- Publisher: Sega
- Release Date: Mar 15, 2005
- Also On: PlayStation 2
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyThis game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]
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Crippled by a lack of online play and a horrible camera system. Yet despite the problems, the core game is so good that it's still worth playing, as long as you have human opponents to compete against.
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Game InformerTop off this stubbornly shoddy gameplay with un-funny cutscenes and a glaring lack of online play and, well, there isn't much here to be super happy about. [Apr 2005, p.117]
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games(TM)Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
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The most glaring omission in Worms Forts: Under Siege! is some genuine enthusiasm.
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Unfortunately the frustrating controls tend to drain the fun from the game, and fans of the two-dimensional version will seriously dislike the changes that have been made to Worms.
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Despite graphical plus points, Worms Forts: Under Siege! suffers the pains incurred through fundamental flaws that impact the gameplay quality and the overall experience a gamer can have.
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Official Xbox MagazineJust because you can cut a worm in half to get two new ones doesn't mean you actually should. [Apr 2005, p.81]
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Add in gameplay that revolves too much on slow moving creatures and fetching, and you have yourself a game that is frustrating some of the time and boring when it's not frustrating.
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The computer players take ages moving, and if you add more than one opponent for extra tactical depth, the problem is multiplied.
User score distribution:
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Positive: 6 out of 8
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Mixed: 0 out of 8
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Negative: 2 out of 8
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ScottS.Apr 18, 2005
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SirAndyLApr 14, 2005
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BernieChristianC.Apr 13, 2005