- Publisher: Koei
- Release Date: Apr 25, 2006
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Luckily for us gamers Winback 2's strong point is also the most important: gameplay. The team dynamic changes things up from other third-person offerings, and the advent of the report card and timed missions – while they do take some getting used to – help to set goals for players to strive.
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Official Xbox Magazine UKAn old-fashioned shooter in both looks and gameplay, but done with enough conviction that you can be forgiving. [June 2006, p.58]
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Had WinBack 2 been released in 2002/2003, it would have been far better received but as a full-priced game released in 2006 it has to be held to the same standards as other top notch software and it falls short.
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The presentation of Project Poseidon also leaves much to be desired, with awkward and simplistic texturing, not to mention some downright asinine vocals.
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The generic levels, poor audio, and sometimes downright confusing level objectives and bizarre CRT system become a little worse for wear.
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For better or worse, there is a certain draw to this game, and I occasionally enjoyed myself, when I wasn't getting headaches from all the crate-ducking, getting killed again due to the excessively long reload animation, or exposing myself to enemy fire after a successful kill.
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Winback 2: Project Poseidon seems like a game that started off with grand third-person shooter aspirations and then made a wrong turn and fell from the ranks of potentially good to merely average, at best. The storyline is predictable, and the missions bear a sameness after a bit.
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