- Publisher: SNK Playmore
- Release Date: Apr 18, 2006
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Its excellent Live features and minimal lag make it one of the best online fighters on the console, as well as one of the best 2d fighting games this generation.
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With NeoWave as a clear-cut highlight of the KOF franchise, SNK is practically giving it away at the $19.99 price point. Snap it up.
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There are only a very small percentage of gamers that would be interested in this game to begin with but with its varying play styles and loaded cast of great characters, Neowave is actually a great little fighter and a brilliant introduction to the King Of Fighters series for those that have never sampled its delights.
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It's nothing truly new, just refinements on what was already there. It's a better package than the recently released "Samurai Shodown V," but it's not anything so good as to draw disillusioned 2D fighting fans back into the fold.
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Only those obsessed with SNK games, or 2D fighters in general, will be interested.
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Those merely curious will likely be scratching their heads, wondering why they can't download this on their Xbox 360 (Capcom's route).
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This budget-priced Xbox Live-enabled fighter still packs some good stuff for hardcore fans, but the touched-up paint job doesn't make this feel like a whole new game. In fact, in some ways it feels like a step backward from "The King of Fighters 2002."
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The mediocre graphics combined with the serious lack of options guarantee that it will end up collecting dust on my shelf.
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Whilst some recent additions to the post-Neo universe have been shoddy at best (such as the 3D misfire that was KOF: Maximum Impact), the quality control appears to be improving.
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Taken as a whole, NeoWave is a classic fighting game - but it's essentially a remake of a classic fighting game. The fact that it doesn't offer many new features in the gameplay makes it appear like nothing more than a cash grab.
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King of Fighters: Neowave has so much potential just waiting to be tapped, with new powerful hardware, a fighting engine based on a winning formula, and a dream collection of 43 fighters, but the things that it didn't do would fill up an entire stadium.
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Graphically, this game isn't so much old-school as it is retirement home.
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While it's tough to give NeoWave a recommendation, there's no real reason for interested parties to avoid it. KOF is still KOF, and this game is what it is.
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It's no doubt a solid fighter, and if you absolutely adore SNK and this series then by all means, but I think this is truly the nail in the coffin. It has to be, because I'm getting tired of playing the same game every month.
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The only real reason to play this game is because you can't play 2002 on Xbox Live, while Neowave is readily compatible.
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Official Xbox MagazineSNK superfans will covet its three-on-three smackfests, but unless Neowave completes your KOF collection, save your $20. [Jun 2006, p.85]
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If you have 127 friends who also hunger for 2D fighters trapped in a 3D world, perhaps you can all play Neowave together. You won't have to worry about the rest of us interfering.
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