- Publisher: Sega
- Release Date: Mar 15, 2005
- Also On: PlayStation 2
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AceGamezThe fun really does lie in the multiplayer, because the drunken laughs my friends and I have had with this game have been fantastic and they went on and on into the early hours. "Crack another can open, lets have another match, I won't lose this time!" - is something you'll find yourself saying more often than not.
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The lack of any sort of on-line mode hurts the multiplayer game in terms of reaching a larger audience, but once you nail the new game mechanics, there's definite fun to be had for up to four players.
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Forts is probably not for everyone, but those of us with hearts as squishy as the loveable mud-chewers themselves will be in seventh heaven. [Official UK Xbox Magazine]
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Electronic Gaming MonthlyThis game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]
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First, no Xbox Live! support. A game based almost entirely upon the multiplayer experience should certainly utilize the tools available on a system like the Xbox.
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Crippled by a lack of online play and a horrible camera system. Yet despite the problems, the core game is so good that it's still worth playing, as long as you have human opponents to compete against.
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Game InformerTop off this stubbornly shoddy gameplay with un-funny cutscenes and a glaring lack of online play and, well, there isn't much here to be super happy about. [Apr 2005, p.117]
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games(TM)Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
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The most glaring omission in Worms Forts: Under Siege! is some genuine enthusiasm.
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Unfortunately the frustrating controls tend to drain the fun from the game, and fans of the two-dimensional version will seriously dislike the changes that have been made to Worms.
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Despite graphical plus points, Worms Forts: Under Siege! suffers the pains incurred through fundamental flaws that impact the gameplay quality and the overall experience a gamer can have.
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Official Xbox MagazineJust because you can cut a worm in half to get two new ones doesn't mean you actually should. [Apr 2005, p.81]
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Add in gameplay that revolves too much on slow moving creatures and fetching, and you have yourself a game that is frustrating some of the time and boring when it's not frustrating.
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TotalGames.netPlaying Worms Forts is not entirely unlike finding that you have just been poured the worm out of the bottom of a tequila bottle. You're not entirely sure about whether it's a good thing or not; but swig back this odd looking creature and an hour later good times follow.
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The computer players take ages moving, and if you add more than one opponent for extra tactical depth, the problem is multiplied.
User score distribution:
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Positive: 6 out of 8
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Mixed: 0 out of 8
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Negative: 2 out of 8
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ScottS.Apr 18, 2005
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SirAndyLApr 14, 2005
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BernieChristianC.Apr 13, 2005