| Paramount Pictures | Release Date: May 22, 2008 | CRITIC SCORE DISTRIBUTION | ||
|
Positive:
27
Mixed:
12
Negative:
1
|
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Critic Reviews
It miraculously pulled off the effect of feeling like a surprise: The picture both fulfilled some vague, unexpressed hopes I didn't know I had and also left me with the sense that I'd just seen something I wasn't quite prepared for -- the kind of contradiction that great showmanship can bridge.
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Despite the merry duo of Ford and Connery, The Last Crusade offered a familiar pursuit of the Holy Grail. The Kingdom of the Crystal Skull makes a better move: It goes back to the future. Once again, the Indiana Jones series is the rare franchise that treasures knowledge and embraces the unknown.
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Though the film stars a relaxed and capable Harrison Ford as everyone's favorite intrepid archaeologist and boasts supporting players ranging from Cate Blanchett as a superb villainess to Shia LaBeouf as the inevitable youngster, the real heroes of this film are director Steven Spielberg and the veritable army of superb technicians who turn the film's numerous stunts and special effects into trains that insist on running on time.
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Ford's Indy, who doesn't quite hang up his fedora at film's end, is still the only cinematic smartass-cum-bullwhipping scholar of antiquities I'd want by my side when push comes to shove comes to Nazis ("I hate these guys"), Russkies, or, for that matter, Al Quaeda. Go get 'em, Indy, and cue the John Williams while you''e at it.
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I can't deny it: I had a shit-eating grin on my face for most of the ensuing two hours. I also can't deny that many of the criticisms about to be leveled at Spielberg and Lucas over "Kingdom of the Crystal Skull" are well-deserved, but it's still good to see Indiana Jones, and Marion, back in action one last time.
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The script was kept under unusually tight wraps during filming, but the biggest surprise in the picture is how talky the whole enterprise is. Particularly deadly is a long stretch in mid-film where the heroes walk through caves, talk about what they're seeing, get captured and talk with their captors, escape and talk some more.
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