| Amazon Studios | Release Date: November 20, 2020 | CRITIC SCORE DISTRIBUTION | ||
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Positive:
35
Mixed:
2
Negative:
0
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Critic Reviews
Here’s a film so quietly visceral it can sear through metal, “quietly” being the keyword. Don’t come in expecting a no-holds-barred assault on the senses. Nor is this a metal music extravaganza. The bulk of the film is silent, deliberate. We are thrust inside Ruben’s mind to hear what he hears, a pulsating, muted nothing, which is then jarringly contrasted with everyday sounds when we’re yanked back out of his head. The sound mixing and editing are nothing short of phenomenal in Sound of Metal.
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The final moments, however, are all Ruben’s, which is to say they’re all Ahmed’s, and the actor makes his character’s ultimate decision feel both hard won and achingly simple. Coming out toward the end of a year of great and terrible cacophony, Sound of Metal understands the gift that is hearing and the blessings of silence alike.
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Marder uses sound and silence as essential character elements. He offers frequent, jarring contrasts between what Ruben hears and what we do. This isn’t just to emphasize what Ruben has lost. It’s also a reminder: Silence can be shattering. It can also be beautiful. And it can bring peace.
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Movie NationJan 2, 2021
Although the arc of the story is quite conventional in terms of Ruben’s “stages of death and dying” journey, the script and Ahmed’s affecting, sympathetic performance make us cling to the same hopes that Ruben does, that he can recover some of his hearing, maybe enough to get some of his life back.
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The movie’s a little sketchy and underwritten, and it feels sometimes as if scenes have been pared away or cut altogether to concentrate on Ahmed. But Ahmed really is terrific. Director Marder has a knack for both observing and igniting human behavior, through character. And supervising sound editor Nicolas Baker’s work astounds, period.
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Sound Of Metal is nothing without its sound design. It’s a story about music and deafness—both auditory phenomena—and its success depends on being able to put you into the main character’s beat-up Converse. The film does accomplish that, thanks in part to its unique, first-person approach to sound.
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