- Publisher: Atari
- Release Date: Sep 18, 2002
- Also On: PlayStation 2
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Fate also dispenses with T2s cyborg-boy love plot, so you can focus on blasting titanium drones into nuts and bolts.
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netjakIf the developers would have allowed control over the camera or possibly even made this a first person shooter totally, I would have given this game a much higher rating. But the combat system, cinematics, and storyline easily make up for that downfall.
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While playing through the films futuristic backdrop might seem very appealing, there are a number of features, such as the first-person controls, that could have been handled a lot better.
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Unfortunately the training sequence in the very beginning wastes no time introducing you to the biggest problem with Dawn of Fate: the controls.
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A mediocre action game with a terrific license.
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Game InformerDuring Dawn of Fate, I would get so turned around, I found myself back at the beginning of a level, instead of pressing on into the next sections. [Oct 2002, p.91]
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I think if they had a little more time to work on the camera and control issues (and improve the graphics), Dawn of Fate could've been a great game. Instead it's just a game that the publisher rushed out the door, and it's mediocre (at best) because of it.
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Play MagazineSave for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]
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The frustrating camera angles and lack of any real replay value hurt this title considerably.
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The camera blows, the action isn't exciting, and the game put me to sleep faster than Nyquill.
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The camera system is utterly dreadful. If you can handle the camera and enjoyed the Terminator movies then Dawn of Fate will entertain you.
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It looks great and promising but in the end, it's like the ten-minute sequence we saw in the film - merely a glimpse of what could be done.
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Nothing more than a second-rate shooter. It's obvious that the developer has talent, but it should have focused its skills more on gameplay than on presentation.
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Electronic Gaming MonthlyPretty levels and power chords can't hide Dawn of Fate's real weakness: crappy gameplay. [Nov 2002, p.304]
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Where almost everything falls apart is the fumbling camera work, which makes controlling your on-screen character a migraine-inducing experience.
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Entertainment WeeklyCould have been a conspiratorial mind-bender like "The Thing"; instead, it's a pretty, empty third-person shooter (which, like "Superman," suffers from a slipshod control interface and horrible camera placement). [4 Oct 2002, p.157]
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The action-heavy gameplay just gets hammered by illogically executed camerawork.
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GameNowIt's just too bad fate dropped its pants and crapped on this one. [Nov 2002, p.66]
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Xbox Nation MagazineInexcusably awful. [Fall 2002, p.115]
Awards & Rankings
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64
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#64 Most Discussed Xbox Game of 2002
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43
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#43 Most Shared Xbox Game of 2002
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User score distribution:
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Positive: 3 out of 7
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Mixed: 1 out of 7
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Negative: 3 out of 7
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Apr 4, 2020
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JeffA.Jan 22, 2005
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MichaelC.Aug 20, 2003