User Score
8.6

Generally favorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 25 out of 28
  2. Negative: 2 out of 28
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  1. Jun 11, 2011
    3
    okay, lets just get one thing straight. THANK GOD that whoever made this knew what he was doing. this game was full of jump scares (which i usually hate because they are so predictable) that actually scared me. which is rare! now, these scares that we are talking here were very few, and weren't as impacting as scares from the silent hill series (which i dearly love.) but still deserveokay, lets just get one thing straight. THANK GOD that whoever made this knew what he was doing. this game was full of jump scares (which i usually hate because they are so predictable) that actually scared me. which is rare! now, these scares that we are talking here were very few, and weren't as impacting as scares from the silent hill series (which i dearly love.) but still deserve credit. the story was great, scratch that, excellent. and the monsters were psychodelic, and the action flowed pretty well. (except at the common "where the **** do i go moments"). now lets get to the bad things about the game, and the only reasons that the game gets the score it does. i felt that the fact you could turn into a monster was ****ing ridiculous! i felt that the way you could do that was cheating. alot of the jump scares involved an ink blot, or a badly drawn picture flashing across the screen, and get anoying when i'm trying to shotgun a whole army of damn mother ****ing **** monsters! there are three endings (not telling what they are) and two of them are very closely resembling, and makes me feel that the game designers were getting lazy. now, i like this game about as much as i like RE 0, i didn't really enjoy it at the most times. the plot was forcing itself upon the player, and i couldn't really decipher if he really had committed the murder or not. the parts that i couldn't figure out where to go just were out there all the time, and weren't as fun as silent hill, because silent hill wasn't even action oriented! and this was, so the puzzles ruined it like in God Of War **** That Game) and at least in silent hill and resident evil it made sense for there to be puzzles because they weren't as action oriented as the suffering, and when i play a game that has a whole bunch of action, that is soon replaced with a puzzle like a rubix cube with a million sides, with a million little squares on each side. so in other words, if you absolutly adored the crapstock known as god of war , than this is that, except with less shouting, and more guns.â Expand

Awards & Rankings

58
36
#36 Most Discussed Xbox Game of 2004
39
#39 Most Shared Xbox Game of 2004
Metascore
77

Generally favorable reviews - based on 44 Critic Reviews

Critic score distribution:
  1. Positive: 34 out of 44
  2. Negative: 1 out of 44
  1. It's above-average stuff, certainly, but spotty writing and voice acting pothole the story. Still, despite its flaws, Suffering remains an enjoyable and surprisingly compelling blastathon.
  2. Edge Magazine
    60
    Had the level design have been a touch more ingenious, and the creatures exhibited more guile, this could have been memorable. [June 2004, p.106]
  3. Ultimately, The Suffering tries a lot of different things, but it doesn't really do any one thing strongly enough to stand out.