Every Resident Evil Game, Ranked Worst to Best
Now going on 25 years with no end in sight, Capcom's Resident Evil is the highest-grossing horror game franchise in history (as well as the Japanese gaming giant's best-selling property in any genre), with well over 100 million units sold even before this month's launch of the newest game, Resident Evil Village. The franchise has spawned over two dozen game titles—10 in the main series plus many more spinoffs and remakes—as well as a (fairly terrible) companion film series and two upcoming Netflix shows (one live-action, one animated).
In the gallery on this page, we rank every* Resident Evil game to date by Metascore, from worst- to best-reviewed. Many RE games were issued on multiple platforms and in multiple versions. Rather than clutter our list with countless versions of the same game, we limited our selection as follows:
• In general, the first release of each title is included.
• If a title was released simultaneously on multiple platforms, we only included the version that received the highest quantity of reviews from professional critics.
• If a title was later ported to other platforms, those ports are not included ...
• ... but if a title was substantially remade for another later-generation platform, the remake is treated as a separate game and included in our rankings.
An example: We included the original 1999 release of Resident Evil 3 for PlayStation but not the subsequent PC, Dreamcast, or GameCube ports. The 2020 remake is also included as a separate product, but only for PS4 (the version that was reviewed the most by critics).
* A few mobile games are excluded. And one title, the 2002 Game Boy Color exclusive Resident Evil Gaiden, is also omitted—Metacritic did not cover Game Boy Color releases at the time and thus we do not have a Metascore. (Based on its GameRankings score of 56.46%, however, you could expect it to place somewhere toward the "worst" end of our worst-to-best rankings.)
All photos courtesy of Capcom unless otherwise indicated.
PlayStation 2, 2002
One of several follow-ups to the abysmal 2000 release Resident Evil Survivor, Dead Aim is another light-gun FPS—but one that (unlike Survivor) actually allowed American gamers to use a light gun peripheral. The zombie-shooting gameplay was improved a bit, but critics still complained about a lack of story and content.
“At its core, this is the most entertaining Resident Evil game we've ever played, and easily the best use of a light gun ever. With a bigger and more focused game attached to it, this could have been a must buy classic, but instead has all the hallmarks of a classic weekend rental.” —Eurogamer