critic Score
    NeverDead is a game, and it can be completed. In my opinion, those are the two truths that cushion the space between a D- and an F. Remove those two facts, and you're left with an amateur effort that redefines the boundary between bad game and flat-out punishment.
    • 56 Metascore
    • 42 Critic Score
    Just a bad shooter in its bones. Whether the cops or the robbers win a matchup is still mostly dependent on who gets there first and camps out with line-of-sight to the objective. Lack of locational damage means hitting someone with a sniper shot is going to make them half dead whether the bullet hits someone in the face or the ankle. Other than the tweaks mentioned earlier the vast litany of complaints we had about the game the first time around still stands.
    • 59 Metascore
    • 25 Critic Score
    I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience.
    • 63 Metascore
    • 25 Critic Score
    I understand that the game is meant for a younger audience, but there are quite literally hundreds of other titles out there that provide a far more enjoyable experience.
    • 53 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 60 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 78 Metascore
    • 33 Critic Score
    Really the only thing Ace Combat has to offer that its predecessors don't is a couple of new flight modes and real world locations. This would be enough to recommend the game to die-hard fans, but the camera cut aways make the game a worse experience than its predecessors. If you want a good Ace Combat experience, you should play an earlier game in the series.
    • 77 Metascore
    • 33 Critic Score
    Really the only thing Ace Combat has to offer that its predecessors don't is a couple of new flight modes and real world locations. This would be enough to recommend the game to die-hard fans, but the camera cut aways make the game a worse experience than its predecessors. If you want a good Ace Combat experience, you should play an earlier game in the series.
    • 50 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 47 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 54 Metascore
    • 42 Critic Score
    Average at best, and a shining example of a control scheme struggling to find its strengths in a full game.
    • 53 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 50 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 72 Metascore
    • 42 Critic Score
    It's shame that this port has been borked so badly; I don't think No More Heroes found the audience it needed on the Wii, and Heroes' paradise isn't going to do this franchise any favors.
    • 47 Metascore
    • 42 Critic Score
    Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
    • 45 Metascore
    • 42 Critic Score
    Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
    • 60 Metascore
    • 42 Critic Score
    Superhero games should make you feel what it's like to step into the shoes of someone special. They should let you experience what it's like to wear the cape, strap on the belt, and feel power flowing through your veins. In short, the best superhero games make us feel extraordinary...Captain America: Super Soldier is anything but.
    • 61 Metascore
    • 42 Critic Score
    Superhero games should make you feel what it's like to step into the shoes of someone special. They should let you experience what it's like to wear the cape, strap on the belt, and feel power flowing through your veins. In short, the best superhero games make us feel extraordinary...Captain America: Super Soldier is anything but.
    • 65 Metascore
    • 25 Critic Score
    It's hard to shake the feeling that Mercenaries 3D is the slimy result of a Capcom executive meeting titled "What can we get away with this time?"
    • 59 Metascore
    • 33 Critic Score
    The game's mash-up of a story never amounts to anything meaningful or groundbreaking, and the single player campaign is pretty short -- clocking in around five hours or less.
    • 57 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 60 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 51 Metascore
    • 0 Critic Score
    It's not obvious they knew just how monumentally moronic the game they created is. That's the key difference between the two titles: Bulletstorm is the funny guy at the party who has a bit too much to drink. DNF is the guy who gets plastered, runs around naked with a lampshade on his head and doesn't understand that everyone is laughing at him, not with him.
    • 49 Metascore
    • 0 Critic Score
    It's not obvious they knew just how monumentally moronic the game they created is. That's the key difference between the two titles: Bulletstorm is the funny guy at the party who has a bit too much to drink. DNF is the guy who gets plastered, runs around naked with a lampshade on his head and doesn't understand that everyone is laughing at him, not with him.
    • 68 Metascore
    • 25 Critic Score
    Brink is unfinished. And that doesn't mean it's full of technical problems. Well, it's got those too. But mostly, it's just an unpolished, poorly executed mess of ideas.
    • 39 Metascore
    • 25 Critic Score
    The miserable camera system often zooms in too close to see what you're doing, or makes it impossible to see a necessary location without moving.
    • 38 Metascore
    • 25 Critic Score
    The miserable camera system often zooms in too close to see what you're doing, or makes it impossible to see a necessary location without moving.
    • 74 Metascore
    • 25 Critic Score
    Perhaps worst of all, the sense of place is gone.
    • 49 Metascore
    • 33 Critic Score
    Bust-A-Move Universe stops just shy of being an irredeemably terrible game, but it's certainly not good.

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