| Warner Bros. | Release Date: May 31, 2019 | CRITIC SCORE DISTRIBUTION | ||
|
Positive:
14
Mixed:
24
Negative:
9
|
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Critic Reviews
Yes, Godzilla: King of the Monsters is ultimately a Saturday matinee writ large, but that’s nothing to sneeze fire at; countless big, expensive action movies fail at making their way into a viewer’s pleasure center, but this one knows exactly how to be, in the truest sense of the word, sensational.
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A fun exercise in giant monster madness that indulges in all the kaiju fights fans and even casual viewers could hope for. It looks amazing while also giving its human characters a chance to stay interesting amid all the battling beasties by providing them with some really cool tech -- and some great one-liners among the supporting players. Unfortunately, the film’s plot is needlessly confusing, and not all that smart at times, and the lead characters could’ve used a little more fleshing out.
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Easily the most satisfying of his Hollywood-produced adventures and a respectable cousin to the long string of Japanese ones, the sequel to Gareth Edwards' admirably serious but dullish 2014 film is the first to suggest any promise for what Legendary is calling its "MonsterVerse" — a franchise in which the Japanese kaiju world meshes with that of Hollywood's favorite oversized ape, King Kong.
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Much of the film’s fun is overrun by a combination of overlong exposition, ham-fisted dialogue, and some genuinely confusing editing. You’re never quite sure at any given point where, exactly, the human characters are, what exactly they’re doing, or what the f**k that sudden, off-putting plot twist that just happened means.
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There are too many gaps in the cross-generational/cross-gender appeal for the movie to emerge as one of the 2019 summer movie season’s big winners. Some will argue this is all set-up for next year’s Kong/Godzilla rematch. After watching King of the Monsters, however, I sadly find myself less excited about that outing.
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Connoisseurs will thrill to hints of composer Akira Ifukube’s original orchestra motifs or the passing mention of an “oxygen destroyer,” but mourn the lack of political stakes. It’s big dumb fun (a sequel with King Kong is on the horizon), and maybe that’s what these sequels always were.
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IndieWireMay 28, 2019
Godzilla’s interest in saving humanity never made much sense, but it’s this CGI creation with no dialogue that gives the film the continuity and character it lacks elsewhere. When Godzilla lights up his nuke-powered tail and lets loose his interminable scream, for just a moment, the MonsterVerse has something to offer.
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Before anyone reading this starts complaining that I just don’t get what movies like Godzilla: King of the Monsters are all about, that I’m the sort of killjoy who should just relax, let me say that it would be a lot easier to take it less seriously if the people who made the movie cared enough to take it more seriously.
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The chance to see giant monsters go apeshit — a few more are added near the end — is almost worth the price of admission. Seeing, however, is part of the problem. Godzilla: King of the Monsters is often so lost in the shadows of digital muck that it makes the squinting chaos of the Battle of Winterfell in "Game of Thrones" look like a lightshow.
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Even with all its pyrotechnics, and even with arguably the finest and deepest team of actors ever to appear in any of the three dozen movies about the big guy, King of the Monsters careens about all over the place in search of an identity, never really finding its footing as a campy treat, an exciting popcorn adventure or a monster movie with humans we actually care about.
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