- Publisher: Activision
- Release Date: Oct 15, 2002
- Also On: PlayStation 2
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- Critic score
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- By date
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Official Xbox MagazineEven on easy, beating the story means a thumb-callusing workout (And progress can't be saved.) [Feb 2003, p.78]
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While the fighting mechanics are decent at best, the game fails to capture the raw excitement of playing as a favorite superhero or villain.
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The seamless and responsive control scheme found in DOA3 just cannot be found in XND.
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One of the least popular fighting games around the office in quite a long time.
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The fantastic Story mode is what really brings Next Dimension up a few notches over similar titles. While the game lacks Xbox specific perks and isnt the most deep fighting title, it is still a game no X-Men fan should be without.
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The game itself is decent, offering up a variety of different moves and letting players dish out long and damaging attack combinations--but it's not going to replace or even come close to your fighting game of choice.
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The characters themselves seem to fight more like they have nagging arthritis rather than immeasurable mutant powers. And the FMV sequences would insult even PS2 owners.
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One of the biggest issues I had was with the rigid clunky feel to the characters. Punches and kicks didn't seem to flow correctly.
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Fighting games need deep, balanced gameplay to rise to the top, but X-Men: Next Dimension is severely hampered by shallow, unbalanced fighting action.
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Play MagazineBesides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
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Xbox Nation MagazineThe game's mutants are ugly and lifeless. [Feb/Mar 2003, p.88]
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If I didn't know any better I would say the developer purposely sabotaged this one in order to make the Xbox look bad.
User score distribution:
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Positive: 1 out of 3
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Mixed: 1 out of 3
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Negative: 1 out of 3
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MasteryodaperezMay 12, 2005